Search found 204 matches

by Dethmunk
Sun May 19, 2019 10:33 am
Forum: adventures
Topic: Micro Adventure
Replies: 5
Views: 71

Re: Micro Adventure

If I can, I might add some additional puzzles or locations too. :wink:
by Dethmunk
Sun May 19, 2019 10:29 am
Forum: adventures
Topic: Micro Adventure
Replies: 5
Views: 71

Re: Micro Adventure

leenew wrote:
Sun May 19, 2019 12:20 am
Marvellous! =D>
I believe this is debugged: http://bbcmicro.co.uk/game.php?id=2339

Lee.
I've already debugged it... mostly it was my typing mistakes hee hee :D
by Dethmunk
Sun May 19, 2019 10:28 am
Forum: adventures
Topic: Micro Adventure
Replies: 5
Views: 71

Re: Micro Adventure

mr-macrisc wrote:
Sun May 19, 2019 9:01 am
Youger viewers will be like... "what's a vcr soon"

How about TV and cable box or satellite box.
Ha ha ha you're not wrong lol :D
by Dethmunk
Sat May 18, 2019 10:27 pm
Forum: adventures
Topic: Micro Adventure
Replies: 5
Views: 71

Micro Adventure

I'm getting together my first 'Type In Basic Series'. Taking type in listings and giving them a modern update, sort of show what they could be with modern tools. :wink: First up will be a small adventure called Micro Adventure (originally called MicroPuzzle) published in Usborne's Weird Computer Gam...
by Dethmunk
Sat May 18, 2019 10:18 pm
Forum: adventures
Topic: Absolute best adventures?
Replies: 12
Views: 460

Re: Absolute best adventures?

For me I'd say on the Electron....
Twin Kingdom Valley
The Lost Crystal
Wheel of Fortune
Village of Lost Souls
Rick Hanson (trilogy) :wink:

You might like my Darkness of Raven Wood (although its not the absolute best adventure on Electron for sure) :D
by Dethmunk
Thu Mar 07, 2019 8:39 pm
Forum: software: new games
Topic: Stunt Car Racer for BBC Master
Replies: 60
Views: 2870

Re: Stunt Car Racer for BBC Master

Great work from Kieran and the guys again. Love working on your projects guys. Amazing what the 8bit Acorns can do when you flex their muscles. ;-)
by Dethmunk
Tue Feb 26, 2019 11:33 pm
Forum: software: new games
Topic: New adventure - Send in the Clones
Replies: 13
Views: 1183

Re: New adventure - Send in the Clones

I played the version on your link and got a bit further but then got the same error here....

Image

You're probably right its some sort of disc read. :(
by Dethmunk
Tue Feb 26, 2019 11:25 pm
Forum: software: new games
Topic: Doom?
Replies: 108
Views: 4429

Re: Doom?

Thanks Rich. The wireframe must be quicker to render and looks far cleaner than busy graphics. Looking at things like this on the Spectrum for instance its hard to tell whats going on. After all you want a proper FPS experience not a 2 frames per second confusion that you get on Spectrum. The maps a...
by Dethmunk
Sat Feb 23, 2019 4:00 pm
Forum: software: new games
Topic: Moon Patrol for the beeb (New port, just starting)
Replies: 16
Views: 1435

Re: Moon Patrol for the beeb (New port, just starting)

Get well soon Tricky. Moon Patrol is looking awesome. :D
by Dethmunk
Sat Feb 23, 2019 3:58 pm
Forum: software: new games
Topic: New adventure - Send in the Clones
Replies: 13
Views: 1183

Re: New adventure - Send in the Clones

When I play the online version I get the Computer Briefing and I'm given an assignment but then it crashes at line 320 I think. Says there's a Disc read error.
by Dethmunk
Sat Feb 23, 2019 3:36 pm
Forum: software: new games
Topic: Doom?
Replies: 108
Views: 4429

Re: Doom?

Come on this must be doable?! Surely hee hee. A little mockup screen....... :wink: :D

Image
by Dethmunk
Sat Feb 23, 2019 2:09 pm
Forum: software: new games
Topic: Doom?
Replies: 108
Views: 4429

Re: Doom?

Wouldn't it be easier and may be even a bit nicer from an FPS viewpoint to do a hidden Wireframe poly environment and then spend the graphic budget on the Sprites? For me the speed of gameplay is more important than trying to replicate a textured environment. Just and idea. :wink:
by Dethmunk
Sat Feb 16, 2019 7:05 pm
Forum: projects
Topic: Starting a port of Stunt Car Racer...
Replies: 34
Views: 2311

Re: Starting a port of Stunt Car Racer...

:D From what I've been shown so far its looking great Kieran. You're in for a treat again guys.
FYI Acorners I'm in doing the graphics again...... :wink:

Image
by Dethmunk
Sat Feb 16, 2019 6:37 pm
Forum: software: new games
Topic: Moon Patrol for the beeb (New port, just starting)
Replies: 16
Views: 1435

Re: Moon Patrol for the beeb (New port, just starting)

:shock: Looks awesome Tricky. :)
I personally prefer the native BBC version for colour options. LOL :D Great stuff though loving it.
by Dethmunk
Sun Jan 06, 2019 7:09 pm
Forum: software: new games
Topic: Atomic AGD Pack 1
Replies: 4
Views: 437

Re: Atomic AGD Pack 1

OH wow... very nice Kees. =D>
Two versions as well! Mono and Colour! great work.
by Dethmunk
Sun Jan 06, 2019 7:03 pm
Forum: software: new games
Topic: The Maze of Terror
Replies: 12
Views: 784

Re: The Maze of Terror

oss003 wrote:
Sun Dec 09, 2018 5:49 pm
Can't wait for Foggy2 to create an Atom/BBC conversion John ....... :wink:

Greetings
Kees
Ha ha for sure Kees. :wink: It's moving slowly at the moment though.
by Dethmunk
Sun Dec 09, 2018 5:22 pm
Forum: software: new games
Topic: The Maze of Terror
Replies: 12
Views: 784

Re: The Maze of Terror

Thanks Streaks.
Hopefully I'll start work on this next year, after I finish a Spectrum game I'm working on - Foggy's Quest 2: The Lost Treasures of OMK. Once out of the way, I'll get back into the Acorn stuff. :D
by Dethmunk
Sun Dec 02, 2018 8:50 pm
Forum: software: new games
Topic: The Maze of Terror
Replies: 12
Views: 784

Re: The Maze of Terror

Yes there are indeed only 4 colours, black, red, blue, yellow. The purple is blue/red dithering. :wink: As Tricky mentioned the resolution is just blown up in Photoshop and screengrabbed. :D Make not mistake these games (he says hopefully plural) won't be gaming masterpieces. Just fun little project...
by Dethmunk
Sat Dec 01, 2018 9:42 pm
Forum: software: new games
Topic: The Maze of Terror
Replies: 12
Views: 784

The Maze of Terror

:D Hey fellow Acorns... This is just an idea I'm floating around. Won't been doing anything with it till next year. But thought I'd share my initial ideas. The Maze of Terror is hopefully the first in a little series of games based on BASIC type-in Programs. Taking the basic idea and code and expand...
by Dethmunk
Sun Nov 25, 2018 9:45 am
Forum: projects
Topic: BeebSCUMM
Replies: 24
Views: 1712

Re: BeebSCUMM

Whoa.... been a while since I was here and this looks incredible. These type of games I was convinced couldn't ever exist on the Acorn machines. But then White Light & Prince of Persia came along and well nothings impossible I reckon. :D As for someone saying if I can add any graphics, I dunno, Sara...
by Dethmunk
Wed Aug 29, 2018 6:19 am
Forum: hardware
Topic: TZXDuino with UEF support
Replies: 17
Views: 1092

Re: TZXDuino with UEF support

Right now that sounds like a plan. Thanks fellas. May be next weekend I can get this working. :wink:
by Dethmunk
Mon Aug 27, 2018 11:54 am
Forum: hardware
Topic: TZXDuino with UEF support
Replies: 17
Views: 1092

Re: TZXDuino with UEF support

Why is it such a pain in the a*se to get these files to work? :wink:
Right done a quick search for Gunzip and it keeps mentioning Linux... is it just a Linux thing? I assume there's a Windows version somewhere and hopefully it works with Win 8.1 and above? [-o<
by Dethmunk
Sun Aug 26, 2018 12:11 pm
Forum: hardware
Topic: TZXDuino with UEF support
Replies: 17
Views: 1092

Re: TZXDuino with UEF support

I suspect it might the uef files themselves. I got them from Stairway to Hell. I just unzipped them to a folder and then copied them across to the SD Card. Other than that I dunno what might be wrong. :-k
by Dethmunk
Sun Aug 26, 2018 8:12 am
Forum: hardware
Topic: TZXDuino with UEF support
Replies: 17
Views: 1092

Re: TZXDuino with UEF support

Nope that makes no difference. Hmmm... All I have plugged in at the moment is the EAR. I press Play and it says Playing for half a second and then goes back to displaying the uef file. I can keep my finger on the play button and it keeps saying Playing. Whether its actually playing the file I have n...
by Dethmunk
Sun Aug 26, 2018 7:47 am
Forum: hardware
Topic: TZXDuino with UEF support
Replies: 17
Views: 1092

Re: TZXDuino with UEF support

I got a FAT formatted 128mb SD Card! Success. It loads up the card. I can see the different uef files. Now how do I load them. I hit Chain"" and return pick a file on the screen, I guess I just hit play, but it says playing for a split second and then nothing. What am I doing wrong? Baud Rate is set...
by Dethmunk
Wed Aug 22, 2018 7:21 am
Forum: hardware
Topic: TZXDuino with UEF support
Replies: 17
Views: 1092

Re: TZXDuino with UEF support

Awesome thanks. That is actually very useful info. :D Right I'm on it.
by Dethmunk
Mon Aug 20, 2018 5:55 pm
Forum: hardware
Topic: TZXDuino with UEF support
Replies: 17
Views: 1092

Re: TZXDuino with UEF support

Hey there I'm using a Duino. Or trying to. It doesn't seem to recognise my SD Card. Is there a particular brand they usually prefer or particular Format (FAT, FAT32, NTFS)? Up to now I can't find anything compatible with Windows 8.1 that will format in FAT32 or FAT? So it keeps formating to ExFAT wh...
by Dethmunk
Mon Aug 20, 2018 5:37 pm
Forum: hardware
Topic: Anyone used a DUINO on the Electron.
Replies: 4
Views: 227

Re: Anyone used a DUINO on the Electron.

Thanks guys I will have a look at all those suggestions... ha ha the Mic in the earphone socket LOL noob! its been 30years give me a break... ha ha ha :D :D :D :D =D>
by Dethmunk
Mon Aug 20, 2018 4:29 pm
Forum: hardware
Topic: Anyone used a DUINO on the Electron.
Replies: 4
Views: 227

Anyone used a DUINO on the Electron.

I'm looking at this DUINO, which apparently can run .euf files from an SD Card now. It basically replaces a Cassette Player. Now apart from coming with absolutely nothing, no leads, no instructions, not even a leaflet telling you what each port does or what leads to use, I cannot get it to read an S...
by Dethmunk
Thu Aug 16, 2018 5:56 am
Forum: software: classic games
Topic: Mega Games Cartridge for the Electron MGC
Replies: 467
Views: 51692

Re: Mega Games Cartridge for the Electron MGC

Hey there. Are there still MGC's left to buy? I'd be interested in one. :D