Search found 694 matches
- Mon Mar 01, 2021 11:30 am
- Forum: acorn & bbc micro user group (abug) events
- Topic: NOW FULL! All-day 'Virtual' Acorn session #12, Saturday 6th March 2021, 9am - midnight
- Replies: 63
- Views: 1081
Re: All-day 'Virtual' Acorn session #12, Saturday 6th March 2021, 9am - midnight
Another excellent looking schedule. I'll be there for the whole day, please.
- Sat Feb 27, 2021 11:23 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge Season 15 - Rd 5 - Tempest
- Replies: 51
- Views: 773
Re: High Score Challenge Season 15 - Rd 5 - Tempest
It's taken me a while to beat my previous score, and only a small improvement. I've no idea how people are managing to get to 100K+. My best so far: 34,500
- Tue Feb 23, 2021 12:14 am
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge Season 15 - Rd 5 - Tempest
- Replies: 51
- Views: 773
Re: High Score Challenge Season 15 - Rd 5 - Tempest
I always thought this was a good arcade conversion, but does it stand the test of time? I used to play this quite a bit... 29,900
- Sat Feb 20, 2021 6:01 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
Here are a couple of quick tweaks for the current head (410 commints). beebwin.cpp line 1617 case MM_JOY1BUTTONDOWN: case MM_JOY1BUTTONUP: JoystickButton[0] = (uParam & (JOY_BUTTON1 | JOY_BUTTON3)) != 0; JoystickButton[1] = (uParam & (JOY_BUTTON2 | JOY_BUTTON4)) != 0; Instead of buttons 1 &...
- Sat Feb 20, 2021 4:24 pm
- Forum: for sale / freebies
- Topic: Electron User Magazines - MANY - FREE!
- Replies: 2
- Views: 119
- Mon Feb 15, 2021 9:56 am
- Forum: new projects in development: games
- Topic: Possible new version of New Rally-X for the BBC Micro
- Replies: 43
- Views: 1977
Re: Possible new version of New Rally-X for the BBC Micro
Just tried your latest update, and the music is a lot better! I like Micro Rally-X for the title
- Mon Feb 15, 2021 12:49 am
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge Season 15 - Rd 4 - Blagger
- Replies: 128
- Views: 1735
Re: High Score Challenge Season 15 - Rd 4 - Blagger
Obviously inspired by Manic Miner, but the slooow jump (and sound effect) and the walk through walls bug let it down a bit. Here's my starter score, up to level 3... 3030.
- Fri Feb 12, 2021 10:47 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
Oh, interesting! I'm actually working with someone on improved joystick support, including keyboard mapping and per-game mapping files:
https://github.com/stardot/beebem-windows/pull/87
https://github.com/stardot/beebem-windows/pull/87
- Fri Feb 12, 2021 10:24 pm
- Forum: new projects in development: games
- Topic: Possible new version of New Rally-X for the BBC Micro
- Replies: 43
- Views: 1977
Re: Possible new version of New Rally-X for the BBC Micro
From my point of view, as someone who is vaguely musical ... x2 is OK but lacks the bass notes, x3 the harmony isn't right (wrong notes), x4 (vgm_test) is the best of the three, and pretty good. I suggest adding a delay after the end of the intro tune before the main game tune starts (x2 and x3) ......
- Fri Feb 12, 2021 8:55 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
I haven't looked at sound yet. Sorry, I did see your message yesterday... For the frequency fix, I see your RallyX test (X3) sends freq=0 so I can use this to compare with a real Beeb. The other thing BeebEm does emulate yet is the 32 clock cycle transfer time sending data to the sound chip. Do you ...
- Wed Feb 10, 2021 9:42 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
Just catching up on the discussion so far... BeebEm has an extra border around Mode 7 which is not there in the other modes, so they are not taking up the same amount of space on the PC screen. Apart from making the font look a bit narrow, this would be problematic for anything which dynamically pro...
- Tue Feb 09, 2021 10:54 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
Yes, I think what's puzzling people is why that looks smooth and the sceenshots don't. Chris said " StretchBlt() is used in the same way when you use Capture Screen " so maybe that's true even if you've selected DirectX or DirectDraw as the Display Renderer? That's right, Capture Screen u...
- Tue Feb 09, 2021 8:41 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
So the test at the start here is intended to optimise the case where all the pixels in the line (one row of a character) are the same colour, either all black or all white. But, for the all-white case, it is looking at the row from the font, not the character code, and the font is 12 pixels wide so...
- Mon Feb 08, 2021 8:27 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge Season 15 - Rd 3 - Psycastria 2
- Replies: 77
- Views: 1774
Re: High Score Challenge Season 15 - Rd 3 - Psycastria 2
Hope it's not too late to join in... I got to level 2!
27,977

- Mon Feb 08, 2021 7:46 pm
- Forum: 8-bit acorn emulators
- Topic: Opening debugger makes BeebEm crawl
- Replies: 4
- Views: 406
Re: Opening debugger makes BeebEm crawl
Yes, that option means that the emulation stops any time the main window loses focus, which includes opening the debugger. I'm not sure why that's the default setting but it is...
- Sun Feb 07, 2021 11:37 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
- Sat Feb 06, 2021 7:36 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: Acorn Virtual Saturday February 10th HSC
- Replies: 15
- Views: 251
- Thu Feb 04, 2021 7:46 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
Sorry for being a bit obsessive. I now see i was 1 pixel too short in the overall cell. #-o this is perfecto! and what I would like the emulated mode 7 to look like. :wink: 512x512.GIF I love it :lol: I haven't looked at BeebEm's mode 7 emulation in any detail, apart from how it renders on a charac...
- Sat Jan 30, 2021 1:06 pm
- Forum: past all-day virtual ABugs
- Topic: All-day 'Virtual' Acorn session #11, Saturday 6th February 2021, 9am - 11pm
- Replies: 54
- Views: 1854
Re: All-day 'Virtual' Acorn session #11, Saturday 6th February 2021, 9am - 11pm
Wow, this another excellent lineup, thanks again for organising! I'll be there for most of the day
- Sun Jan 24, 2021 3:01 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
Thanks for all the suggestions, there's lots there to look at for the next version! To help me keep track, I've captured them as GitHub issues: https://github.com/stardot/beebem-windows/issues
- Wed Jan 20, 2021 7:26 pm
- Forum: new projects in development: games
- Topic: Untitled Dungeon Game - Call for beta testers.
- Replies: 7
- Views: 540
Re: Untitled Dungeon Game - Call for beta testers.
The demos you've given at the Thursday dev evenings are really impressive, looks like a great game. I'd be happy to test it, I only have a BBC B so would have to use an emulator.
- Fri Jan 15, 2021 8:55 pm
- Forum: programming
- Topic: Debugging thread for DomB, ChrisN, PhilM & Tricky
- Replies: 11
- Views: 433
Re: Debugging thread for DomB, ChrisN, PhilM & Tricky
There's two ways I can see that the program might hang during initialisation (PROCsetsquare). The first is where DX and DY are both 0, it never makes any progress, and because there's ON ERROR at line 1810, pressing Escape goes back to the start - but next time round might be fine, as long as DX and...
- Fri Jan 15, 2021 8:15 pm
- Forum: programming
- Topic: Debugging thread for DomB, ChrisN, PhilM & Tricky
- Replies: 11
- Views: 433
Re: Debugging thread for DomB, ChrisN, PhilM & Tricky
I think line 1890 should be 1890 IFDX=1ANDDY=0THENGOTO1870 That bug would only manifest itself where all the letters in the word were the same I think as when DX=0 and DY=0 it would (I think) try again later in the routine. I was thinking that line 1890 should be 1890 IF DX=0 AND DY=0 THEN GOTO 185...
- Fri Jan 15, 2021 12:48 pm
- Forum: programming
- Topic: Debugging thread for DomB, ChrisN, PhilM & Tricky
- Replies: 11
- Views: 433
Re: Debugging thread for DomB, ChrisN, PhilM & Tricky
Did you make any more progress?
Not a bug fix, but it might help see what's going on to change line 310 to "." instead of CHR$(...).
Not a bug fix, but it might help see what's going on to change line 310 to "." instead of CHR$(...).
- Tue Jan 12, 2021 1:18 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
Thanks Mick! Yes, I'll take a look at the Mode 7 issues at some point. I knew about FireTrack and The Shapes Game, but wasn't aware of the problem in Twin Kingdom Valley. I also didn't know about Wizzy's Mansion. The light pen issue with Pharoah's Curse was fixed in the previous version (BeebEm 4.15...
- Mon Jan 11, 2021 1:55 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: High Score Challenge Season 15 - Rd 1 - Elementum
- Replies: 129
- Views: 3846
Re: High Score Challenge Season 15 - Rd 1 - Elementum
I'm playing catch-up again... for me, level 7 is the new level 5 
Not sure I'll beat this score before the deadline... 2511

Not sure I'll beat this score before the deadline... 2511
- Sun Jan 10, 2021 11:48 pm
- Forum: programming
- Topic: Development workflow: moving data from PC to BeebEm
- Replies: 9
- Views: 493
Re: Development workflow: moving data from PC to BeebEm
It's not (yet) a thing. jgharston contributed an initial implementation, but it needs a bit more work to get it ready to release.
- Sun Jan 10, 2021 10:31 pm
- Forum: 8-bit acorn software: games - high scores
- Topic: Acorn Virtual Saturday January 9th HSC
- Replies: 26
- Views: 657
Re: Acorn Virtual Saturday January 9th HSC
Thank you Ed for running the competition, it's always good fun. A close run for the Deathstar high score there...!
- Sun Jan 10, 2021 5:29 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848
Re: Latest version of BeebEm
There is currently a ticket open against beebem to fix analogue support on a Microsoft Xbox 360 controller. Mine works fine in beebem 414 and 416 on win 7. Can anyone tell me if it works on win 10? My concern is that the proposed change is to move to xinput which only supports 360 compatible contro...
- Sun Jan 10, 2021 1:44 pm
- Forum: 8-bit acorn emulators
- Topic: Latest version of BeebEm
- Replies: 273
- Views: 18848