New version of Frogger (was: A demo of what is looking like a new Frogger for the beeb)

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tricky
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Re: New version of Frogger (was: A demo of what is looking like a new Frogger for the beeb)

Postby tricky » Tue Nov 14, 2017 11:25 pm

I have been trying to make a version of frogger that can be *RUN or loaded into SWR (RAM or EPROM) and the result is attached (r.frogger).
I seem to have broken it a bit, in that it now has flicker which it didn't have before, so I have some debugging to do! :x
This version can be used with keyboard (Z X / :) or with joystick (activated by fire button).

There are three files in the .zip
r.frogger - the ROM / whole game
r.frogger.inf in case you want to import it into an existing disc image
game.ssd to make it easier to test in an emulator.

I will replace it once I have identified the cause of the flicker and fixed it.
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Frogger.zip
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nama
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Re: New version of Frogger (was: A demo of what is looking like a new Frogger for the beeb)

Postby nama » Sat Dec 30, 2017 6:40 pm

Hi tricky,
Did you ever figure out the flicker issue with frogger in ROM version?
Also, I see you have a ROM version of AstroBlaster, that's great! And at one point you had a earlier beta version of Phoenix that ran in ROM, but did you ever get the final Phoenix to work in ROM?

There are so many versions, it's a little hard to keep up. It would be great if there was one place to download and get info on all your great games.

Cheers

Phil

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tricky
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Re: New version of Frogger (was: A demo of what is looking like a new Frogger for the beeb)

Postby tricky » Sun Dec 31, 2017 10:26 am

I had completely forgotten about this, I'll have a look once I sync up my holiday work from my laptop - I don't do online stuff!

I have done AstroBlaster and Phoenix in their threads and I have a fairly up to date summary in the post linked from my signature A bit more about my beeb life, but I really should try to make a homepage somewhere!

AstroBlaster still has a bit more tidying to do and the sample for "To battle stations" seems a little odd on HW, so that probably needs looking at too!

Phoenix has my name misspelt, soI should probably fix that!

I will do Carnival and Centipede once I finish it.

I just seem to be getting worse at spending constructive time on these things :cry:

I have just remembered Space Invaders, which I should also do.

Perhaps I should go and read my own post - doh!

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tricky
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Re: New version of Frogger (was: A demo of what is looking like a new Frogger for the beeb)

Postby tricky » Sun Dec 31, 2017 10:44 am

Looks like the flicker in Frogger was my new monitor, I think I will go back to the (newer) old one.

I might still tidy the build side of things, but let me know if there are any issues.

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tricky
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Re: New version of Frogger (was: A demo of what is looking like a new Frogger for the beeb)

Postby tricky » Sun Dec 31, 2017 1:51 pm

I've tidied up my build process and added auto boot if in SWR bank 0 (hopefully one of the cartridge slots on a master).
The frogger file can be programmed in an EPROM or *SRLOADed for testing, then activated with *FROGGER.
I have also tidied up the files on the disc a little to use less files and less room. (!BOOT still sets G%, but this could be moved to FROG_LD).
The game hasn't changed and I think it is still identical to the one on BBCMicro.co.uk.
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frogger.zip
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nama
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Re: New version of Frogger (was: A demo of what is looking like a new Frogger for the beeb)

Postby nama » Sun Dec 31, 2017 8:09 pm

Hi tricky,
Thanks for the reply.

I downloaded you latest Frogger zip file, but it only contains a .ssd file. Are you saying this .ssd can be burnt to an EPROM too?
Look forward to you other game updates too.

Much thanks

Phil

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tricky
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Re: New version of Frogger (was: A demo of what is looking like a new Frogger for the beeb)

Postby tricky » Sun Dec 31, 2017 9:47 pm

The frogger file in the .ssd can be burnt as a ROM or *run or tested with *srload if you have that option.


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