Search found 243 matches
- Sun Jan 17, 2021 5:16 am
- Forum: off-topic
- Topic: The 8bit Guy
- Replies: 9
- Views: 372
Re: The 8bit Guy
I like to watch Adrian's Digital Basement. Adrian is a Canadian living in Oregon, who has featured both the BBC Micro and Spectrum on his show. https://www.youtube.com/c/adriansdigitalbasement/videos Also from the US, from West Virginia, is the Our Sinclair show that has restarted this week after a ...
- Sun Nov 01, 2020 6:01 pm
- Forum: 8-bit acorn software: other
- Topic: Any short type-ins for unattended Beebs?
- Replies: 177
- Views: 24024
Re: Any short type-ins for unattended Beebs?
Another nice fractal drawn using a Chaos Game method. https://bbc.godbolt.org/?embedBasic=10%20MODE0%3AA%3D1%2F2%3AX%3D10%3AY%3D10%3AW%25%3D6%0A20%20FOR%20I%25%3D1%20TO%201000000%0A30%20REPEAT%3AV%25%3DRND%284%29%3AUNTIL%20V%25%3C%3EW%25%0A40%20%3A%0A50%20IF%20V%25%3D1%20X%3DX*A%20%20%20%20%20%20%20...
- Sun Nov 01, 2020 2:59 am
- Forum: 8-bit acorn software: other
- Topic: Any short type-ins for unattended Beebs?
- Replies: 177
- Views: 24024
Re: Any short type-ins for unattended Beebs?
Drawing more fractals, this time Julia Sets. Firstly in MODE 0, with creal=-0.8 and cimag=0.156 10 MODE 0:VDU29,640;512; 20 creal=-0.8 30 cimag=0.156 40 FOR v=-512 TO 512 STEP 4 50 FOR h=-640 TO 640 STEP 2 60 x=h/400:y=v/550 70 FOR i=1 TO 50:zreal=(x*x)-(y*y)+creal:zimag=(x*y*2)+cimag 80 IF (zreal*z...
- Sun Nov 01, 2020 1:51 am
- Forum: 8-bit acorn software: other
- Topic: Any short type-ins for unattended Beebs?
- Replies: 177
- Views: 24024
Re: Any short type-ins for unattended Beebs?
Draw a Sierpinski Triangle using a Chaos Game method.
Code: Select all
10 MODE0:x=0:y=0
20 FOR I%=1 TO 1000000:V%=RND(3)
30 IF V%=1 x=x/2:y=y/2
40 IF V%=2 x=100+(100-x)/2:y=173-(173-y)/2
50 IF V%=3 x=200-(200-x)/2:y=y/2
60 PLOT 69,x*5.8,y*5.8:NEXT
- Sun Oct 25, 2020 7:47 pm
- Forum: new bbc and electron games from 'retro software'
- Topic: Elementum for Electron and BBC Micro/Master
- Replies: 42
- Views: 2746
Re: Elementum for Electron and BBC Micro/Master
Brilliant and original game.
My only suggestion is to make additional keys, such as A and S keys, move the electron left and right as well as the Z and X keys. This way, the game can be played under emulation on PCs with foreign keyboards such as the German QWERTZ keyboard.
Andrew.
My only suggestion is to make additional keys, such as A and S keys, move the electron left and right as well as the Z and X keys. This way, the game can be played under emulation on PCs with foreign keyboards such as the German QWERTZ keyboard.
Andrew.
- Thu Oct 15, 2020 4:17 am
- Forum: general
- Topic: Remarkable videos recently posted on Youtube
- Replies: 364
- Views: 59778
Re: Remarkable videos recently posted on Youtube
Adrian's Digital Basement repairs a BBC Micro power supply, as well as unboxing many BBC Micro and ZX Spectrum games.
https://www.youtube.com/watch?v=b6bfYwexlAs
https://www.youtube.com/watch?v=b6bfYwexlAs
- Mon Oct 12, 2020 3:02 pm
- Forum: new bbc and electron games from 'retro software'
- Topic: Planet Nubium Two - The Sequel
- Replies: 30
- Views: 3443
Re: Planet Nubium Two - The Sequel
Planet Nubium makes it to Japan!
Link to a YouTube review in Japanese.
https://www.youtube.com/watch?v=1RpRjso ... oDD-T4M0PE
Link to a YouTube review in Japanese.
https://www.youtube.com/watch?v=1RpRjso ... oDD-T4M0PE
- Mon Oct 12, 2020 3:02 pm
- Forum: new bbc and electron games from 'retro software'
- Topic: Planet Nubium Two - The Sequel
- Replies: 30
- Views: 3443
Re: Planet Nubium Two - The Sequel
Planet Nubium and Planet Nubium Two make it to Japan!
Link below to a YouTube review in Japanese.
https://www.youtube.com/watch?v=1RpRjso ... oDD-T4M0PE
Link below to a YouTube review in Japanese.
https://www.youtube.com/watch?v=1RpRjso ... oDD-T4M0PE
- Sat Oct 10, 2020 3:43 pm
- Forum: new projects in development: games
- Topic: Sprites that can be used from BASIC
- Replies: 52
- Views: 5823
Re: Sprites that can be used from BASIC
So the kids and I had a bit of a play with some graph paper and felt pens last night. We are going to write a Bruce Lee Vs Ninja's platform game using Trickys BASIC sprite routines.IMG_20201009_094253.jpg I use Excel's Conditional Formatting function to design sprites. BBC BASIC code can even be wr...
- Thu Oct 01, 2020 1:33 am
- Forum: general
- Topic: Remarkable videos recently posted on Youtube
- Replies: 364
- Views: 59778
Re: Remarkable videos recently posted on Youtube
Bil Herd explores MOS's chip fab, years after being abandoned by Commodore, and complete with derelict PETs.
https://hackaday.com/2020/09/30/video-e ... modore-64/
https://hackaday.com/2020/09/30/video-e ... modore-64/
- Thu Sep 17, 2020 3:35 am
- Forum: 8-bit acorn software: classic games
- Topic: Geordie Racer and Through the Dragon's Eye
- Replies: 6
- Views: 519
Re: Geordie Racer and Through the Dragon's Eye
Reminds me of Geordie Jumpers from BITD.
- Tue Sep 15, 2020 1:20 pm
- Forum: general
- Topic: Remarkable videos recently posted on Youtube
- Replies: 364
- Views: 59778
Re: Remarkable videos recently posted on Youtube
LGR unboxes a new but old stock 1984 Tano Dragon Computer.
https://www.youtube.com/watch?v=ZK5eFZT2fVI
https://www.youtube.com/watch?v=ZK5eFZT2fVI
- Sun Aug 16, 2020 10:15 pm
- Forum: for sale / freebies
- Topic: Scrapping an A3020 - SOLD
- Replies: 13
- Views: 1076
Re: Scraping an A3020
Hi Joe,
I have an A3010, and am looking to replace the bottom half of the white plastic case as one of the four plastic protrusions that the keyboard sits on has broken off. As you are breaking the A3020 for spares, would you be interested in selling the bottom half of the case to me?
Andrew.
I have an A3010, and am looking to replace the bottom half of the white plastic case as one of the four plastic protrusions that the keyboard sits on has broken off. As you are breaking the A3020 for spares, would you be interested in selling the bottom half of the case to me?
Andrew.
Re: LOLPRICE
Hang onto that copy of Killer Gorilla, somebody has paid a record $114,000 for a Super Mario Bros. video game.
https://www.cnn.com/2020/07/11/us/super ... index.html
https://www.cnn.com/2020/07/11/us/super ... index.html
- Thu Jul 09, 2020 7:35 pm
- Forum: general
- Topic: Remarkable videos recently posted on Youtube
- Replies: 364
- Views: 59778
Re: Remarkable videos recently posted on Youtube
ChinnyVision's "Five Acorn Archimedes Games Reviewed!"
A very nice video. I signed up to became one of Chinny Hill's Patreons today.
https://www.youtube.com/watch?v=zihs2lu ... e=youtu.be
A very nice video. I signed up to became one of Chinny Hill's Patreons today.
https://www.youtube.com/watch?v=zihs2lu ... e=youtu.be
- Thu Jul 09, 2020 3:17 pm
- Forum: programming
- Topic: Sprite Masking
- Replies: 26
- Views: 2282
Re: Sprite Masking
I have a tiled background and a second layer of sprites - players and a cursof- over it. I want to move the layer 2 objects especially the cursor without havinv to redraw the whole tiled map which really slows the cursor down. What is the best option to remove the layer 2 sprite 'smudge'? Rather th...
- Thu Jun 25, 2020 9:24 pm
- Forum: 8-bit acorn hardware
- Topic: BBC Master and Sideways RAM
- Replies: 5
- Views: 536
Re: BBC Master and Sideways RAM
Is there a document that explains how many Sideways RAM slots there are? How do you load a ROM to them , what the addresses are? Basically everything you need to know to get ROMS to load in your Master Cheers! I like the book 'Advanced Sideways Ram User Guide' by Bruce Smith. https://www.brucesmith...
- Sat Jun 20, 2020 12:58 am
- Forum: programming
- Topic: Sprite Masking
- Replies: 26
- Views: 2282
Re: Sprite Masking
The Rocketman sprite in the first Planet Nubium game was drawn using the XOR method. Here the background undergoes a bitwise XOR with the sprite. The method is quite simple and the same bitwise XOR routine is used to remove the sprite. However, with this method when Rocketman crosses over a coloured...
- Fri Jun 19, 2020 8:24 pm
- Forum: programming
- Topic: Sprite Masking
- Replies: 26
- Views: 2282
Re: Sprite Masking
Planet Nubium Two uses a sprite mask to display the Rocketman sprite. First, the background where the sprite is to be plotted is copied to a scratch area of memory. The screen memory then undergoes a bitwise AND with the sprite mask, then undergoes a bitwise OR with the sprite itself. The result is ...
- Fri Jun 12, 2020 6:48 pm
- Forum: 8-bit acorn software: classic games
- Topic: Question about BBC Games catalogue
- Replies: 34
- Views: 1859
Re: Question about BBC Games catalogue
- There are lot af games, but finally "few" classic games coming from C64/Spectrum/CPC on this computer. Why ? Because it was consider as an educational computer ? (like Thomson computer in France). The BBC Micro had many great conversions from the 8-bit arcade games, but as software hous...
- Fri Jun 12, 2020 2:05 pm
- Forum: programming
- Topic: About BBC Basic 4
- Replies: 110
- Views: 5891
Re: About BBC Basic 4
The Wikipedia article (below) on the Rugg/Feldman benchmarks (used by PCW magazine back in the day) found that BBC BASIC was the fastest of the 8-bit BASICs. The reference does not give a figure for Locomotive BASIC and I guess this figure for BBC BASIC is for BASIC2 rather than BASIC4. It would be ...
- Tue Jun 02, 2020 2:41 am
- Forum: programming
- Topic: Shadow RAM question
- Replies: 11
- Views: 814
Re: Shadow RAM question
I found the book 'Advanced Sideways Ram User Guide' by Bruce Smith useful when writing Planet Nubium and PN2. Both games use all four SWRAM Banks of the BBC MASTER, some lines of BASIC in the main game loop, and both main and shadow video RAM for two separate video frame stores to double buffer the ...
- Fri May 29, 2020 11:48 pm
- Forum: general
- Topic: The 8-BIT WARS / Kickstarter for a new Andy Remic film
- Replies: 0
- Views: 376
The 8-BIT WARS / Kickstarter for a new Andy Remic film
I thoroughly enjoyed Andy Remic's superb movies on the ZX Spectrum. He now has a new Kickstarter for his next project, a film on the '8-BIT WARS' including an interview with David Braben. https://www.kickstarter.com/projects/andyremic/the-8-bit-wars?fbclid=IwAR2R35-q4N6DJpfuViIGZi9GUYlulS4e-TIsbmF0R...
- Fri May 22, 2020 1:37 pm
- Forum: programming
- Topic: Sideways RAM question
- Replies: 4
- Views: 395
Re: Sideways RAM question
My games for the BBC Master, Planet Nubium and Nubium 2, keep the guardian sprite bitmaps and blitting code in SWRAM Bank 7, with the location in screen memory of each sprite in a parameter block in main memory, just below screen memory. To draw the sprite in PN1 a CALL is made from the BASIC part o...
- Thu May 21, 2020 10:35 pm
- Forum: new bbc and electron games from 'retro software'
- Topic: Planet Nubium Two - The Sequel
- Replies: 30
- Views: 3443
Re: Planet Nubium Two - The Sequel
I have never played Planet Nubium (spending too much time in my Acorn Electron bubble :mrgreen:) but I just gave PN2 a go in jsbeeb. Very cool game, well done!! =D> =D> =D> Thank you. My childhood machine was an Electron, so it is great to see your demos pushing the Elk to its limits.
- Wed May 20, 2020 2:46 pm
- Forum: new bbc and electron games from 'retro software'
- Topic: Planet Nubium Two - The Sequel
- Replies: 30
- Views: 3443
Re: Planet Nubium Two - The Sequel
pure brilliant =D> =D> =D> How did you design your loader? Nice. Thank you, AJW. The loading picture is based on clip-art from the Internet, modified, colourised and resized with Microsoft Paint. I imported the image into the BBC Micro using the 'BBC Micro Image Converter'. The loading tune runs of...
- Tue May 19, 2020 10:13 pm
- Forum: programming
- Topic: Changing palette halfway up the screen
- Replies: 3
- Views: 421
Re: Changing palette halfway up the screen
This thread (below) maybe of interest.
I have not yet figured out how to make an interrupt timed palette switch work for both interlaced and non-interlaced displays though.
viewtopic.php?f=54&t=16206
I have not yet figured out how to make an interrupt timed palette switch work for both interlaced and non-interlaced displays though.
viewtopic.php?f=54&t=16206
- Thu May 14, 2020 8:42 pm
- Forum: general
- Topic: Remarkable videos recently posted on Youtube
- Replies: 364
- Views: 59778
Re: Remarkable videos recently posted on Youtube
"The History of Calculating Devices"
From the 1980s series 'Great Experiments' with Professor Heinz Wolff.
https://www.youtube.com/watch?v=UtMLlS6uUT0
From the 1980s series 'Great Experiments' with Professor Heinz Wolff.
https://www.youtube.com/watch?v=UtMLlS6uUT0
- Fri May 01, 2020 2:45 am
- Forum: general
- Topic: Remarkable videos recently posted on Youtube
- Replies: 364
- Views: 59778
- Sun Apr 26, 2020 1:03 am
- Forum: programming
- Topic: Which 8 bit computers could run BBC BASIC?
- Replies: 25
- Views: 1844
Re: Which 8 bit computers could run BBC BASIC?
I have run Jonathan Harston's BBC Basic for the C64 on the VICE emulator, and very good it is too.
http://mdfs.net/Software/BBCBasic/C64/
Jon also has a port to the Spectrum.
http://mdfs.net/Software/Spectrum/BBCBasic/
http://mdfs.net/Software/BBCBasic/C64/
Jon also has a port to the Spectrum.
http://mdfs.net/Software/Spectrum/BBCBasic/