Search found 496 matches

by chrisn
Sat Nov 16, 2019 1:17 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R10 - Battle Tank
Replies: 31
Views: 639

Re: High Score Challenge S12 - R10 - Battle Tank

Some improvement... 13,520

battletank2.jpg
by chrisn
Sat Nov 16, 2019 1:14 pm
Forum: general
Topic: Today I received.....
Replies: 5494
Views: 443047

Re: Today I received.....

Something interesting to read...

creativesound.jpg
by chrisn
Wed Nov 06, 2019 6:16 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R10 - Battle Tank
Replies: 31
Views: 639

Re: High Score Challenge S12 - R10 - Battle Tank

Does the game increase in difficulty as you go along? It seems not as far as I can tell, each time you destroy a tank another one simply appears in a random location. There's a technique to learn to avoid getting hit, but the thing I find frustrating is how the rotation isn't smooth so it's hard to ...
by chrisn
Sun Nov 03, 2019 10:36 am
Forum: software: games - high scores
Topic: High Score Challenge S12 - R9 - Spy Hunter
Replies: 41
Views: 992

Re: High Score Challenge S12 - R9 - Spy Hunter

Once in the water you can keep going indefinitely... I was a bit hesitant to post this score, as it feels like points farming. 119,388

spyhunter4.jpg
by chrisn
Thu Oct 31, 2019 8:46 pm
Forum: emulators
Topic: Help Building BeebEm Windows
Replies: 14
Views: 404

Re: Help Building BeebEm Windows

Will you be able to add the patched ROM to the distribution, or is this something you want me to add via github??? If so, I might need some further guidance! I have added the patched ROM and changed the Roms.cfg file to reference this, while still including the original ROM. I merged your pull requ...
by chrisn
Wed Oct 30, 2019 5:58 pm
Forum: emulators
Topic: Help Building BeebEm Windows
Replies: 14
Views: 404

Re: Help Building BeebEm Windows

Hi Ken,

Your pull request looks good, thank you! In a previous post, you mentioned a patched IBOS ROM, should we also include this as part of this change?
by chrisn
Wed Oct 30, 2019 9:56 am
Forum: emulators
Topic: Help Building BeebEm Windows
Replies: 14
Views: 404

Re: Help Building BeebEm Windows

Still trying to work out GitHub. I've got so far, but I'm not too sure if I've done everything right; particularly when it came to creating a topic branch. I'm trying to manage it all through Visual Studio / Team Explorer. I'm guessing that's probably not the best way to do it? Can I do any damage ...
by chrisn
Tue Oct 29, 2019 10:43 pm
Forum: emulators
Topic: Help Building BeebEm Windows
Replies: 14
Views: 404

Re: Help Building BeebEm Windows

I suspect this is because we're using different versions of the DirectX SDK. I have: C:\Program Files\Microsoft DirectX SDK (August 2009)\Include C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include C:\Program Files (x86...
by chrisn
Tue Oct 29, 2019 7:55 pm
Forum: emulators
Topic: Help Building BeebEm Windows
Replies: 14
Views: 404

Re: Help Building BeebEm Windows

KenLowe wrote:
Tue Oct 29, 2019 12:23 am
I now need to work out how to use Github to submit the changes!
Hi Ken, I have now pushed the change to the project files to fix the x64 builds. There's some info on contributing here. Feel free to PM me if you need any help at all.
by chrisn
Tue Oct 29, 2019 7:06 am
Forum: emulators
Topic: Help Building BeebEm Windows
Replies: 14
Views: 404

Re: Help Building BeebEm Windows

The reason for the toolset change is to preserve Windows XP support, as binaries built with the default toolset on Visual Studio 2015 won't run on XP. I did that as someone here posted they were still using XP. I'd like to review that decision, maybe when we finalise the 4.15 release. Following your...
by chrisn
Mon Oct 28, 2019 10:46 pm
Forum: emulators
Topic: Help Building BeebEm Windows
Replies: 14
Views: 404

Re: Help Building BeebEm Windows

The project isn't set up correctly to build 64-bit binaries yet. You'll need to switch it to x86 to get it to compile.
by chrisn
Thu Oct 24, 2019 6:11 am
Forum: software: games - high scores
Topic: High Score Challenge S12 - R9 - Spy Hunter
Replies: 41
Views: 992

Re: High Score Challenge S12 - R9 - Spy Hunter

Am I right in thinking that you get unlimited cars until the counter reaches 0 then you get one more? I've tried to count but keep forgetting where I'm up to. Yes, and you are awarded extra lives, not sure how often though. There's a graphics bug in the game... at a certain point a car appears on t...
by chrisn
Wed Oct 23, 2019 6:22 pm
Forum: archive submissions
Topic: Acornsoft Breakout - early version
Replies: 9
Views: 467

Re: Acornsoft Breakout - early version (Currently bugged! Help needed!)

I read through the code and apart from spaces at the start of lines in the assembler sections, which aren't significant, didn't find any differences from the screenshots. I agree, I think it's intentional.
by chrisn
Wed Oct 23, 2019 8:12 am
Forum: software: games - high scores
Topic: High Score Challenge S12 - R9 - Spy Hunter
Replies: 41
Views: 992

Re: High Score Challenge S12 - R9 - Spy Hunter

I do like this game But it would be even better with a few more helicopters, vans etc I agree, it's not a bad game but there's often long periods with not much happening. I haven't been able to shoot a helicopter yet, each time it's appeared when I don't have rockets and then it's game over. A smal...
by chrisn
Mon Oct 21, 2019 10:08 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R9 - Spy Hunter
Replies: 41
Views: 992

Re: High Score Challenge S12 - R9 - Spy Hunter

I used to play this a bit back in the day. First attempt, having avoided the broken bridge: 24,587

spyhunter.jpg
by chrisn
Wed Oct 16, 2019 6:15 am
Forum: for sale / freebies
Topic: Hampshire/South ABUG Giveway
Replies: 13
Views: 577

Re: Hampshire/South ABUG Giveway

I'd like to take the Start Programming with the Acorn Electron book, if that's OK? Oddly enough, I picked up an Electron earlier this year that didn't come with this book.
by chrisn
Sun Oct 13, 2019 9:14 am
Forum: software: games - high scores
Topic: High Score Challenge S12 - R8 - Sorcery
Replies: 55
Views: 1179

Re: High Score Challenge S12 - R8 - Sorcery

Just getting started with this one, I'm up to level 2 but haven't been able to get to the second ladder yet. Best so far: 7430.

sorcery.jpg
by chrisn
Fri Sep 27, 2019 11:52 pm
Forum: upcoming and recent events & exhibitions
Topic: ABUG SOUTH 22 to 24 November 2019 - NOW FULL
Replies: 118
Views: 4287

Re: ABUG SOUTH 22 to 24 November 2019 (Hampshire) BOOKING THREAD

Sad to have missed Cambridge, so looking forward to this one. Please put my name down for Friday through Sunday, with kit.
by chrisn
Tue Sep 24, 2019 12:44 pm
Forum: emulators
Topic: Latest version of BeebEm
Replies: 34
Views: 5738

Re: Latest version of BeebEm

Many thanks Ken, this change sounds good =D> I'll apply your patches and credit you in the Readme. It might take a little time though, as I'm on my hols at the moment...
by chrisn
Wed Sep 11, 2019 10:49 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R6 - Wet Zone
Replies: 52
Views: 1290

Re: High Score Challenge S12 - R6 - Wet Zone

Too fast! If you can make it through level 1, then levels 2 and 3 are a bit easier. What I do is hold down the fire button, as it auto-fires, then concentrate on moving. Not sure I'll beat this, as I'm away for the next couple of weeks so not much time for gaming. Best so far: 306

wetzone.jpg
by chrisn
Tue Sep 10, 2019 7:16 pm
Forum: emulators
Topic: Latest version of BeebEm
Replies: 34
Views: 5738

Re: Latest version of BeebEm

I have just posted BeebEm 4.15 beta 4 release to GitHub. https://github.com/stardot/beebem-windows/releases/tag/4.15b4 This has a few new features, contributed by Steve Insley: Added new DX video modes for full-screen (1440p and 4K). Fixed issue where BeebEm would always use the primary monitor when...
by chrisn
Wed Sep 04, 2019 10:00 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R5 - 2048
Replies: 54
Views: 1390

Re: High Score Challenge S12 - R5 - 2048

I did it...! 19,304

2048-3.jpg
by chrisn
Sat Aug 31, 2019 11:26 am
Forum: emulators
Topic: beeben save preferences
Replies: 6
Views: 244

Re: beeben save preferences

Thanks! This is now fixed and I have published new beta release: https://github.com/stardot/beebem-windo ... tag/4.15b3
by chrisn
Fri Aug 30, 2019 11:19 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R5 - 2048
Replies: 54
Views: 1390

Re: High Score Challenge S12 - R5 - 2048

I was doing so well... ](*,) 15,504

2048-2.jpg
by chrisn
Tue Aug 27, 2019 9:51 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R5 - 2048
Replies: 54
Views: 1390

Re: High Score Challenge S12 - R5 - 2048

I haven't heard of this game before ... it's great 8)

My best so far, after a few tries: 3044

2048.jpg
by chrisn
Thu Aug 22, 2019 8:06 am
Forum: software: games - high scores
Topic: High Score Challenge S12 - R4 - Starship Command
Replies: 43
Views: 1362

Re: High Score Challenge S12 - R4 - Starship Command

Venger wrote:
Wed Aug 21, 2019 7:22 pm
Absolutely cruising until the bloody rapid shot, 4 projectile ship took my shields out in about a nanosecond :oops:
That's exactly what happened to me this time. I got wiped out before I could react and hit the escape pod. And I'd done enough to make the next level too... 3131

starship3.jpg
by chrisn
Tue Aug 20, 2019 8:35 pm
Forum: projects
Topic: Beebem on Github
Replies: 125
Views: 11637

Re: Beebem on Github

BeebEm v4.15 beta 2 is available here: https://github.com/stardot/beebem-windows/releases/tag/4.15b2 Only a few changes since 4.15 beta 1 from last year, the main one being improved teletext adapter emulation, contributed by StarDot user guesser. * Release Shift key on disk read after auto-booting. ...
by chrisn
Tue Aug 20, 2019 7:10 pm
Forum: projects
Topic: Beebem on Github
Replies: 125
Views: 11637

Re: Beebem on Github

bakoulis wrote:
Tue Aug 20, 2019 10:59 am
Can anybody build it for me from the latest sources, please?
[-o<
Will do. It's about time I published a new release.
by chrisn
Wed Aug 14, 2019 5:25 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R4 - Starship Command
Replies: 43
Views: 1362

Re: High Score Challenge S12 - R4 - Starship Command

Ah, another favourite! A couple of tips for this game: Stay on the first sheet for as long as possible, as the enemy ships get increasingly tough with each level. And switch off the shield when not being directly attacked, so that your energy recovers faster. Best so far: 1276

starship1.jpg