High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

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KarateEd
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High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby KarateEd » Mon Jul 10, 2017 8:36 pm

Stardot high score challenge
Season Seven: Round 10
Galaforce 2:Alien's Revenge chosen by Matthew Thompson


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RULES
:arrow: Round One starts at 9pm on Monday the 10th of July and ends at 9pm on Monday the 24th of July
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
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DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=692
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INSTRUCTIONS

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SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE

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Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=12659

Thanks to Galax for the Mode 7 fonts.

For all those 3D shooter fans, way before Doom was invented....:-).......Ed ...........
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KarateEd
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby KarateEd » Mon Jul 10, 2017 9:31 pm

A very modest score, just to get us started on the final round of Season 7.....

Ed...... :-)

Galaforce2.png

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FourthStone
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby FourthStone » Tue Jul 11, 2017 8:03 am

Here's a quick start for me, amazing how many of these games I never played!

Any tips, all i'm doing at the moment is trying to shoot and dodge, any power ups at all?

Score: 31170
galaforce2.jpg

MatthewThompson
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby MatthewThompson » Tue Jul 11, 2017 5:17 pm

I always preferred Galaforce 2 to the original , its much faster and whilst not as colourful, I always came back to this one instead, still don't get why it was hidden away on Play It Again Sam 6 but there you go.

As regards to power ups, I think the red box things are a power up of some description.
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MatthewThompson
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby MatthewThompson » Tue Jul 11, 2017 5:25 pm

Much better score this time, and i can confirm the red boxes are power ups, but they are random, I had speed up fire, slow you right down, reverse keys and smartbomb (press shift) .
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JoolsH
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby JoolsH » Tue Jul 11, 2017 10:47 pm

Impressively smooth, this game. First attempt:

46,190
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KarateEd
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby KarateEd » Tue Jul 11, 2017 11:14 pm

Bumped up my score a bit.....

High Score Tables Updated......

Ed...... :-)

Galaforce5.png

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KarateEd
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby KarateEd » Wed Jul 12, 2017 4:23 am

ok, into the 40k area.....

Ed...... :-)

Galaforce6.png

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FourthStone
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby FourthStone » Wed Jul 12, 2017 8:48 am

Starting to get the hang of it now, so many patterns to remember and some of them absolutely race around the screen.

Anyone have stats or info about how many sprites this game engine is pushing to the screen as it seems like an impressive amount of moving objects at a fairly decent framerate?

Can anyone confirm that the bonus boxes can be run into as well as being shot? I'm sure I ran right into one and I didn't die.

EDIT: #-o #-o Just read the instructions for the first time, confirmed boxes can be run into or shot twice... also about boxes the slow down is annoying but the reverse controls is hilariously horrible :lol:

Score: 62570
galaforce2.jpg

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sydney
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby sydney » Wed Jul 12, 2017 10:21 am

Well, I love Galaforce but have never really played Galaforce 2.
It's a really good game but for me it is totally ruined by the stupid decision to have negative power ups. It just makes me want to load Galaforce and play that instead :(

48340

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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby Kecske Bak » Wed Jul 12, 2017 10:27 am

MatthewThompson wrote: still don't get why it was hidden away on Play It Again Sam 6

IIRC, originally the game was going to be released stand-alone by Impact (who released Clogger and Zenon), but it contained a lot of IP from Superior (many of the Galaforce 1 Electron graphics) so it ended up being released by Superior in the end.

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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby MatthewThompson » Wed Jul 12, 2017 12:08 pm

Kecske Bak wrote:
MatthewThompson wrote: still don't get why it was hidden away on Play It Again Sam 6

IIRC, originally the game was going to be released stand-alone by Impact (who released Clogger and Zenon), but it contained a lot of IP from Superior (many of the Galaforce 1 Electron graphics) so it ended up being released by Superior in the end.


Interesting never knew that, I will ask Richard Hanson if he can remember anything .

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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby MatthewThompson » Wed Jul 12, 2017 4:52 pm

New high score.
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sydney
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby sydney » Thu Jul 13, 2017 3:26 pm

Doing my best to avoid the power ups.
Both games here I felt I was unfairly killed by a bullet, I'm sure they missed me.

64740

gala2-2.png

MatthewThompson
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby MatthewThompson » Thu Jul 13, 2017 3:51 pm

New high score, which could of been a lot more, if I hadn't of collected a 'power up' which takes away your gunfire - how fair is that?
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chrisn
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby chrisn » Thu Jul 13, 2017 4:59 pm

Caught out by the reverse-direction powerup... 46,460.

galaforce.jpg
Last edited by chrisn on Fri Jul 14, 2017 9:05 am, edited 1 time in total.

JoolsH
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby JoolsH » Thu Jul 13, 2017 7:37 pm

Got a better score...

85,120
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KarateEd
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby KarateEd » Fri Jul 14, 2017 8:55 am

Not much of a threat to anyone yet....

Ed...... :-)

Galaforce7.png

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sydney
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby sydney » Fri Jul 14, 2017 10:17 am

This could be the last one from me this round as I'm finding the negative power ups really frustrating.

74780

gala2-3.png

MatthewThompson
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby MatthewThompson » Fri Jul 14, 2017 4:22 pm

New high score. I asked Richard Hanson about the game being on PIAS 6 and it was largely due to the BBC/Electron games market slowing down and therefore less new titles being released so it was decided that this one would go on a compilation instead.
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby KarateEd » Fri Jul 14, 2017 5:38 pm

Still not a threat but moving up, 10k at a time it seems....

Ed...... :-)

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CMcDougall
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby CMcDougall » Fri Jul 14, 2017 7:14 pm

Had Galaforce1 on elk tape, don't know where I got g2 :?

think the tunes on g2 are better, so much my oldest daughter fell asleep to the tune when she was 1 :D

first few goes & best 50,370 8)
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby KarateEd » Fri Jul 14, 2017 8:23 pm

High Score Tables Updated......

Ed.......:-)

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FourthStone
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby FourthStone » Sat Jul 15, 2017 3:13 am

Loving this game, could sit and listen to the autoplay song over and over.

As said above I tend to avoid the bonus block once I have rapid shoot, have been doing well on occasion only to get slow or reverse keys or no shoot and lose lives quick.

Score: 98920
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby Kecske Bak » Sat Jul 15, 2017 5:20 am

MatthewThompson wrote:New high score. I asked Richard Hanson about the game being on PIAS 6 and it was largely due to the BBC/Electron games market slowing down and therefore less new titles being released so it was decided that this one would go on a compilation instead.

I'd love for there to be the full set of Impact Games Club catalogues scanned, because in one of those there was a screenshot of the title screen without the Superior copyright notice and an article saying that Impact were planning to release the game soon. I'd guess it would be mid-88 sometime.

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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby MatthewThompson » Sat Jul 15, 2017 8:19 am

Kecske Bak wrote:
MatthewThompson wrote:New high score. I asked Richard Hanson about the game being on PIAS 6 and it was largely due to the BBC/Electron games market slowing down and therefore less new titles being released so it was decided that this one would go on a compilation instead.

I'd love for there to be the full set of Impact Games Club catalogues scanned, because in one of those there was a screenshot of the title screen without the Superior copyright notice and an article saying that Impact were planning to release the game soon. I'd guess it would be mid-88 sometime.



I found these online but it's not the full set, I remember there were black and white folded paper ones before these better quality ones. Unfortunately there is no mention of Galaforce 2 in it , unless I missed it.

http://www.acornelectron.co.uk/mags/impact/top_lvl.html

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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby MatthewThompson » Sat Jul 15, 2017 8:26 am

Just noticed this, there is a mention of Galaforce 2 in the news section here, no screenshot, but it looks like Impact were after it.
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chrisn
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby chrisn » Sat Jul 15, 2017 8:57 am

Slightly better: 57,450

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Wouter Scholten
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby Wouter Scholten » Sun Jul 16, 2017 1:47 pm

I remember playing this in 1996-1997. Esp. the power downs of slow movement and not being able to move... I avoid the power up/down cubes but you could make a list of what you get and when... I tried it a bit and only level 16 is problematic. I got to 166230 starting from level 1 to 16 or 17. And 166010 starting from level 16... (both are improvements over my scores from 1996-1997 by the way). I may try to beat Jeremy Grayson's score on beebgames.com but not sure, the game is not captivating. It's mainly about sitting in the right spot and keeping alert for the relatively rare times that aliens shoot at you...
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KarateEd
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Re: High Score Challenge S7- R10 - Galaforce 2:Alien's Revenge

Postby KarateEd » Sun Jul 16, 2017 4:05 pm

I'm not in that stratosphere yet but coming along. I think the challenge is getting to know the level patterns. You've obviously played this enough to get to know that. For me this game is a first so it's going to be slower building up a good score.

Ed...... :-)

Galaforce9.png


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