STH 143 Disc compilation Excel list - Thoughts??

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leenew
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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Mon Feb 04, 2013 12:20 pm

071 to 075 results

Disk 071 OK

Disk 072 HOLED OUT does not work properly, scenery not drawn.
PUSH THE BALE faulty? control problems?


Disk 073 OK

Disk 074 EMLYN HUGHES QUIZ is this working??

Disk 075 HOLED OUT EXTRA COURSES does not work properly
76 to 80 when I get a minute
Last edited by leenew on Mon Feb 04, 2013 1:55 pm, edited 2 times in total.

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby billcarr2005 » Mon Feb 04, 2013 12:46 pm

Holed Out needed SWR? :?
ISTR the original disks copied/rebuilt the different 18 holes each time, loading from one large file and saving to 18 smaller files.

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby CMcDougall » Mon Feb 04, 2013 1:16 pm

^Holed Out, usually asks if you want to use SWRAM.
but can tell it no, so loads each hole after finished previous hole
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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Mon Feb 04, 2013 1:45 pm

Oops!
Will double check all the Holed outs!!!

<EDIT> checked holed outs.
They do not work properly which is probably why I got confused :^o

On a slightly different tack...
*cough* *cough*

I was wondering about the validity of setting up some kind of 'slush' fund whereby any interested parties could contribute 50p or a quid or whatever for the purchase of WANTED games from eBay?
When the game is cracked / imaged we can sell it back and top the fund up again.
I was thinking it would need to be hosted by someone with cracking skills.
The reason is that although I am willing to buy / sell on ebay, I can't crack, so would need to post stuff everywhere which would make it expensive.

Any thoughts??

Any interested parties say AYE.

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Mon Feb 04, 2013 2:49 pm

076 to 080 results...

Disk 076 OK

Disk 077 CAVES OF TRALL does not draw any maze
UIM asks for SWR so cannot test


Disk 078 BUFFALO BILL'S WILD WEST SHOW on menu as RODEO GAMES

Disk 079 SHOOT 'EM UP control problems joystick fire button not working

Disk 080 RABID RIDER good graphics yet the main character is 1 pixel???

I AM DONE for today!!!!

81 to 85..... soon....


I need a drink.... :shock: all these magazine games and type-ins are sending me INSANE :lol:

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby richardtoohey » Mon Feb 04, 2013 7:47 pm

leenew wrote:I was wondering about the validity of setting up some kind of 'slush' fund whereby any interested parties could contribute 50p or a quid or whatever for the purchase of WANTED games from eBay?
When the game is cracked / imaged we can sell it back and top the fund up again.
I was thinking it would need to be hosted by someone with cracking skills.
The reason is that although I am willing to buy / sell on ebay, I can't crack, so would need to post stuff everywhere which would make it expensive.

Any thoughts??

Any interested parties say AYE.
AYE!

I've sent you a PM.

Definitely interested, but would suggest we call it "preservation" rather than cracking, and I'm a little bit uncomfortable about the idea of copying something and then selling it back.

It might also be advantageous to keep the purchased tape/disc in case in future there's a new format or a better way of scanning or whatever - and it would be advantageous to our community to still have the original. But that means they have to be stored somewhere, and I think there's a few of us here with already too-cluttered abodes!

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Mon Feb 04, 2013 8:02 pm

Cheers Richard.
You make some good points, so let me have a think, and re-word my request, and I may start a dedicated thread on the matter.
Lee.

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby Arcadian » Mon Feb 04, 2013 9:17 pm

There really aren't many BBC/Electron game tapes that come up on eBay which I don't already have - so before anybody goes spending crazy money on any 'wanted' title(s), make sure you post [somewhere] on STH beforehand, yeah? As I may be able to help! =)

I no longer have the time or inclination to dump stuff myself, but Colin McD has volunteered to dump tapes if required.

Also, well before I uploaded Fraser's first batch of HQ.UEF files to acornpreservation.org - there were a good number of UEF files that had to be discarded, as apparently they'd been created without provision for 'phase shifts' (as we simply weren't aware of phase wotsits when the HQ.UEF specification was first being devised).

Anyway, I should still have all these 'sub standard' HQ.UEF files lying around somewhere, and though I wouldn't want them releasing "into the wild" ... I'd be happy to send selected/requested files to either Michael and/or Bill Carr, so they can be hacked/converted to 'complete' disc images (provided I have them, of course!).

Right, off to try and locate whichever CD, DVD or USB drive I archived them to ~8 years ago ... !
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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Mon Feb 04, 2013 9:23 pm

Thanks Arcadian.
I think we need to stitch a wanted list together first of all!
Could you copy/ paste this to the thread I have started please.
EDIT done it I see!

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby CMcDougall » Mon Feb 04, 2013 10:28 pm

Arcadian wrote:should still have all these 'sub standard' HQ.UEF files lying around somewhere

the .CSW's would be 2x better! & .WAV's 8x better!! (if stereo, so can mix left/right channel and sideA/B). I've noticed a couple on the acornpreservation.org site ain't working (the ones now working 120% in my CSW thread \:D/ ), like tonight i tried 'The Complete BBC' tape 7pack, to get the files out of "Complete BBC, The (Audiogenic) (B) (Tape) [tape-2] [side-1]" for Zelda meets the bugeyes, but files are knackered after file3 :-s , same with BugeyesII :-s

tried all my usual tricks with the .CSW file, but :(

PS B-Em22 is better at handling .CSW files properly (streaming on Firebird, Revs), BeebEm414 80% working.
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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby Arcadian » Mon Feb 04, 2013 10:33 pm

Should have the CSW's too, I think.

Fraid acornpreservation.org should be considered dead and won't be updated.

However, all content is safe (including the lossless, higher res 600dpi versions of all scans) and the intention is still to incorporate everything into Samwise's eventual StarDot archive/repository.
For a "Complete BBC Games Archive" visit www.bbcmicro.co.uk

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby Cybershark » Mon Feb 04, 2013 11:00 pm

leenew wrote:Hi Cybershark
Just tried these:

Zelda Meets the bugeyes: this has the same control problem whereby your character (Zelda?) just walks to the right with no input from the keyboard making it difficult to control.

Eh? Where was this? As I said, that image worked on my Beeb and also plays fine in BeebEm :?
Although, I do recall once having this issue with (I think) Lode Runner and Jet Boat on one emulator...

leenew wrote:...a small pixel above the head of the first baddie on the left in Shanghai Warriors 8) ) and YEP it seems OK in BEEBEM (same pixel :D )

Do pixels come in any other variety than "small"? :P
I cannot imagine there was any corruption in the files themselves, so this was either present in the original game, or has resulted from the way I had to move things around in memory to get it to work.

leenew wrote:Disk 030 Raid over Moscow does not load.

Disk 038 SHARK title screen is faulty (flickering)

Disk 070 DANGER DOG should the bloody dog be bouncing all the time?!
HOLED OUT does not work properly

Got my own tape-ripped copies of Raid and Shark, and I also have a working (straight disc transfer of) Holed Out + extra courses(? from PIAS 19), if anybody wants 'em.

And yes, the dog is meant to bounce all the time :)

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby CMcDougall » Mon Feb 04, 2013 11:18 pm

Cybershark wrote:cannot imagine there was any corruption in the files themselves, so this was either present in the original game

on SHANGHAI WARRIORS, it is the original with the dot above his head (same as my original tape) so its just Players not playing the game properly before releasing it (what do you expect for £1.99 :lol: ) and Subway Vigilante was £2.99 so the extra £1 was for testing :-k lol

the dot is ok if at top of screen, as he is in the dark black sky, its when you move him down to the white ground, you see that bug (2 bugs found so far! [-( )
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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Tue Feb 05, 2013 9:23 am

Hi Cybershark,
I accept the small pixel :D is part of the original game...
As for Bug eyes, every version I have with the white space suit man moves to the right with no keyboard input.
That is on MY beeb :standard 32K, DFS 1.20, internal datacentre set to DTRAP all disk commands (page is at &1700 which is a bit better than the &1900 for standard DFS)
I have a red suited man (Zelda meets the...) which plays OK though.
I have the original tape on order so hopefully I can put this one to bed :D

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Tue Feb 05, 2013 9:25 am

Results for MB disks 081 to 085

Disk 081 YELLOW ROCK CAVERNS, your menu says CAVES Mick :D

Disk 082 OK

Disk 083 OK

Disk 084 OK

Disk 085 EGG MANIA crashes if you move up and right from the start.

085 to 090 when I get a minute..

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Wed Feb 06, 2013 11:18 am

086 to 090 results.

Disk 086 OK

Disk 087 OK

Disk 088 QUIZ QUEST does not load the questions

Disk 089 OK

Disk 090 OK

there is no 91 to 100 so 101 to 104 are next......

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Wed Feb 06, 2013 12:32 pm

101 to 104 results

Disk 101 OK

Disk 102 OK

Disk 103 SPARCE INVADERS surely the sound is not right??

Disk 104 NYAN SID what is happening :lol:

** disk 105 exists but is incomplete. not tested **

Right, just the 10 disks of 180 text adventures, then I shall have a rest!

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Wed Feb 06, 2013 1:36 pm

Results of MB's Adventure disks 1 to 5

Disk 01 OK

Disk 02 OK

Disk 03 OK

Disk 04 OK

Disk 05 OK except for a couple of spelling errors on the menu

DENIS "THROUGH THE" DRINKING GLASS says "THROUGH A" ON THE MENU
FLINT'S GOLD SAYS FLINTS GOLD ON THE MENU

last 5 disks coming up...

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Wed Feb 06, 2013 2:34 pm

Results of Adventure disks 06 to 10

Disk 06 OK

Disk 07 OK

Disk 08 OK

Disk 09 OK except DRACULA'S castle says DRACULAS on the menu

Disk 10 OK

The adventures obviously have not had a thorough testing.
Just loaded up, check the name, check you can move appropriately, and pick summat up.
And checked the text does not appear corrupted.
That's it.

<EDIT> added results for DEMO DISKS

01 GALAXY BIRDS loads as G*BIRDS, JOUST says pirate copy on screen
02 OK
03 OK
04 OK
05 OK
06 OK except ARCADIA left/right controls seem to be reversed.

And in fact that IS IT!
That's Michael Brown's disks tested.
I will collate the problems into one list, and then start tidying the main excel list again.
*phew*
Last edited by leenew on Wed Mar 13, 2013 11:02 am, edited 1 time in total.

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Wed Feb 06, 2013 2:46 pm

LIST OF PROBLEMS WITH Michael Brown's Disks

Disk 007 EAGLE EMPIRE crashes

Disk 020 GENESIS PROJECT I cannot seem to get this to do anything interesting. Is it working properly????

Disk 029 Aabatron : Control problems??

Disk 030 One Last Game : Control problems??

Disk 030 Raid over Moscow does not load (NO ROOM AT LINE 110)

Disk 031 NIGHT STRIKE cursor is on

Disk 032 ALLY PALLY has graphics corruption

Disk 034 CRUNCHBACK has the odd sound glitch (die on level 2 to get a continuous tone) (sometimes no tone but sounds still sound 'off')

Disk 036 JOUSTER main sprite missing

Disk 038 SHARK title screen is faulty (flickering)

Disk 041 THE BIG K.O. Does not load

Disk 042 SHANGHAI WARRIORS crashes 'BAD PROGRAM'

Disk 048 FRUIT MACHINE SIMULATOR crashes after loading

DIsk 059 INDOOR SPORTS reboots the beeb when loaded.

Disk 068 CONFRONTATION no graphics just white screen
DUNGEON QUEST no main character to be seen!
EXIZ needs SWR so cannot test
PETTIGREW'S DIARY says PETTIGREWS in your menu Mick

Disk 069 HUNCHY faulty type-in. you can just walk through walls. needs a look at..

Disk 070 HOLED OUT does not work properly

Disk 072 HOLED OUT does not work properly, scenery not drawn.
PUSH THE BALE faulty? control problems?

Disk 075 HOLED OUT EXTRA COURSES does not work properly

Disk 077 CAVES OF TRALL does not draw any maze

Disk 078 BUFFALO BILL'S WILD WEST SHOW on menu as RODEO GAMES
** Tape covers say 'Buffalo Bill's Rodeo Games' **

Disk 079 SHOOT 'EM UP control problems joystick fire button not working properly?

Disk 080 RABID RIDER good graphics yet the main character is 1 pixel???

Disk 081 YELLOW ROCK CAVERNS, your menu says CAVES Mick

Disk 088 QUIZ QUEST does not load the questions

Disk 103 SPARCE INVADERS surely the sound is not right??

ADVENTURE Disk 05 OK except for a couple of spelling errors on the menu

DENIS "THROUGH THE" DRINKING GLASS says "THROUGH A" ON THE MENU
FLINT'S GOLD SAYS FLINTS GOLD ON THE MENU
ADVENTURE Disk 09 OK except DRACULA'S castle says DRACULAS on the menu
Disk 046 and Disk 049 alien from outta space and winter wonderland **use the B-Em version disks**

I may try to test these ‘problem titles’ once again.
Last edited by leenew on Wed Mar 27, 2013 11:23 am, edited 10 times in total.

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby Michael Brown » Wed Feb 06, 2013 3:16 pm

Wow!

many thanks Lee for testing my disks.
(Don't forget the several demo disks I have published as well as these may have alternative versions of games that actually work on a real BBC as many of these came from my original disks).

I will take a proper look at all these faults.
The graphics curruption on Winter Wonderland and Alien from Outer Space is caused by altering the code to work on Beebem. Un-altered versions were issued as b-em disks which should work on a real BBC.

Correcting faults will take some time as I have to find a working version on a real BBC then copy it to Beebem, check all its content and file names against all copies and amend where needed and then check to make sure it works on both Beebem, b-em and a real BBC.

One thing I cannot check, but it may be worth someone else doing is finding out if any of the faults on a real BBC are due to the Data Centre being fitted as all my old games worked fine on a BBC B with just Disc Doctor and Exmon II fited BITD with Acorn 1.20 DFS but my new BBC has the Data Centre and 1770 DFS.
Some chips can and did interfer with games. It may be even worth starting a seperate list of what games get affected by what chips and what problems they cause!


regards,
Mick.

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Wed Feb 06, 2013 3:28 pm

Hi Mick,
Yep, your comments are noted.
I am just tidying up the excel list at the minute, but I plan to re-check all the 'errors', also check with the B-Em versions, then I will copy the problems to disk and pull the datacentre out and try again!!

Good luck trying to sort 'em all out :D
It will be worth it in the end (probably for our kids, and their kids :lol: )

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Sat Feb 09, 2013 3:13 pm

Tidied the list up somewhat
change the file extension from .zip to .xls

BBC Disc And Tapes.zip
(661.5 KiB) Downloaded 81 times


Try sorting by genre and see how many text adventures we have! or Space Invader games...

Sort by Title / Publisher, this highlights which titles we have on cassette but not on disk.

I don't know how well I have captured 'Genre' information?? but I suppose it's better than nowt.
Also, the 'Platform' section, detailing which platforms (B, B+Elk, or just Elk, or B + Master) has been largely ignored.

The next job is to Re-check all the errors I discovered in the STH collection, and in Michael Brown's collection to verify them, and then check them EITHER from disk with the datacentre pulled out OR from datacentre with the DFS pulled out??
I am not sure which is the best option, but I will probably try from datacentre first as it is easier.
On This matter, is it sufficient for me just to remove the DFS 1.20 ROM? or do I have to pull out the 8271 and the logic chips too?? I would rather pull out the ROM only but if this will give me 'issues' then I will rip the lot out.

After that, I will import Pernod's disks to the list. ** I get 60 disks Pernod - not including the music / animation / adult / utility stuff, or the single title disks**

Ta.
Lee.

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby 1024MAK » Sat Feb 09, 2013 4:00 pm

First:- WoW Lee :shock:
Way to go. Good work =D> =D> =D> .
I just don't know where you get the time.

leenew wrote:On This matter, is it sufficient for me just to remove the DFS 1.20 ROM? or do I have to pull out the 8271 and the logic chips too?? I would rather pull out the ROM only but if this will give me 'issues' then I will rip the lot out.
For the most part, it is the ROM only, as it is the disk operating system implanting itself in the parts of the RAM that causes problems for games designed for a tape only Beeb.

I don't see the need to remove any of the logic chips. Game code may write direct to the 8271, but this is only likely in a game written to use a disk system. Cassette based games are going to ignore the 8271.

Other causes of problems are the OS version and of course copy protection systems.

I'm sure an expert will be along shortly...

Mark
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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Sat Feb 09, 2013 4:15 pm

Cheers Mark.
I'm sure an expert will be along shortly...

You are too modest :D

Got 2 'fixes' to remove from the list 8)
Mick Brown said that 'Alien From Outta Space' and 'Winter Wonderland' were altered to work on Beebem but I have checked the unaltered versions on Mick's B-Em version Disks and they are just fine :D so that's another 2 down...

n.b. MICK, just noticed that FIRETRACK on disk 034: the B-Em disk is release 1.02 and on the Beebem disk is release 1.00. Any Reason?
I always want the latest 30 year old releases :lol:

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby Michael Brown » Sat Feb 09, 2013 4:52 pm

Hi Lee,

The original un-altered release of FireTrack should be on the B-em disk image.

I changed the release number on the BeebEm disk because I had altered the code to correct a mode 7 graphics glitch with the loader with BeebEm where the screen went to one side in BBC B mode.

The Plan is to insert the correct version on the disk once the author of BeebEm issues a fix.

PS have you tried all the titles on the Alternative disks yet.
Sadly I have been too busy to do anything this week and it may be mid-March now before I can get anything done as I am away in a couple of weeks.

Mick.

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Sat Feb 09, 2013 5:34 pm

Hi Mick,
As far as I can see, the only B-Em disks are 08, 025, 027, 034, 046, and 049.
From those, the only problems we had were from 046 and 049, Alien from outta space and winter wonderland, which I have marked as fixed.
Correct me if I am wrong :D

Oh, and I have got plenty to be getting on with until March :D

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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Mon Feb 11, 2013 2:20 pm

Hi,
After testing all the STH 143 disks, and Michael Brown’s 104 disks plus the 6 DEMO disks, and tidying up the excel list, I thought I would double check all the errors and problems.
I am glad I did as I am able to clear a lot of the ‘problems’ away :D
It is amazing what a power-cycle can do.
It seems that a few of these errors were caused by the Beeb simply being full of garbage, and a quick power-cycle and re-load sorted them out.

Other games that have disappeared from the list for reasons of ‘ASKS FOR PASWORD’ or ‘NOT WORKING PROPERLY’ have been checked and found that the password is needed (given in a previous part of the game) or me discovering how to play a game properly :lol: etc.
All games that needed a joystick that weren’t tested before have now been tested. 8)


So: here is an updated list of the problems we have in the archive.

** Once again, the games were tested on a standard BBC Model B, with a DFS 1.20 fitted (8271) and one of Retroclinic’s internal Datacentres. *DTRAP was set unless otherwise stated, which intercepts any DISK calls. (Page is at &1700) **


I have categorized the faults or problems into different types.
The first category is SWRam being required which means I cannot test the game at the moment.
I may be confused here, as some may use SWR as an option but do not need it to be able to run, so if anyone can clear these up it would be appreciated.

S.W.R. REQUIRED

Disk 4D2, and Disk MB077: program UIM
Disk MB027, and Disk MI3: program DOCTOR WHO AND THE MINES OF TERROR
Disk MB060: program DUNJUNZ
Disk MB068: program EXIZ (works but graphics corruption on title screen)
Disk MB070: program ZEDON (works but slow with no SWR)

The next lot are simply naming errors, grammar, or queries with titles:

NAMING ERRORS AND QUERIES

Disk AG1, and Disk MB009: program 3D SPACE RAIDER loads as SPACE ACE
Disk AG1, and Disk MB014: program GUARDIAN loads as DEFENDER
Disk AL2: program ROUND ONES loads as SPHEROIDS
Disk DB1: program PANZER ASSAULT loads as PANZER ATTACK
Disk MB068: program PETTIGREW’S DIARY is billed as PETTIGREWS on the menu screen
Disk MB078, and Disk TY6: program BUFFALO BILL’S WILD WEST SHOW loads as RODEO GAMES (Tape cover says "Buffalo Bill's Rodeo Games")
Disk MB081: program YELLOW ROCK CAVERNS is billed as YELLOW ROCK CAVES on the menu screen
Disk MBAD05: program DENIS THROUGH THE LOOKING GLASS is billed as DENIS THROUGH A LOOKING GLASS on the menu screen
Disk MBAD05: program FLINT’s GOLD is billed as FLINTS GOLD on the menu screen
Disk MBAD09: program DRACULA’S CASTLE is billed as DRACULAS CASTLE on the menu screen
Disk MBDEM01: program GALAXY BIRDS loads as G*BIRDS

The next lot partly work but have graphical or sound related problems

GRAPHICS AND SOUND PROBLEMS

Disk IC1: program DRAIN MANIA the intro music is terrible
Disk L2, and Disk MB068: program CONFRONTATION has graphics problems, the main screen being totally white with no map.
Disk MB031: program NIGHT STRIKE (ELK), the cursor is on
Disk MB032: program ALLY PALLY has graphics corruption
Disk MB034: Program CRUNCHBACK sounds still not right even after a power cyvle
Disk MB036, and Disk VA1 program JOUSTER, the main sprite is missing
Disk MB038: program SHARK, the title screen flickers but the main game seems OK
Disk MB068: program DUNGEON QUEST, this may not be a fault, but is there no main sprite??
Disk MB069: program HUNCHY, this is faulty, as you can walk through walls once you reach the right side of the screen.
Disk MB070: program HOLED OUT does not draw the course properly.
Disk MB072, and Disk MB074: program HOLED OUT, as above, the course is not drawn properly as is EXTRA COURSES on MB075
Disk MB077: program CAVES OF TRALL, is there supposed to be a maze or is it just an empty cave which is ridiculously easy to avoid the ‘caveman’?
Disk MB080: program RABID RIDER, seeing as the graphics are pretty good, is the main sprite supposed to be one pixel?
Disk MB084: program CAVE FLIGHT, the cave seems to get impossibly narrow in places, or it could be me who can’t play it properly?
Disk MB103: program SPARCE INVADERS, terrible sounds!
Disk MI2: program ALIEN SWIRL has sound problems (MB says the sound envelopes need relocating and has done it on his version)
Disk T1: program BLOCKER has graphics corruption
Disk VA2: program ORCREST, your health does not deplete. (MB049 version OK)

The following games all seem to me to have control problems.

CONTROL PROBLEMS

Disk AG2: program Q*Bix (ELK) has control problems and sometimes crashes (BBC B)
Disk IC1 program BUG EYES, The main character automatically moves right with no input from the keyboard. (clash with datacentre - MB version fixed)
Disk MB029: Program AABATRON sprite moves left into wall and stays there
Disk MB030: Program ONE LAST GAME control problems.
Disk MB072: program PUSH THE BALE, the main character automatically moves right with no input from the keyboard.
Disk MB079: program SHOOT ‘EM UP I cannot seem to control this properly or work out if there are any keyboard controls as well as the joystick, but FIRE does not seem to work.
Disk MBDEM02: program ARCADIA, the left/right controls appear to be reversed

The following programs either do not load at all or crash soon after loading


CRASH: OR DO NOT LOAD

Disk A2: program THE VALLEY crashes soon after starting
Disk A3: program ASTEROIDS DELUXE does not load
Disk AB1: program ADVENTURESOFT: THE ORB crashes FILE NOT FOUND but CHAIN "THE-ORB" loads OK?
Disk AG1: program EAGLE EMPIRE CRASHES soon after the game starts
Disk AL1: program FRUIT WORM and LUNAR INVASION both crash (they are marked as bad on the menu)
Disk BR2: program DOMINOES crashes ‘NO ROOM’ soon after starting
Disk C1: program RUBIK Cube, crashes ‘NO ROOM’ soon after starting
Disk DB1: program ADVENTURE ANTHOLOGY ‘JOHNNY’ crashes ‘NO ROOM’ soon after loading
Disk F1: program POWERBOAT RACING crashes ‘BAD MODE’ after loading
Disk KA1: program JIGSAW crashes before loading
Disk M4: program LORD OF THE RINGS part 1a crashes before loading
Disk MB007 program EAGLE EMPIRE crashes BAD PROGRAM
Disk MB020: Program GENESIS PROJECT does not seem to work properly
Disk MB028: program BOZO AND BEEBO does not load, however if *DTRAP is turned OFF then it loads
Disk MB030: program RAID OVER MOSCOW crashes ‘NO ROOM’
Disk MB041, and Disk TY5: program THE BIG KO! Hangs after loading
Disk MB042: program SHANGHAI WARRIORS crashes ‘BAD PROGRAM’
Disk MB048: program FRUIT MACHINE SIMULATOR crashes after loading
Disk MB048: program Q*BIX crashed ‘SCREEN ADDRESS OUT OF RANGE’
Disk MB085: program EGG MANIA crashes
Disk MB088: program QUIZ QUEST does not load
Disk MC1: program BLOCKBUSTERS hangs after loading
Disk MC1: program COUNTDOWN does not load but removing an MRUN command from the loader and it SEEMS to load OK
Disk MI1: program FELIX IN THE FACTORY crashes ’BAD PROGRAM’ before loading
Disk MI1: program MOONBASE ALPHA crashes ‘FILE NOT FOUND’ looking for EMBA
Disk MI2: program ESCAPE FROM MOONBASE ALPHA crashes soon after loading
Disk MI2: program GALACTIC COMMANDER crashes. Again is this a loader problem
Disk MI3: program CASTLE QUEST does not load
Disk PQ2: program LIGHT CYCLE (E00) does not load
Disk PQ3: program SIEGE hangs after loading
Disk SU6: program SPYCAT does not load
Disk SU9: program THE LAST NINJA does not load
Disk VS1: program DEMOLATOR crashes BAD COMMAND before loading
Disk WZ1: programs BALLS! CRAWLER, THE FIVE DOCTORS, and GOLF none of these load. Again a loader problem??

The rest are miscellaneous problems or maybe protection issues

PROTECTION AND MISCELLANEOUS PROBLEMS

Disk A3 and Disk MBDEM01 program JOUST seems to load OK but has PIRATE COPY plastered across the loader screen
Disk BUDJ2: program DUNJUNZ has no loader or menu but seems to work if you type *DUNJUNZ
Disk MA1: program GEOFF CAPES loads then REBOOTS the computer
Disk 020 GENESIS PROJECT I cannot seem to get this to do anything interesting. Is it working properly????
Disk MB059: program INDOOR SPORTS loads then REBOOTS the computer


If anyone wants to try any or ALL of these 80 odd (ONLY 80 odd :D =D> ) games that have problems, and post their results, it would be appreciated!!
If anyone has problems with the STH disks or MB’s disks that I do not mention then please post those as well.

I am going to do a bit more tidying of the list then I shall start on PERNOD'S 60 game disks.....

If anyone wants a complete set of the most up to date versions of MICK BROWN'S 90 game disks, 10 adventure disks, 4 newer disks (101 to 104) and the 6 B-Em versions, is there anywhere I can post them?? as they are a bit tricky to find all the right versions by trawling through all the posts.
I don't want to post them here again as it is over 18MB zipped and we may 'hit the wall' again like we did a couple of months ago.

Thanks.
Lee.
Last edited by leenew on Wed Mar 27, 2013 11:47 am, edited 18 times in total.

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Pernod
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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby Pernod » Mon Feb 11, 2013 2:42 pm

leenew wrote:The following programs seem too fast!

TOO FAST

Disk SU1, and Disk MB038: program SYNCRON is ridiculously fast.
Disk TY1: program WETZONE (ELK) is also ridiculously fast.

Syncron is supposed to be fast, quote from Gary Partis the author 'designed Syncron as an exercise in pure speed rather than playability'.
Wet Zone is fast because you're running the Electron version on a Beeb.
- Nigel

BBC Model B, ATPL Sidewise, Acorn Speech, 2xWatford Floppy Drives, AMX Mouse, Viglen case, BeebZIF, etc.

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leenew
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Re: STH 143 Disc compilation Excel list - Thoughts??

Postby leenew » Mon Feb 11, 2013 2:48 pm

Hi Mr. P :D
OK then I shall remove these.
I understand the quote from Gary regarding the speed. (It is ridiculous), but I would have thought that to release a game commercially it would have been better to put a TOP SPEED setting and a PLAYABLE SPEED setting??
As for the ELK game, are we going to remove it from the BEEB archive? fix it for speed for the BEEB?
It seems odd just having one or two ELK games in the BEEB archive.
Again, do we go down the route of slowing it down??

Cheers.

OH! almost forgot!
Do you have any sort of list of your games disks to save me a bit of typing??
Disk Number or title / game title / publisher would be great :D

Ta.