A new version of Phoenix for the BBC

new games to be launched and discussed here
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tricky
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Re: A new version of Phoenix for the BBC

Postby tricky » Mon May 29, 2017 6:40 am

After much debugging practice, getting there is the easy part :shock: I ended up giving myself more lives just to check the bonus message appears #-o

RobC
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Re: A new version of Phoenix for the BBC

Postby RobC » Mon May 29, 2017 9:49 am

This is awesome - I can't believe it looks so good on a Beeb!

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leenew
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Re: A new version of Phoenix for the BBC

Postby leenew » Mon May 29, 2017 10:03 am

Awesome!

** little bug report - on the first bird level, I had a copy of the top part of my ship moving vertically - up and down - near the bottom of the screen to the left of where the real ship was.

Cheers Tricky,

Lee.

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tricky
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Re: A new version of Phoenix for the BBC

Postby tricky » Mon May 29, 2017 11:13 am

leenew wrote:** little bug report

Thanks,
Thats a mini-game, you have to try to erase it with your ship :^o

dominicbeesley
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Re: A new version of Phoenix for the BBC

Postby dominicbeesley » Mon Jul 31, 2017 10:13 am

Excellent!

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tricky
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Re: A new version of Phoenix for the BBC

Postby tricky » Mon Jul 31, 2017 5:01 pm

I have been asked for the source, so here it is, if you use it, please post here what you have used it for.
The source is particularly ugly as I have abandoned this project about five times now!
I use visual studio to build and debug, which uses an NMake project, which just runs the command line:

Code: Select all

beebasm.exe -i Phoenix.asm -do Phoenix.ssd -boot GAME
Attachments
src.zip
(41.38 KiB) Downloaded 14 times

dominicbeesley
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Re: A new version of Phoenix for the BBC

Postby dominicbeesley » Mon Jul 31, 2017 5:18 pm

Thanks tricky!

D


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