High Score Challenge - S6 - R10 - Tetris

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KarateEd
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High Score Challenge - S6 - R10 - Tetris

Postby KarateEd » Mon Feb 06, 2017 4:43 am

Stardot high score challenge
Season Six: Round Ten
Tetris chosen by Sydney


Image
======================================================================================
RULES
:arrow: Round One starts at 9pm on Monday the 6th of February and ends at 9pm on Monday the 20th of February
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=575

Please Note: This is a slight change of how we get the game. You can play it from that site or download and play as usual. The instructions are included in all the games as far as I'm aware but I'll post them anyway. Also, please honour the start time in the name of fairness. Let me know how you like it. Thank you and good luck!...
======================================================================================
INSTRUCTIONS

Please start on Level 0 and the instructions are on the play page......
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE

Image

Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=11886

Thanks to Galax for the Mode 7 fonts.

Here's a classic game I didn't even know existed on the Beeb....huh....live and learn ....Ed ......:-).....
======================================================================================

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sydney
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Re: High Score Challenge - S6 - R10 - Tetris

Postby sydney » Mon Feb 06, 2017 6:27 pm

I think you've got the wrong game Ed!
I wanted Tetris - this game is Tetriz.
Here is a link to Tetris.

I'll edit your top post to reflect this.

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sydney
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Re: High Score Challenge - S6 - R10 - Tetris

Postby sydney » Mon Feb 06, 2017 6:39 pm

First couple of goes.

I started on level 0.

tetris1.png

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FourthStone
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Re: High Score Challenge - S6 - R10 - Tetris

Postby FourthStone » Mon Feb 06, 2017 7:27 pm

I think you've got the wrong game Ed!
I wanted Tetris - this game is Tetriz.


Actually happy about this :lol: played a few games of Tetriz and couldn't get over how laggy it is, feels like a type in basic game.

EDIT: Add a first try score: 2992

TetrisHigh.jpg

Tom_Lindberg
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Re: High Score Challenge - S6 - R10 - Tetris

Postby Tom_Lindberg » Mon Feb 06, 2017 7:56 pm

Haha! Funny :) I also played some games of Tetriz. On the title screen it says "The Russian mega-hit". A bit of an odd choice I thought, but I suspected nothing. You really got me Ed (probably unintentionally) :lol:

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KarateEd
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Re: High Score Challenge - S6 - R10 - Tetris

Postby KarateEd » Tue Feb 07, 2017 3:42 am

Tom_Lindberg wrote:Haha! Funny :) I also played some games of Tetriz. On the title screen it says "The Russian mega-hit". A bit of an odd choice I thought, but I suspected nothing. You really got me Ed (probably unintentionally) :lol:


What can I say Tom? My wife chooses the games from a bowl, however, it might be noted that she didn't choose a single one of mine for this round. There must be some kind of message there somewhere.

Ed...... :-)

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KarateEd
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Re: High Score Challenge - S6 - R10 - Tetris

Postby KarateEd » Tue Feb 07, 2017 3:55 am

sydney wrote:I think you've got the wrong game Ed!
I wanted Tetris - this game is Tetriz.
Here is a link to Tetris.

I'll edit your top post to reflect this.


Thank goodness there are 2 of us to do this..... LOL... sorry about that one Sir Syd...

Ed...... :-)

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KarateEd
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Re: High Score Challenge - S6 - R10 - Tetris

Postby KarateEd » Tue Feb 07, 2017 3:56 am

ok, here's my first attempt with the RIGHT game.....

Ed...... :-)

Tetris1.png

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FourthStone
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Re: High Score Challenge - S6 - R10 - Tetris

Postby FourthStone » Tue Feb 07, 2017 7:08 am

Today's effort: EDIT: 3302

This game is pretty tough, rotating doesn't always return the shape to the same position horizontally and the keyboard layout is sometimes confusing when things speed up. I try to move my finger away from the drop key 'Z' so I don't panic press it but then I slam the space bar to drop which has the same effect of messing things up. Good old fashion twitchy game =D>

TetrizHigh.png

Tom_Lindberg
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Re: High Score Challenge - S6 - R10 - Tetris

Postby Tom_Lindberg » Tue Feb 07, 2017 2:31 pm

Panic sets in quickly in this game causing my fingers to spread frantically all over the keyboard :) 3,373

3373.PNG

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sydney
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Re: High Score Challenge - S6 - R10 - Tetris

Postby sydney » Tue Feb 07, 2017 4:06 pm

I'm really pleased I nominated this! I wasn't sure if I'd played the beeb (elk) version before or if I was getting confused with the C64 version. It seems I had played it before but it's very similar to the C64 version. This was released before the gameboy version, which is my favourite, and it is subtly different in the controls and very different visually. I wonder how a mode 4 version would look, maybe even a mode 0 version. Maybe after I've finished my Combat project......

Anyway - new high score: 4498

Everything seems to be going smoothly then you press drop instead of rotate and it's panic stations!

tetris2.png


Just a little request - could everyone try to grab the 'GAME OVER' screen like mine above as it shows the stats for that game which make it a bit more interesting.

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sydney
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Re: High Score Challenge - S6 - R10 - Tetris

Postby sydney » Tue Feb 07, 2017 6:44 pm

I think I may have reached my limit already!

4721

tetris3.png

Jeremy Grayson
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Re: High Score Challenge - S6 - R10 - Tetris

Postby Jeremy Grayson » Tue Feb 07, 2017 8:16 pm

Completely gutted to have missed the deadline date for Arcadians, for reasons that will become apparent when I update that thread in a second. Botheration, sod and toss!

No matter - I've not had many games in this season which I'm all that good at, but Tetris is perhaps something of an exception. Tonight's efforts so far have netted the following scores (game played on a real Beeb as usual):

029.jpg

030.jpg


I could spend hours on this game. I might just yet!

gc
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Jeremy Grayson
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Re: High Score Challenge - S6 - R10 - Tetris

Postby Jeremy Grayson » Tue Feb 07, 2017 9:52 pm

Bit better... 8,579.

031.jpg

032.jpg


gc
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* Former contributor (original software and some editorial) to The BBC Games Archive
* Exhibitor at CG-Expo 2004, 2005
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JoolsH
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Re: High Score Challenge - S6 - R10 - Tetris

Postby JoolsH » Wed Feb 08, 2017 12:56 am

Not going to have too much time for this one, sadly.

Classic game, not sure I like the controls, though. Space as the "drop" key would have been better. And the scoring system doesn't give you much in the way of points for clearing multiple lines at once (but it seems to like you dropping the pieces from a great height).

At least there's no infinite spin on this version! :lol:

4,967
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tetris-4967.png

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Re: High Score Challenge - S6 - R10 - Tetris

Postby KarateEd » Wed Feb 08, 2017 5:59 am

This is a bit better.....

Ed...... :-)

Tetris2.png

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FourthStone
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Re: High Score Challenge - S6 - R10 - Tetris

Postby FourthStone » Wed Feb 08, 2017 7:45 am

Today's effort... inching my way upwards: 3759

TetrisHigh.png

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MartinB
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Re: High Score Challenge - S6 - R10 - Tetris

Postby MartinB » Wed Feb 08, 2017 10:48 pm

Ok guys, you have an interloper.... :wink:

I don't play computer games at all, I'm absolute rubbish at them all in fact. However, back in the eighties, Tetris significantly and uniquely caught my attention and I'd even confess to becoming a little obsessed with it. So much so, I wrote a BASIC/Assembler (68000 :shock: ) hybrid version for the Atari ST called Red Square (Mono and Colour versions) and a magazine, ST User perhaps?, offered me a few quid for it but I decided in the end to push it into the PD arena instead. The upshot of this is that Tetris is the one game that interests me and that I still play on many devices but I didn't know there was a decent Beeb version so this caught my eye and tonight I've played a few games under BeebEm. Hopefully I'll get chance to improve on tonight's efforts.....

tetris-001.jpg


tetris-001 scores.jpg

JoolsH
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Re: High Score Challenge - S6 - R10 - Tetris

Postby JoolsH » Thu Feb 09, 2017 4:57 am

Bit better score.

6,083
Attachments
tetris-6083.png

MatthewThompson
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Re: High Score Challenge - S6 - R10 - Tetris

Postby MatthewThompson » Thu Feb 09, 2017 8:55 pm

Best score so far, not played this incarnation of Tetris since it was originally released, not a bad version overall, although I have that Tetris tune in my head the whole time playing it !
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tetris001.jpg

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Re: High Score Challenge - S6 - R10 - Tetris

Postby MartinB » Thu Feb 09, 2017 11:29 pm

Some more goes, it always takes a few games to get warmed up. I missed catching the end-game screenshot of my highest tonight so I had to do it all again and nearly repeated the score. It's horrendously fast at the end, one bad mistake and you just avalanche to failure, not sure I can do much better without a lucky run of pieces when top gear kicks in......

tetris-002.jpg


tetris-002 scores.jpg

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MartinB
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Re: High Score Challenge - S6 - R10 - Tetris

Postby MartinB » Sat Feb 11, 2017 4:04 am

A small increase...

tetris-003.jpg

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FourthStone
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Re: High Score Challenge - S6 - R10 - Tetris

Postby FourthStone » Sat Feb 11, 2017 8:46 am

Block by bloody panicked block :lol: 4216

TetrisHigh.png

MatthewThompson
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Re: High Score Challenge - S6 - R10 - Tetris

Postby MatthewThompson » Sat Feb 11, 2017 10:30 am

A slight improvement.
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tert2.jpg

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Re: High Score Challenge - S6 - R10 - Tetris

Postby MatthewThompson » Sat Feb 11, 2017 12:15 pm

Much better improvement, but it doesn't half speed up and get a bit chaotic, think thats as good as i'll get now.
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sydney
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Re: High Score Challenge - S6 - R10 - Tetris

Postby sydney » Sat Feb 11, 2017 1:37 pm

Does anyone have a clue about the scoring system used by the game? I'm finding I'm getting better scores by clearing lines asap and keeping as close to the bottom of the screen as possible.

5151

tetris5.png

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tricky
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Re: High Score Challenge - S6 - R10 - Tetris

Postby tricky » Sat Feb 11, 2017 6:35 pm

I know I'm always moaning, but would it really have hurt to be able to rotate in both directions!
2556
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(2.52 KiB) Not downloaded yet

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KarateEd
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Re: High Score Challenge - S6 - R10 - Tetris

Postby KarateEd » Sat Feb 11, 2017 7:56 pm

tricky wrote:I know I'm always moaning, but would it really have hurt to be able to rotate in both directions!
2556
Image


Just get a bar stool and then you'll be able to rotate both directions......

Ed...... :-)

chrisn
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Re: High Score Challenge - S6 - R10 - Tetris

Postby chrisn » Sat Feb 11, 2017 9:05 pm

Here's my top score so far, after a bit of practice... 6221.

tetris.jpg

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MartinB
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Re: High Score Challenge - S6 - R10 - Tetris

Postby MartinB » Sat Feb 11, 2017 9:35 pm

sydney wrote:Does anyone have a clue about the scoring system used by the game? I'm finding I'm getting better scores by clearing lines asap and keeping as close to the bottom of the screen as possible.

In the version I wrote for the ST, that would be true because apart from a nominal score per piece settled, there was also a per-piece multiplier for the distance dropped. This 'automatically' rewards nimble dexterity and quick thinking because the drop distance is obviously decreasing inexorably with time for each piece. Particularly rewarding wiped rows was a little perverse since that is the whole point of the game and is a basic expectation whereas quick dropping to erase rows is the clear skill discriminator. Mine did also score higher per piece if preview is switched off since use of this feature does makes things easier. I'm pretty sure I studied the original incarnations of the game to determine this 'authentic' behaviour.


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