Search found 178 matches

by Snuggsy187
Mon Feb 22, 2021 9:15 pm
Forum: new projects in development: games
Topic: Electrobots - new game for Elk/Beeb/Master
Replies: 65
Views: 2349

Re: Electrobots - new game for Elk/Beeb/Master

Well I'm hooked ! :D =D>

Tried BBC and Elk versions, couldn't tell the difference (as per Elementum). Love the interplay between zones and the different characteristics of the robots.

No bugs found !..... yet :D
by Snuggsy187
Sun Feb 14, 2021 8:41 pm
Forum: new projects in development: games
Topic: Electrobots - new game for Elk/Beeb/Master
Replies: 65
Views: 2349

Re: Electrobots - new game for Elk/Beeb/Master

Insanely Excellent Kelvin :D =D> !!

Have to keep reminding myself this is running on an Electron ! (think I said the same thing for Elementum !) :shock:
by Snuggsy187
Sun Feb 14, 2021 5:47 pm
Forum: new projects in development: games
Topic: BBC Pooyan
Replies: 107
Views: 7724

Re: BBC Pooyan

Thanks Tricky :D

Slowly but surely, getting there......

Next, after the rising balloons........ really want the wolves climbing and prowling on the ladders....... :shock:
by Snuggsy187
Sun Feb 14, 2021 1:01 pm
Forum: new projects in development: games
Topic: BBC Pooyan
Replies: 107
Views: 7724

Re: BBC Pooyan

Latest SSD image below..... Finally got round to introducing the Ham Hock - the trajectory is a bit rough, and the collision detection needs enlarging somewhat - but it's there ! Just (!) need to get the balloons rising up after a wolf gets whacked with the Ham..... :-k Yet more alterations to sprit...
by Snuggsy187
Wed Feb 03, 2021 9:04 pm
Forum: new projects in development: games
Topic: BBC Pooyan
Replies: 107
Views: 7724

Re: BBC Pooyan

So, a gentle immersion back into the Pooyan code :? , after a 'little break' I've revisited the Mode 2 title screen, as wasn't happy with the 6 bit (25%) compression I used originally. Got it down to just under 50% using bit 7 as a 'repeater flag', the next byte then holds the repeat length. Anyway,...
by Snuggsy187
Mon Dec 07, 2020 8:30 pm
Forum: 8-bit acorn software: classic games
Topic: Elk Manic Miner?
Replies: 18
Views: 1891

Re: Elk Manic Miner?

Not sure my head's in the right place for that at the moment (must be Christmas ! :shock: ) Maybe this topic will re-emerge in another 18 months :D

Yes, good luck on the Robot game - looks great, or course ! :D
by Snuggsy187
Mon Dec 07, 2020 5:51 pm
Forum: 8-bit acorn software: classic games
Topic: Elk Manic Miner?
Replies: 18
Views: 1891

Re: Elk Manic Miner?

Hmmmm...... I think there's just going to be too many OSWRCH calls and memory transfers (for example) for the Elk to handle it in Mode1 :( As in Kees' source descriptions (topic link above), there's a lot of VDU31,x,y and then *fx135 to see what's there. Quite odd, but works fine on a Mode1 Beeb I g...
by Snuggsy187
Sat Dec 05, 2020 11:14 pm
Forum: 8-bit acorn software: classic games
Topic: Elk Manic Miner?
Replies: 18
Views: 1891

Re: Elk Manic Miner?

Yes, it's surprising a Mode4 version wasn't done back in the day, considering its popularity. Might be easier to rip some of the JSW code and create the 20 rooms to turn it into Manic Miner ! :shock: I'll see what I can gather together regarding the BBC version..... trying to get a compilable disass...
by Snuggsy187
Sat Dec 05, 2020 6:01 pm
Forum: 8-bit acorn software: classic games
Topic: Elk Manic Miner?
Replies: 18
Views: 1891

Re: Elk Manic Miner?

Hmmmm..... Blast from the past ! :D Can't remember why I didn't continue with this. Must have got distracted with something else........ :shock: Looking at some old notes, I did start a full disassembly - some of the code is vaguely encrypted (simple EORs), some isn't. Also there's a lot of memory s...
by Snuggsy187
Tue Nov 24, 2020 4:15 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Finally found some time between chaos to progress this a little ! :D I've updated the first post with version 0.2 of the SSD - this now includes load/save game feature ! Just use it similarly to the official release..... In game, press Shift-F9 to relocate the data ready for saving. Press Ctrl-Break...
by Snuggsy187
Wed Nov 18, 2020 6:25 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Thanks sbadger :D It's an interesting challenge this one !

Work and other issues have slowed progress :( but hope to get the load/save feature up soon !
by Snuggsy187
Sun Nov 15, 2020 8:39 pm
Forum: programming
Topic: In-game music
Replies: 27
Views: 2275

Re: In-game music

That confused me as well..... I'm currently using a somewhat adapted version of this in Pooyan. I've changed it so that I can poke different values into 'playspeed' to vary the music speed, depending on which track I'm playing (ie it's not always a value of 8 ) DEC &09 BNE noplay LDA playspeed: ...
by Snuggsy187
Sat Nov 14, 2020 4:59 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Thanks David :D

Already had a brief look at how the data to be saved/loaded is moved around (and un/encrypted !) in the game and menu programs. Thinking of doing something in the loader to deal with loading/saving games :D
by Snuggsy187
Sat Nov 14, 2020 2:52 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Another unbeliever ! :lol: Only kidding, thanks David. Only recently read your topic from 4 years ago - https://stardot.org.uk/forums/viewtopic.php?f=1&t=12158 Excellent stuff ! :D [Edit] - My 'memory issue of the day' - this topic clearly mentions the Elk version having crew members in it !! Ye...
by Snuggsy187
Sat Nov 14, 2020 12:30 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Thanks for that, never seen that part of the game before ! :D

I guess one of the main game differences is lack of water colour on the Elk version, just the surface line is displayed. A bit confusing at times !
by Snuggsy187
Sat Nov 14, 2020 10:46 am
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Not sure at present..... Lets says the BBC version uses memory from &0000-&6000. Electron version uses memory from &0000-&6200, but has about 2 pages of software scrolling. So the memory utilisation should be around the same. Not sure if you get all the end of game stuff on the Elk v...
by Snuggsy187
Sat Nov 14, 2020 7:15 am
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Thanks VectorEyes :D I had to remind myself how much the standard BBC version (no SWRAM) reduced the playing area. 8k of Mode2 screen memory (&6000-&7FFF) ! Everything below that is definitely in use ! I did chuckle remembering all the write-ups back in the day saying how Exile uses every la...
by Snuggsy187
Fri Nov 13, 2020 10:38 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Thanks trixster :D This was briefly discussed last night. Not sure offhand if the BBC version uses any CRTC screen width restrictions to regain some memory. If it does, then you wouldn't be able to display the helper alongside the gameplay area. Would have to do something similar to Repton2 - Electr...
by Snuggsy187
Fri Nov 13, 2020 10:26 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Ooops,
Just realised there was a couple of collectables displaying the wrong icons !! :oops:

All fixed now, have adjusted ssd/uef attachments in first post !

'Must test more. Must test more.' :shock:
by Snuggsy187
Fri Nov 13, 2020 9:12 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

That had crossed my mind already ! :D

Maybe run through all the cheat options before the game loads, store the values in that 'hidden' Mode6 area, then copy them in after the game loads........

Not sure I'll have enough memory left to use toggles.....
I'll ponder that some more......
by Snuggsy187
Fri Nov 13, 2020 9:00 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Hmmmm......

BiTD I got as far as the lower water caves and messing about with the large block and coronium rocks, but that was it ! Saving/loading the game was too much of a pain !

A vague amount of cheating may be needed if I were going to attempt to complete it now ! :shock:
by Snuggsy187
Fri Nov 13, 2020 8:47 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

Of course not ! :D Now you're just making me paranoid. The random-ish number generator is called all over the place in the game, so I guess there was no thought to reference the already generated values in the wallpaper ! I've been pretty much all over the map and haven't noticed anything out of pla...
by Snuggsy187
Fri Nov 13, 2020 8:15 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

:lol:

That's exactly what I would be thinking if I had seen this topic !

Even if you just disable the wallpaper and have black edges it makes things better as far as I'm concerned (looks as Electron Citadel does, with just the top and bottom code !)
by Snuggsy187
Fri Nov 13, 2020 7:57 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Re: Electron Exile 'Helper'

That's what I thought ! Saw this as part of the setup, thinking it was transferring code/data, but no ! :shock: ; 625A - Page Transferred to 6860-6959 .T6860 LDA #&00: STA &02 LDA #&62 LDX #&02 .T6868 STA &03 LDY #&1F .T686C JSR &2671 ; Generate a number for wallpaper CPY...
by Snuggsy187
Fri Nov 13, 2020 7:44 pm
Forum: 8-bit acorn software: classic games
Topic: Electron Exile 'Helper'
Replies: 28
Views: 1387

Electron Exile 'Helper'

As Demo'd in Weeknight Virtual Dev Session ! Finally got round to doing a compilable disassembly of Electron Exile, and was astonished to find the vertical stripes of code/data down the sides are no such thing ! They're just 'randomish' generated values. EE0.gif Getting rid of them suddenly gives up...
by Snuggsy187
Wed Nov 11, 2020 11:39 pm
Forum: past weeknight 'developer' sessions
Topic: Weeknight 'Virtual' Dev session #6, Thursday 12th November 2020, 7pm - 10pm
Replies: 26
Views: 1238

Re: Weeknight 'Virtual' Dev session #6, Thursday 12th November 2020, 7pm - 10pm

Thanks Dave, I PM'd you, but could I have a bit longer, as I'd like to go through a bit of new Pooyan stuff, plus what I've done with the Electron Exile sidebars :shock:

Looking forward to it :D
by Snuggsy187
Sun Nov 08, 2020 8:17 pm
Forum: new projects in development: games
Topic: BBC Pooyan
Replies: 107
Views: 7724

Re: BBC Pooyan

Thanks both :D One of the pains with the intro was adjusting the text printing procedure to deal with the punctuation !! Numbers and Letters fitted quite nicely into a page of memory, but I suddenly needed full stops, commas, exclamations marks etc. Any way, all done and ready for other stuff, and j...
by Snuggsy187
Sun Nov 08, 2020 5:28 pm
Forum: new projects in development: games
Topic: BBC Pooyan
Replies: 107
Views: 7724

Re: BBC Pooyan

Here's a little update, and SSD below ! Had a family emergency, so progress has been a bit erratic. Decided to have a small break from the main code, so I've done the intro, together with another tune from the original arcade (which all worked out a lot quicker and easier than the previous one ! :D ...

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