Elixir

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Nicho
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Elixir

Postby Nicho » Tue Sep 13, 2005 8:01 am

Hello,

Having a problem with Elixir, when you get as far as the screen with the 'Agar' Jar, i'm finding it stops working with a bad program error message? (Never got as far as that before, nearly cried!..... Any suggestions?

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billcarr2005
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Postby billcarr2005 » Tue Sep 13, 2005 11:59 am

I've posted this to the other message as well... If you'd like, I can send you a tested version, transferred from the original disk, used to create the map.

Nicho
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wow

Postby Nicho » Wed Sep 14, 2005 9:27 am

Thatd be tremendous! Thank you :) What info do u need?

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Kecske Bak
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Postby Kecske Bak » Mon Oct 31, 2005 6:38 pm

I'm still curious as to why the UEF file exhibts the same fault as the disc image in the Agar room using BeebEm.

Disk images often fail to work correctly as when the disc protection has been stripped away inadvertant problems can be introduced to the program code. However, if a bug also occurs when using a UEF that seems to point some flaw in the emulator rather than the game.

Interestingly Elixir used to work correctly in BeebEm - it's only the past few versions that it has stopped working.

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Arcadian
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Postby Arcadian » Wed Jan 04, 2006 7:24 am

I'd be grateful if somebody could see if the problem occurs with this version of Elixir:
http://www.stairwaytohell.com/bbc/archi ... ASRR_B.zip

It's a UEF Tape Image generated from the Play It Again Sam 5 compilation.

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Kecske Bak
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Postby Kecske Bak » Wed Jan 04, 2006 5:37 pm

No, this version seems to work fine. Whereas the uef of the non PIAS release does not.

Strange...

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Arcadian
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Postby Arcadian » Thu Jan 05, 2006 9:28 pm

Yes, very!

Have you tried the non-PIAS release on B-Em? If it doesn't work on B-Em either, then perhaps some of the early copies released by Superior were bugged?!?

Buy then again, you say it used to work in BeebEm. Would you happen to know in exactly which version of BeebEm it stopped working?

I remember I had a version of Elixir that wouldn't load with certain DFS roms, so perhaps it's a DFS-compatibility issue?

Mr Carr, if you have a disc image that works on all versions of BeebEm, can you send it along? Ta!

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Kecske Bak
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Postby Kecske Bak » Fri Jan 06, 2006 7:21 am

stairwaytohell wrote:I remember I had a version of Elixir that wouldn't load with certain DFS roms, so perhaps it's a DFS-compatibility issue?


Yes, ISTR that was because Elixir had a file called TITLE, which the program loaded using *TITLE. In Watford DFS it thought it needed to rename a floppy rather than load a file.

I'll download an early version of BeebEm later.

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billcarr2005
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Postby billcarr2005 » Fri Jan 06, 2006 5:02 pm

The original version of Elixir *RUNs TITLE from the !BOOT, but doesn't issue CLOSE#0 within !BOOT or OSBYTE &77 (*FX119) from inside TITLE. When TITLE tries to then */INTRO it results in a Channel, and the program crashes.
I've emailed the disc image that worked for Nicho to you Dave.

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Kecske Bak
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Postby Kecske Bak » Sat Jan 07, 2006 4:35 pm

Ahhh. that makes more sense! I always wondered what that Channel message was. Thanks Bill.

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Arcadian
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Postby Arcadian » Wed Jan 11, 2006 9:12 am

So Bill, d'ya reckon you'd be able to hack that disc image you sent me, to make it compatible with the Watford DFS?

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Arcadian
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Postby Arcadian » Wed Jan 11, 2006 9:35 am

Actually, I've just added the following loader and this seems to have fixed it under WDFS:

10 *KEY 0*LOAD TITLE|MCALL&1BA0|M
20 *FX 138 0 128

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CMcDougall
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hi

Postby CMcDougall » Wed Jan 11, 2006 10:39 am

If that no work, u could also rename file 'title' to 'titl' then use a disc editor to change the loader to say '*titl ' ie space over 'e' <20>. Thats a mad 1 with WDFS, cause Acorn also had a *title dfs command :-k

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billcarr2005
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Postby billcarr2005 » Wed Jan 11, 2006 12:38 pm

10 CLOSE#0 or 10 A=GET
20 *RUN TITLE

It's only the fact that it's *RUN from the !BOOT that makes it crash, running it from a BASIC program seems to be fine.

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Arcadian
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Postby Arcadian » Thu Jan 12, 2006 2:59 pm

Thanks everybody, I've replaced the version in the archive with a slightly modified version of Bill's copy.

However, I don't think we've quite got to the bottom of this yet, as I'm still not certain whether or not the original cassette version contains the bug.

To recap, we have two cassette versions in the archive: an original release and a later release taken from a Play It Again Sam compilation.

There are no reported problems with the later release, but the original version features the fault on BeebEm (though only on the more recent versions, according to Kecske).

So it'd useful to have some volunteers to try the following:

- test the non-PIAS version on the B-Em emulator

- test the non-PIAS version on earlier releases of BeebEm (which I've uploaded to the STH server for convenience, as follows: v1.35, v1.4, v1.41, v1.5, v1.6, v2.0, v2.1, v2.2, v2.3). Perhaps if we can pinpoint in exactly which version it stopped working, it might make it easier for Mike Wyatt to diagnose the cause?!

- write the non-PIAS version back to tape using FreeUEF and try it on a real Beeb.

I suppose it might also be worth taking a save-state snapshot just before the crash, and sending it to Mike W for analysis too (if anybody's prepared to do that?!).

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Kecske Bak
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Postby Kecske Bak » Thu Jan 12, 2006 4:42 pm

I've just tried the original release Elixir tape version UEF with BeebEm version 1.4, and that crashes in the Agar room. Just about to try BeebEm version 1.35.

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Arcadian
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Postby Arcadian » Thu Jan 12, 2006 4:51 pm

Thanks Dave, appreciate it!

You might want to go and make a cup of kávé or something when you're trying v1.35, as IIRC it didn't include the UEF speed-up hack!

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Kecske Bak
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Postby Kecske Bak » Thu Jan 12, 2006 4:56 pm

Version 1.35 - Elixir original UEF crashes on both the BBC B and Master versions. Many apologies for the wild goose chase - looks like the original release BBC Micro UEF has never worked.

(Which has me stumped, because I used to complete this game on BeebEm, and I've only ever downloaded tape and disc images from TSTH)

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Arcadian
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Postby Arcadian » Thu Jan 12, 2006 5:14 pm

Heheh ... np!

P.S. I don't suppose you took a save-state file just before you entered the Agar room?

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Kecske Bak
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Postby Kecske Bak » Thu Jan 12, 2006 7:32 pm

stairwaytohell wrote:Heheh ... np!

P.S. I don't suppose you took a save-state file just before you entered the Agar room?


Yes I did - I've got a before and after.

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Arcadian
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Postby Arcadian » Thu Jan 12, 2006 7:41 pm

Could you mail them over (dllm@usa.net)? Cheers.

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Kecske Bak
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Postby Kecske Bak » Thu Jan 12, 2006 7:43 pm

stairwaytohell wrote:Could you mail them over (dllm@usa.net)? Cheers.


I've just mailed them.

(BTW: If you want a set for BeebEm 3.1 I can do those as well.)

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Arcadian
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Postby Arcadian » Thu Jan 12, 2006 7:55 pm

Igen, kérem! :wink:

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Kecske Bak
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Postby Kecske Bak » Thu Jan 12, 2006 8:09 pm

stairwaytohell wrote:Igen, kérem! :wink:


Szívesen!

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Arcadian
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Postby Arcadian » Thu Jan 12, 2006 9:32 pm

Kecske Bak wrote:Szívesen!

Nem értem.

Beszél on angolul? :wink:

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Kecske Bak
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Postby Kecske Bak » Fri Jan 13, 2006 6:10 am

Csak egy kicsit, sajnos!

I actually have the official Hungarian phrasebook from the late sixties and early seventies that was the inspiration for the "Dirty Hungarian Phrasebook" sketch on Monty Python. It's called "How To Say It In Hungarian" and some of the things it thinks you would need to translate are utterly hilarious.

jonwiththewind
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Postby jonwiththewind » Sat Mar 24, 2007 10:57 pm

Sorry to resurrect this thread, but does anyone know any nifty cheat codes for the PIAS tape version of this game?

http://www.stairwaytohell.com/bbc/archi ... ASRR_B.zip

(It's the only version that doesn't crash in the agar room - unless you know something that I don't!!).

Infuriating game, and 3 lives just aren't enough!!

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Cybershark
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Postby Cybershark » Sun Mar 25, 2007 1:19 pm

hahaha, yeah it certainly is infuriating. i was always upset that this one didn't do so well in the magazine reviews it got but they were fair enough to it i think. 3 lives... falling all the way to the bottom shelf once more... BAH! :evil:

as i recall i got a cheat from what was (i think) the only demo disc The Micro User ever gave away. it had a trial version of Clogger and some of the Cheat It Again Joes. so i couldn't tell you which volume of 'Joe' the cheat is on but it definitely works for the PIAS version :wink:

it gave mega-speed (which reduced the tedium somewhat) and also infinite lives. of course the frustration still remained when you'd still crash all the way to the bottom time after time... :roll:

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Elk Towers
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Postby Elk Towers » Sun Mar 25, 2007 7:40 pm

THe cheat for elixir is on CIAJ vol 1 side 2 (Electron Version)

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Cybershark
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Postby Cybershark » Mon Mar 26, 2007 12:52 pm

alternatively i just dug out a disk image from my own collection.

http://hosted.getsomewhere.net/~cybershark/temp/GAMES13.DSD

that's from back when i was transferring as much stuff as i could from cassette to workable forms on disc. so you have a pretty random compilation of stuff there (including a lot of titles that were Electron versions for some obscure reason).

Elixir is in there as the PIAS5 tape version (modified to work on disc) and i'd packaged the cheat in with it. i never did quite finish it but i believe it all to work. the only oddity is with the instruction page, i think that runs with the cheat's 'mega-speed' too and so you'll have to hold down space to get past it to the game :)


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