Search found 62 matches

by Canalboy
Tue Nov 10, 2020 2:10 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1404

Re: MIST - A Multi-User Dungeon (well almost)

Hello fuzzel How is Mist coming along? Looking forward to it. You might also be interested to know that a sequel to the old 1981 Commodore-Pet game Weird Wood has been released twenty nine years later! You can read about it and download a Windows compatible version of the new extremely large game he...
by Canalboy
Sun Oct 18, 2020 12:23 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1404

Re: MIST - A Multi-User Dungeon (well almost)

It sounds like it's bubbling away nicely Fuzzel. You certainly have your work cut out as you are having to decide what stays and what goes as well as the technologically difficult part of the porting process. Keeping the game sensitive to the original while having to create a contemporary framework ...
by Canalboy
Tue Sep 22, 2020 9:55 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1404

Re: MIST - A Multi-User Dungeon (well almost)

In these troubled times I like forward more than ever to a MIST release. All the best to you and lurkio for his work on the game too. I may be a pain and offer some help later while playing as per LAND if that is ok with you.

Canalboy
by Canalboy
Sat Sep 19, 2020 11:13 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1404

Re: MIST - A Multi-User Dungeon (well almost)

I have no doubt you will get it up and running fuzzel. Will lurkio be doing his testing on it later on?

Canalboy
by Canalboy
Fri Sep 11, 2020 10:34 am
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1404

Re: MIST - A Multi-User Dungeon (well almost)

The gargoyle sounds terrifying. I can't stand Status Quo. Is MIST as large as LAND?

Canalboy
by Canalboy
Fri Aug 28, 2020 1:24 pm
Forum: software & utilities for the pc, mac or unix
Topic: How To Use !SparkPlug in RPCEmu 0.9.3
Replies: 4
Views: 491

Re: How To Use !SparkPlug in RPCEmu 0.9.3

I think I may have fixed identified the wrinkle. If I choose the format option on the floppy drive in the task bar it says "your disk may be infected by the !Killer virus. Please run a virus check from Pineapple software." This appears some seconds after selecting any .adf file. Lovely. Some work ah...
by Canalboy
Fri Aug 28, 2020 12:44 pm
Forum: software & utilities for the pc, mac or unix
Topic: How To Use !SparkPlug in RPCEmu 0.9.3
Replies: 4
Views: 491

Re: How To Use !SparkPlug in RPCEmu 0.9.3

If I select Disc - Floppy -Load Drive: 0 and then choose an. adf file from within the HostFS Directory (800kb in size) nothing seems to happen. Clearly I am missing something.
by Canalboy
Thu Aug 27, 2020 4:19 pm
Forum: software & utilities for the pc, mac or unix
Topic: How To Use !SparkPlug in RPCEmu 0.9.3
Replies: 4
Views: 491

How To Use !SparkPlug in RPCEmu 0.9.3

Hello I was wondering if anyone could help me. I am a novice with the above and was wondering how you unzip software using !SparkPlug. I am guessing that you copy the unextracted program to somewhere like the Apps directory on the HostFS drive initially but I am only familiar with unzipping in Windo...
by Canalboy
Tue Aug 25, 2020 9:35 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Hi fuzzel, Oh that's super - and very appreciated. I doubt I'll come close to Canalboy's score but I'm willing to give it a go! Thanks, Dave I am quite happy to offer cryptic hints Dave. I have put the map up on CASA as well should you wish to peruse it but it of course contains spoilers. Canalboy
by Canalboy
Tue Aug 18, 2020 6:17 pm
Forum: 8-bit acorn emulators
Topic: Memories of RISC OS Beeb emulators
Replies: 15
Views: 964

Re: Memories of RISC OS Beeb emulators

Hello there Paul I downloaded v 0.9.3 and after changing the file attributes on !Run to Obey and !RunImage to Basic the thing worked. I don't confess to understand why, only they possibly fixed a bug or some bugs in the newer version. I have checked and every other setting seems the same. Your guida...
by Canalboy
Tue Aug 18, 2020 8:43 am
Forum: 8-bit acorn emulators
Topic: Memories of RISC OS Beeb emulators
Replies: 15
Views: 964

Re: Memories of RISC OS Beeb emulators

Another attempt.

1)Tried Shift-double-click on !Mirror to open the directory.

2) Clicked MENU button over the file called !Run and set its filetype to OBEY

3) In the same way, I set the !RunImage file to BASIC.

When I double click !Mirror I now get "This is not a relocatable module."

Canalboy
by Canalboy
Mon Aug 17, 2020 8:49 pm
Forum: 8-bit acorn emulators
Topic: Memories of RISC OS Beeb emulators
Replies: 15
Views: 964

Re: Memories of RISC OS Beeb emulators

This is I think what you meant...
by Canalboy
Mon Aug 17, 2020 8:02 pm
Forum: 8-bit acorn emulators
Topic: Memories of RISC OS Beeb emulators
Replies: 15
Views: 964

Re: Memories of RISC OS Beeb emulators

Hello All Can anyone point me in the right direction? I have been trying to run Mirror Of Khoronz (the 1.10 version) by Derek Haslam on the RPCEmu 0.9.1 emulator. I have copied all relevant parts to HostFS::HostFS.$HardDisc4.Diversions and other apps work from here but not this one. If I Run !Mirror...
by Canalboy
Mon Jul 27, 2020 4:42 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1404

Re: MIST - A Multi-User Dungeon (well almost)

I seem to remember one of the Phoenix games (either Fyleet or Sangraal I think) having a very clever maze that rotated one move NE every given number of turns so that the player has to compensate every few moves (E nominally becomes SE for instance). Jonathan Partington in particular seemed fascinat...
by Canalboy
Thu Jul 23, 2020 8:56 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Search for the Lost Orb
Replies: 22
Views: 4290

Re: Search for the Lost Orb

Well I managed to finish this one in the end although with 710 points out of a possible 800 (or about that maximum as the game says). Many thanks to Fuzzel for the (ahem) slight manipulation of the object inventory and lamp and thirst timers. I suspect that without these I would never have finished ...
by Canalboy
Sun Jul 12, 2020 12:44 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Well I have made it to 4495 points but, rather like Army Group Centre before the gates of Moscow in 1941, I have run out of fighting ability. My room is somewhat warmer though. Sadly the 5 points needed to become a Wizard shall remain as elusive as the spires of the Kremlin. Tenuous analogy ends. Ca...
by Canalboy
Sun Jul 12, 2020 12:09 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: I realised that I'd destroyed the floor of the Oynpx Gbjre in the wrong sequence so I have gone back to an earlier game to replay that section. A clever puzzle. Compared to a Jonathan Partington / Peter Kilworth et al Phoenix game from a slightly earlier era this is kind to the play...
by Canalboy
Sun Jul 12, 2020 12:03 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: I realised that I'd destroyed the floor of the Oynpx Gbjre in the wrong sequence so I have gone back to an earlier game to replay that section. A clever puzzle. Compared to a Jonathan Partington / Peter Kilworth et al Phoenix game from a slightly earlier era this is kind to the play...
by Canalboy
Sat Jul 11, 2020 10:08 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Hi Canalboy, just viewed your map. You're doing brilliantly, I guess you're concentrating on the Wizards' tower maybe followed by the Viking island? I've also spotted that you don't appear to have opened the fnsr in the dhneel bssvpr. Your score should be pretty good now. When in the middle of the ...
by Canalboy
Sat Jul 11, 2020 3:32 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Hi Canalboy, just viewed your map. You're doing brilliantly, I guess you're concentrating on the Wizards' tower maybe followed by the Viking island? I've also spotted that you don't appear to have opened the fnsr in the dhneel bssvpr. Your score should be pretty good now. In the Yhkhevbhf Qbezvgbel...
by Canalboy
Sat Jul 11, 2020 1:57 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Hi Canalboy, just viewed your map. You're doing brilliantly, I guess you're concentrating on the Wizards' tower maybe followed by the Viking island? I've also spotted that you don't appear to have opened the fnsr in the dhneel bssvpr. Your score should be pretty good now. When in the middle of the ...
by Canalboy
Sat Jul 11, 2020 12:13 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Hi Canalboy, just viewed your map. You're doing brilliantly, I guess you're concentrating on the Wizards' tower maybe followed by the Viking island? I've also spotted that you don't appear to have opened the fnsr in the dhneel bssvpr. Your score should be pretty good now. Thanks Fuzzel. I have 1890...
by Canalboy
Fri Jul 10, 2020 9:28 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

If you would like a copy of my map so far Fuzzel PM me with your email address.

Canalboy
by Canalboy
Fri Jul 10, 2020 8:45 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

The terra cyngr's worthlessness is in the eye of the beholder obviously. To be honest this was the description in the original Essex version so I've simply included it verbatim. At least I've added a VALUE command so you can quickly assess its worth to you. Incidentally using this coding technique ...
by Canalboy
Fri Jul 10, 2020 8:10 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: It's not just Eric Morecambe who ridiculed Des O' Connor then... I presume by this you mean I'm teasing you here and need another clue. Those gebyyf are cunning creatures so it's very unlikely that you'd find his hidey-hole where he stashes his loot. However, if you can think of an ...
by Canalboy
Fri Jul 10, 2020 7:38 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: It's not just Eric Morecambe who ridiculed Des O' Connor then... I presume by this you mean I'm teasing you here and need another clue. Those gebyyf are cunning creatures so it's very unlikely that you'd find his hidey-hole where he stashes his loot. However, if you can think of an ...
by Canalboy
Fri Jul 10, 2020 5:37 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

fuzzel wrote:
Fri Jul 10, 2020 4:12 pm
It depends on what you give him
It's not just Eric Morecambe who ridiculed Des O' Connor then...

Canalboy
by Canalboy
Fri Jul 10, 2020 3:03 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

fuzzel wrote:
Fri Jul 10, 2020 2:29 pm
Canalboy wrote:
Is there a particular object you need to give to the gebyy? I am reluctant to give up any of the treasures to him.
Without realising it you've already given the answer to this...
Does that mean that whatever you give him can be claimed back later?

Canalboy
by Canalboy
Fri Jul 10, 2020 2:05 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 14505

Re: LAND - A Multi-User Dungeon (well almost)

A very pedantic one but in the Farmhouse living room mantlepiece is spelled with an "le" but in the Fisherman's cottage it is spelled with an "el." Canalboy I also note that it is possible to hear Ian Botham playing cricket on the Ivyyntr terra from the Ivxvat vfynaq, unlikely as the latter is decr...

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