Native BBC/Master Sprite Editor

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grobda
Posts: 101
Joined: Tue Apr 23, 2013 1:46 pm
Location: Glasgow

Native BBC/Master Sprite Editor

Postby grobda » Sun Nov 27, 2016 5:55 pm

Hi

I'm trying to get into coding for the BBC and have written a BASIC game, but I'd like to design some sprites; I remember doing this on a BBC when I was a kid but cant find any software that works, or enough documentation for any ROM images I've come across.

I've tried the beebug sprite editor available here; http://www.8bs.com/othrdnld/manuals/applications.shtml The "DEF-1" program draws most of the editor screen then gives me a 'Dim space at 330 error' - the disc image appears to be incomplete, there's supposed to be a "DEFINE" program which is missing, and the disk has no !BOOT file. I dont know if i need to *RUN the M/CODE file to a specific address, it doesn't mention it in the manual.

I've also tried the acorn 'SPRITE060' rom, and can get into a screen using *SEDIT n but cant get any keys to do anything.

I'd appreciate it if anyone who does any sprite editing on a beeb could point me in the right direction.

SteveF
Posts: 429
Joined: Fri Aug 28, 2015 8:34 pm

Re: Native BBC/Master Sprite Editor

Postby SteveF » Sun Nov 27, 2016 8:21 pm

I haven't actually tried it, but since by all accounts the Acorn Sprite ROM is very similar to the facilities provided by Graphics Extension ROM (GXR) for the B/B+, the *SEDIT editor probably works as described in the GXR manual. You can see it on mdfs.net here: http://mdfs.net/Docs/Books/Manuals/AcornGXR.txt - page 41 onwards is probably what you want.

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grobda
Posts: 101
Joined: Tue Apr 23, 2013 1:46 pm
Location: Glasgow

Re: Native BBC/Master Sprite Editor

Postby grobda » Sun Nov 27, 2016 9:48 pm

Many thanks! that worked =D>


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