Search found 608 matches

by chrisn
Sat Sep 19, 2020 1:55 am
Forum: 8-bit acorn emulators
Topic: Latest version of BeebEm
Replies: 79
Views: 10408

Re: Latest version of BeebEm

Ok, I see how it works... The watches are only updated when you step through the code or hit a breakpoint in the debugger. The watches aren't updated while the emulator is free running, but should be simple to make them update.
by chrisn
Fri Sep 18, 2020 10:58 pm
Forum: 8-bit acorn emulators
Topic: Latest version of BeebEm
Replies: 79
Views: 10408

Re: Latest version of BeebEm

Yes, I'd expect the watch values to update. I'll have a look into it.
by chrisn
Thu Sep 17, 2020 9:11 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R07 - Arkanoid
Replies: 64
Views: 1334

Re: High Score Challenge S14 - R07 - Arkanoid

I was lucky this time. I got two B bonuses to get past level 1 and 2, then cleared level 3 with help of a D bonus.

I agree, sometimes the ball does seem to go straight through the bat.

New high score: 53,100

arkanoid2.jpg
by chrisn
Sat Sep 12, 2020 12:37 pm
Forum: 8-bit acorn software: other
Topic: DIS6502 disassembler
Replies: 3
Views: 245

Re: DIS6502 disassembler

This looks really useful, especially the ability to highlight a region of bytes and mark them as data, text, etc. I just tried building the source code at https://sourceforge.net/p/dis6502/git/ci/master/tree/. It was easy to get up and running in Visual Studio 2019. Are you interested more in BBC, E...
by chrisn
Thu Sep 10, 2020 12:55 am
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R07 - Arkanoid
Replies: 64
Views: 1334

Re: High Score Challenge S14 - R07 - Arkanoid

I'm also up to level 3. This is a really good conversion, just a bit too fast for me. 34,050

arkanoid.jpg
by chrisn
Sun Sep 06, 2020 6:06 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R06 - Trapper
Replies: 53
Views: 1311

Re: High Score Challenge S14 - R06 - Trapper

This was a good run ... 3090

trapper3.jpg
by chrisn
Sun Aug 30, 2020 10:12 am
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R06 - Trapper
Replies: 53
Views: 1311

Re: High Score Challenge S14 - R06 - Trapper

Yes, how hard can it be...!? A very small improvement: 2230

trapper2.jpg
by chrisn
Tue Aug 25, 2020 12:06 am
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R06 - Trapper
Replies: 53
Views: 1311

Re: High Score Challenge S14 - R06 - Trapper

Venger wrote:
Mon Aug 24, 2020 10:56 pm
I've never played this game before. It's bloody annoying as hell! :x
Same... it's completely ](*,) Best so far: 1950

trapper.jpg
by chrisn
Mon Aug 17, 2020 11:39 pm
Forum: past weeknight 'developer' sessions
Topic: Weeknight 'Virtual' Dev session #1, Thursday 20th August 2020, 7pm - 10pm
Replies: 26
Views: 1110

Re: Weeknight 'Virtual' Dev session #1, Thursday 20th August 2020, 7pm - 10pm

I'm not sure if I can make this one, but please put my name down just in case!
by chrisn
Wed Aug 12, 2020 10:09 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R05 - MrEe!
Replies: 64
Views: 1788

Re: High Score Challenge S14 - R05 - MrEe!

This is getting close to my personal best from previous HSC rounds... 128,850

mree2.jpg
by chrisn
Wed Aug 12, 2020 8:38 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 276
Views: 9303

Re: PunyInform and Ozmoo

Thanks Steve for reporting the BeebEm issue. I've just pushed a change in GitHub to fix this, which will go into the next BeebEm beta release.
by chrisn
Tue Aug 11, 2020 10:18 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R05 - MrEe!
Replies: 64
Views: 1788

Re: High Score Challenge S14 - R05 - MrEe!

MartinH wrote:
Tue Aug 11, 2020 6:37 pm
What's the deal with the EXTRA letters? I thought you might have to collect them, but they kill you!
You have to hit them with the ball or squash them. Collect one of each for an extra life - and advance to the next level.

Got to level 9 ... 93450

mree.jpg
by chrisn
Fri Aug 07, 2020 7:10 pm
Forum: past weeknight 'developer' sessions
Topic: Weeknight 'Virtual' Dev session #0, Thursday 6th August 2020, 7pm - 10pm
Replies: 36
Views: 1434

Re: Weeknight 'Virtual' Dev session #0, Thursday 6th August 2020, 7pm - 10pm

Thanks for organising this Dave, most enjoyable and a good mix of topics and general chat. :D I presume it didn't go on until 4.30 in the morning ! Yes, it was really enjoyable. It ended just before 1am ... we moved on to talking about some of the unfinished / unreleased RetroSoftware games. http:/...
by chrisn
Tue Jul 28, 2020 12:07 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R03 - Breakthrough
Replies: 123
Views: 3539

Re: High Score Challenge S14 - R03 - Breakthrough

This is a really good game, despite frustrations with the controls. I found the list of passwords at https://www.stairwaytohell.com/cheats/ but the level numbers aren't right. So here are all the passwords, with the correct level numbers. Level Password Level Password 00-04 INSTINCT 05-09 MAINTAIN 1...
by chrisn
Sun Jul 26, 2020 11:52 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R03 - Breakthrough
Replies: 123
Views: 3539

Re: High Score Challenge S14 - R03 - Breakthrough

I'm now up to level 21... 14,430

breakthrough4.jpg
by chrisn
Sat Jul 25, 2020 1:49 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R03 - Breakthrough
Replies: 123
Views: 3539

Re: High Score Challenge S14 - R03 - Breakthrough

A small improvement, I've got some catching up to do... 10,680

breakthrough3.jpg
by chrisn
Fri Jul 17, 2020 9:40 pm
Forum: past all-day virtual ABugs
Topic: All-day 'Virtual' Acorn session #6, Saturday 1st August 2020, 9am - 11pm [NOW FULL!]
Replies: 105
Views: 4673

Re: All-day 'Virtual' Acorn session #6, Saturday 1st August 2020, 9am - 11pm

Can I join too please?! The schedule again looks excellent. Thanks to all involved in organising
by chrisn
Fri Jul 17, 2020 9:37 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R03 - Breakthrough
Replies: 123
Views: 3539

Re: High Score Challenge S14 - R03 - Breakthrough

Level 4 is a little bit tricky, but once you get past it the next few levels are fairly straightforward. Now up to level 11 or 12 ... 8,500

breakthrough2.jpg
by chrisn
Wed Jul 15, 2020 7:05 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R03 - Breakthrough
Replies: 123
Views: 3539

Re: High Score Challenge S14 - R03 - Breakthrough

I see what you all mean about the controls... :evil: Here's my best so far, after completing the first few levels... 2750

breakthrough.jpg
by chrisn
Sat Jul 04, 2020 9:40 am
Forum: 8-bit acorn emulators
Topic: Latest version of BeebEm
Replies: 79
Views: 10408

Re: Latest version of BeebEm

leenew wrote:
Fri Jul 03, 2020 9:13 pm
Excellent!
Thanks to everyone involved for all the hard Weiwei.
=D>
Thanks Lee :D
KenLowe wrote:
Wed Jul 01, 2020 1:46 pm
Just had a quick read through the change log, and there's been a lot done since 4.14!

Good job =D> =D> =D>.
Thanks Ken, and for your own contributions!

There's definitely lots more to come...
by chrisn
Sat Jul 04, 2020 9:37 am
Forum: 8-bit acorn emulators
Topic: Latest version of BeebEm
Replies: 79
Views: 10408

Re: Latest version of BeebEm

Who implemented the ARM7 copro? I'm adding the same to MAME and have interrupt issues that I may need some help with. This was Kieran Mockford, and @pstnotpd integrated it with the latest BeebEm code. There's some info linked from the GitHub pull request https://github.com/stardot/beebem-windows/pu...
by chrisn
Sat Jul 04, 2020 9:33 am
Forum: 8-bit acorn hardware
Topic: VIDEONULA questions
Replies: 41
Views: 1749

Re: VIDEONULA questions

there are some games how use flashing to have 16 colors ? I am curious to see if it is visible ? The only game I'm aware of that uses very fast flashing to create the impression of a new colour is Orcrest . It's a magazine game but the graphics are pretty good. Most games either don't use the flash...
by chrisn
Wed Jul 01, 2020 10:57 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R02 - Felix in the Factory
Replies: 62
Views: 2567

Re: High Score Challenge S14 - R02 - Felix in the Factory

Not sure why, maybe because of the strange choice of keyboard controls. You can choose a different key set, for instance to the standard x,y :,? keysets if you want Chrisn. That's a really helpful feature. I don't think the original release had that option, as far as I remember... New high score......
by chrisn
Wed Jul 01, 2020 9:55 pm
Forum: 8-bit acorn software: games - high scores
Topic: High Score Challenge S14 - R02 - Felix in the Factory
Replies: 62
Views: 2567

Re: High Score Challenge S14 - R02 - Felix in the Factory

This is one I never played very much BITD. Not sure why, maybe because of the strange choice of keyboard controls.

Here's my starter score... 4300

felix.jpg
by chrisn
Wed Jul 01, 2020 1:23 pm
Forum: 8-bit acorn emulators
Topic: Latest version of BeebEm
Replies: 79
Views: 10408

Re: Latest version of BeebEm

I'm pleased to announce that BeebEm v4.15 for Windows has (finally) been released. Updates since v4.15b5 include: * Fixed saving to tape * Added CRTC light pen strobe emulation (fixes Pharoah's Curse) * Some other minor bug fixes in the UI Mike Wyatt has kindly updated the BeebEm website with this n...

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