Search found 108 matches

by EdwardianDuck
Fri Nov 20, 2020 9:37 am
Forum: 8-bit acorn software: classic games
Topic: Acorn - A World in Pixels - new book
Replies: 20
Views: 1619

Re: Acorn - A World in Pixels - new book

A mention of this on the BBC today https://www.bbc.co.uk/news/business-54989299. Unfortunately it's not good news.

Jeremy
by EdwardianDuck
Fri Nov 20, 2020 9:27 am
Forum: off-topic
Topic: Elite Dangerous - free until 26 November
Replies: 1
Views: 99

Re: Elite Dangerous - free until 26 November

In a similar vein, for those who like audio drama https://laveradio.com/EscapeVelocity/. I vaguely remember mentioning this before, but perhaps that was somewhere else.

Jeremy
by EdwardianDuck
Mon Nov 02, 2020 3:13 pm
Forum: general
Topic: Beeb Spotting
Replies: 102
Views: 13572

Re: Beeb Spotting

Retroclinic Master 128 on the BBC https://www.bbc.co.uk/news/technology-54782255.

Jeremy
by EdwardianDuck
Sun Oct 25, 2020 9:24 am
Forum: 8-bit acorn software: other
Topic: Games on ROM
Replies: 24
Views: 553

Re: Games on ROM

Possibly not what you're looking for (because it's a board game port), but my Skirrid game is available as a sideways ROM image from http://duckology.co.uk/code/05/index.html. I don't have the ability to burn an EPROM (or modern equivalent) myself, but it should work as expected.

Jeremy
by EdwardianDuck
Thu Jul 30, 2020 9:54 am
Forum: new projects in development: games
Topic: Moon Patrol for the beeb (New port, just starting)
Replies: 69
Views: 7596

Re: Moon Patrol for the beeb (New port, just starting)

I had a brief play (disclaimer: I don't have the hand to eye / reflexes for arcade style games, especially when using the keyboard, so I'm no use to you in terms of actual game play) and I also noticed some graphics glitches. As you can't die yet, I mostly just watched the game more or less play its...
by EdwardianDuck
Wed Jul 29, 2020 9:03 am
Forum: past weeknight 'general' acorn sessions
Topic: Weekday 'Virtual' Acorn session #7, Tuesday 28th July 2020, 6pm - 10pm
Replies: 32
Views: 1717

Re: Weekday 'Virtual' Acorn session #7, Tuesday 28th July 2020, 6pm - 10pm

...it's possibly a sign of impending insanity :lol:, hard to be sure.

But at least we appeared to resolve the "why does Jeremy start sounding like a Dalek after a while" mystery by swapping to a different microphone which was fine for the last 2-3 hours.

Jeremy
by EdwardianDuck
Sun Jul 26, 2020 4:40 pm
Forum: past weeknight 'general' acorn sessions
Topic: Weekday 'Virtual' Acorn session #7, Tuesday 28th July 2020, 6pm - 10pm
Replies: 32
Views: 1717

Re: Weekday 'Virtual' Acorn session #7, Tuesday 28th July 2020, 6pm - 10pm

I'd like to attend please.

I've nothing new or exciting to talk about though.

Jeremy
by EdwardianDuck
Mon Jul 13, 2020 9:16 pm
Forum: archive submissions
Topic: Mysterious "lost" game or weird hoax?: The SIGMA Experiment (1983?)
Replies: 54
Views: 2950

Re: Mysterious "lost" game or weird hoax?: The SIGMA Experiment (1983?)

If we are expected to believe the page was archived from GeoCities in 1997, how come the CSS uses .woff fonts which were first proposed in 2010? The HTML otherwise appears old, using for example <font> tags which are not supported in HTML5.

Is this a clue?

Jeremy
by EdwardianDuck
Mon Jul 13, 2020 9:46 am
Forum: past weeknight 'general' acorn sessions
Topic: Weekday 'Virtual' Acorn session #6, Tuesday 14th July 2020, 6pm - 10pm
Replies: 20
Views: 1102

Re: Weekday 'Virtual' Acorn session #, Tuesday 14th July 2020, 6pm - 10pm

I'd like to attend please. I'm working on a new project (old fashioned text adventure, or at least some code which will form the framework), but it's very early days and there's nothing significant to show yet.

Jeremy
by EdwardianDuck
Fri Jun 12, 2020 2:44 pm
Forum: new projects in development: games
Topic: New Year, New Project (Skirrid)
Replies: 19
Views: 2552

Re: New Year, New Project (Skirrid)

Yes, assembler only, specifically CA65. But this is based on a small sample size (3) :D

Jeremy
by EdwardianDuck
Wed Jun 03, 2020 1:50 pm
Forum: new projects in development: games
Topic: New Year, New Project (Skirrid)
Replies: 19
Views: 2552

Re: New Year, New Project (Skirrid)

I think the reference I used for RLE was this https://codebase64.org/doku.php?id=base:rle_pack_unpack , but it was a long time ago and it is possible I used the one from the MADS examples. Other more effective compression algorithms are available (and I think have been recently discussed hereabouts)...
by EdwardianDuck
Wed Jun 03, 2020 1:07 pm
Forum: new projects in development: games
Topic: New Year, New Project (Skirrid)
Replies: 19
Views: 2552

Re: New Year, New Project (Skirrid)

It wasn't actually that quick, I wrote it in 2017 for the Atari (using MADS), then got bored with it and ignored it for 18 months. The port to the BBC / CA65 then back to the Atari (now also in CA65) represents the equivalent of several weeks full-time on it, but all the hard work (game logic, tiles...
by EdwardianDuck
Tue Jun 02, 2020 1:45 pm
Forum: programming
Topic: VDU-stream 'sprites'
Replies: 16
Views: 1258

Re: VDU-stream 'sprites'

Of course the whole approach would be much more suited to vector graphics than bitmaps, which leads me to a tangential question - is there an SVG to BBC VDU command converter...? In the Atari 8 bit world there is "Renderific" (Turbo BASIC XL) https://atariage.com/forums/topic/288878-renderific-an-s...
by EdwardianDuck
Sun May 31, 2020 3:02 pm
Forum: general
Topic: Beeb Spotting
Replies: 102
Views: 13572

Re: Beeb Spotting

It's a poor quality image, but this appears to be a Model B with some sort of cheese wedge add-on being used during SelfAid in 1986. It appears briefly (in what appears to be a room where lots of BBCs are being used) at ~1:19:47 in Citizens Of Boomtown - The Story Of The Boomtown Rats, broadcast rec...
by EdwardianDuck
Mon May 25, 2020 11:05 am
Forum: software & utilities for the pc, mac or unix
Topic: Building a Console app on Mac using .Net Core 3
Replies: 8
Views: 683

Re: Building a Console app on Mac using .Net Core 3

This process "restores" quite a lot of stuff, not sure what that really means, but it puts a lot of libraries in the publish folder. Personally I'll stick to running the DLL from a shell script for the handful of utilities I might write, or just stick to the older .NET framework for now.

Jeremy
by EdwardianDuck
Mon May 25, 2020 11:03 am
Forum: software & utilities for the pc, mac or unix
Topic: Building a Console app on Mac using .Net Core 3
Replies: 8
Views: 683

Re: Building a Console app on Mac using .Net Core 3

According to Microsoft, generating a DLL which is invoked using dotnet name.dll is by design. However, you can build an executable using dotnet publish -c Release -r osx-x64 From the folder which contains the project file. But I think I'd just create a shell script to invoke dotnet myself. I've only...
by EdwardianDuck
Sat May 23, 2020 3:47 pm
Forum: new projects in development: games
Topic: New Year, New Project (Skirrid)
Replies: 19
Views: 2552

Re: New Year, New Project (Skirrid)

I finally decided to stop fiddling about with Skirrid and just release it. Downloads and a PDF explaining how to play the original game are under the "Resources" menu.

BBC version
Atari version

Jeremy
by EdwardianDuck
Wed May 20, 2020 1:52 pm
Forum: past weeknight 'general' acorn sessions
Topic: Weekday 'Virtual' Acorn session #3, Tuesday 26th May 2020, 6pm - 10pm
Replies: 21
Views: 1502

Re: Weekday 'Virtual' Acorn session #3, Tuesday 26th May 2020, 6pm - 10pm

I'd like to attend as well please. I'll be around for the whole session, mostly listening and trying to code something.

Jeremy
by EdwardianDuck
Wed May 20, 2020 1:51 pm
Forum: past all-day virtual ABugs
Topic: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL
Replies: 119
Views: 7811

Re: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm

I'd like to attend as well please. I'll be around for the whole session, mostly listening and trying to code something.

Jeremy
by EdwardianDuck
Mon May 18, 2020 11:16 am
Forum: new projects and releases: text and graphic adventures
Topic: Revised BASIC framework and tools to build an adventure
Replies: 48
Views: 2938

Re: Revised BASIC framework and tools to build an adventure

Here is a working example, running on a Mac, outputing Windows style line endings.

\r = CR, \n = LF

In response to an earlier comment, # = ALT+3 on a Mac, but it's not shown on older keyboards!

Jeremy

Screenshot 2020-05-18 at 11.10.16.png
by EdwardianDuck
Mon May 18, 2020 9:21 am
Forum: new projects and releases: text and graphic adventures
Topic: Revised BASIC framework and tools to build an adventure
Replies: 48
Views: 2938

Re: Revised BASIC framework and tools to build an adventure

StreamWriter derives from TextWriter which has a NewLine property which defines the line endings. I think this defaults to the "normal" value for the platform, but you can change it so something else.

Untested, but from reading the documentation, I think that will solve your problem.

Jeremy
by EdwardianDuck
Sun May 17, 2020 4:22 pm
Forum: new projects in development: games
Topic: Probe by BR Law
Replies: 0
Views: 415

Probe by BR Law

Porting terrible old BASIC magazine listings from a different machine into 6502 for the BBC, #1 in a series of, well frankly, probably 1! This is something I started during the virtual meet up yesterday just to keep my hand in while pondering Skirrid. I didn't get it finished yesterday, which was th...
by EdwardianDuck
Tue May 12, 2020 6:41 pm
Forum: new projects in development: games
Topic: New Year, New Project (Skirrid)
Replies: 19
Views: 2552

Re: New Year, New Project (Skirrid)

Experimental (in the sense that I don't actually have one) NULA preview.

Jeremy
by EdwardianDuck
Tue May 05, 2020 7:20 pm
Forum: 8-bit acorn software: other
Topic: Seeking ways to showcase fast second processors
Replies: 57
Views: 3360

Re: Seeking ways to showcase fast second processors

Sudoku

If you use T.BIGED on the SSD, timings are as follows.

Master = 114.5s
Master + 1Ghz PI = 6.5s
Master + 1Ghz PI (fast mode, so no screen updating) = 1s

Jeremy
by EdwardianDuck
Tue May 05, 2020 2:43 pm
Forum: 8-bit acorn software: other
Topic: Seeking ways to showcase fast second processors
Replies: 57
Views: 3360

Re: Seeking ways to showcase fast second processors

For what it's worth, you could point my Sudoku solver at some really hard cases. It's 2nd processor friendly.

Visually not that impressive though and if you're looking for some thing to demonstrate, a hard puzzle doesn't look that different from an easy one.

Jeremy
by EdwardianDuck
Sun May 03, 2020 11:15 am
Forum: general
Topic: Floppy Days Podcast on BBC Micro History now published
Replies: 3
Views: 421

Re: Floppy Days Podcast on BBC Micro History now published

Hello Randy, As ever, another thorough, well presented and fascinating episode. I've been listening since the beginning and I'd recommend Floppy Days to anyone with an interest in vintage computers, especially if you like hearing about the computers you didn't have at the time. Keep up the good work...

Go to advanced search