Akalabeth - World of Doom (Ultima 0)

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sbadger
Posts: 203
Joined: Mon Mar 25, 2013 1:12 pm
Location: Farnham, Surrey

Akalabeth - World of Doom (Ultima 0)

Postby sbadger » Thu May 18, 2017 7:43 am

Hi there,

Thought I should share the fact that i'm porting Richard Garriott's Akalabeth for the Apple II to the beeb. Often considered Ultima 0 in Richard G's series.

Image

I've made some progress, the initial stat setup and shop are working and i've made an initial stab at the outside map.
It's been 30 odd years since programming on the beeb, (well master, the size of the code is too big at the moment for graphic modes on the bbc b)

Some pics of progress...
aka0.png
opening


aka1.png
char creation

aka2.png
shop

aka4.png
outside

i'm working on it in downtime, but hopefully will make some progress over the next few weeks.

Stew
A3020 | BBC B x2 | Electrn | Master | RPi x3
A600 | C64 "breadbox"| C64 C | XB360 | GB | GBC | GBA | GBASP | DS | 3DS XL & new | MD | MS
Atari 7600 | PS1-2-3-4 | PSP | Vita | SNES | GC | N64 | Wii & U | Switch | Jamma Cab | Sony PVMx2

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Lardo Boffin
Posts: 606
Joined: Thu Aug 06, 2015 6:47 am

Re: Akalabeth - World of Doom (Ultima 0)

Postby Lardo Boffin » Thu May 18, 2017 7:59 am

Cool. I downloaded a copy of this for my iPhone. Simple but fun.
BBC model B 32k issue 4, 16k sideways RAM, Watford 12 ROM board, Retroclinic Datacentre + HDD, matchbox co-proc, Viglen twin 40/80 5.25" discs, acorn cassette
BBC model B 32k issue 7, turboMMC, Opus Challenger 3 512k, Pi 3 coproc, Acorn 6502 coproc

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Dave Footitt
Posts: 773
Joined: Thu Jun 22, 2006 9:31 am
Location: Abandoned Uranium Workings

Re: Akalabeth - World of Doom (Ultima 0)

Postby Dave Footitt » Thu May 18, 2017 9:59 pm

Interesting, not heard of that one before, look forward to seeing some progress, I'm a sucker for some D&D :lol:


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