High Score Table - Planetoid

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topcat96
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Re: High Score Table - Planetoid

Postby topcat96 » Tue May 09, 2017 1:54 pm

o
Wouter Scholten wrote:So, what do you think, watchable, interesting, or too low res to make anything of it?


Can't view, it's a private video
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Image

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Wouter Scholten
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video

Postby Wouter Scholten » Tue May 09, 2017 2:27 pm

Hmm, I'm fairly sure I made it public but I guess that wasn't saved when uploading and doing the settings simultaneously, but anyway, fixed.

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leenew
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Re: High Score Table - Planetoid

Postby leenew » Tue May 09, 2017 3:19 pm

Wow! That is brilliant play =D>
I learned some new words today :lol:

Well done Wouter :mrgreen: :mrgreen: :mrgreen:

Lee.

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sydney
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Re: High Score Table - Planetoid

Postby sydney » Tue May 09, 2017 3:27 pm

After just 4 minutes of that video I realised I've been playing it wrong all this time.

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Wouter Scholten
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Re: High Score Table - Planetoid

Postby Wouter Scholten » Fri May 19, 2017 1:40 pm

sydney wrote:After just 4 minutes of that video I realised I've been playing it wrong all this time.


You didn't first have a cup of tea? :)

I've got 1 keyboard working though the space bar is a bit heavy going on this one but managed to improve it a bit with some grease. With that non-optimal situation still a new high score for 2017: 739400
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Wouter Scholten
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More on tactics etc. for Planetoid

Postby Wouter Scholten » Fri May 19, 2017 7:53 pm

A few notes:

- I never use hyperspace as the H-key is too far away (and all around it that also work are still too far away) from the other keys. Not just that, you won't know where you end up and there is a 1/7 or so chance of dying just by using it.

- Reversing makes bullets and bombs go away as off-screen = gone... Also when not on screen aliens can't shoot at you so keep you back at them then reverse and shoot if you are under pressure (typically at 700K+ this method is needed to kill off everything from let then right then left etc.)

- Not putting down a man can work well for a while to make sure you keep one man, but this makes it harder to manoeuvre as you must then stay above the surface.

When playing really well I use smart bombs only from ca. 300K points up, I think the maximum of smart bombs/lives that I had when getting 800K+ scores is about 35 bombs/30 lives, today I got to about 33/26 or so (and reached wave 46 or 47).

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Wouter Scholten
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Planetoid: 797275

Postby Wouter Scholten » Mon May 29, 2017 2:46 pm

I finally got to a rhythm where I can go to 900k+. In a few earlier games I got 37 bombs/30 lives (definitely better than in 1996) but blew it later on. This game I got to ca. 34/27 and I knew I could improve on my 1996 high score, but I was too careless, I shot the last man twice. Got to wave 48 or 49 and 797275.
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Wouter Scholten
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Re: Planetoid: 797275

Postby Wouter Scholten » Mon May 29, 2017 4:04 pm

Wouter Scholten wrote:I finally got to a rhythm where I can go to 900k+. In a few earlier games I got 37 bombs/30 lives (definitely better than in 1996) but blew it later on. This game I got to ca. 34/27 and I knew I could improve on my 1996 high score, but I was too careless, I shot the last man twice. Got to wave 48 or 49 and 797275.


Correction: 1 of the 2 times that I lost the last man was at wave 46 when I couldn't pick him up, they drop too fast from ca. wave 42-45 so you need to use a tab bomb and fly under him to catch him, can't shoot the raider then move down, that's too slow... This is one of the issues that makes it difficult at these high scores.

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Wouter Scholten
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Planetoid video: 767275

Postby Wouter Scholten » Sun Jun 04, 2017 8:34 pm

I've uploaded a new video, again some swearing I'm afraid as it didn't go well at all. With not well I mean compared to what I feel I can do. Score was not bad I suppose, 767275. I wanted to go to 800K+ but I experimented with different tactics, and after 300K it didn't go well in lots of respects. Anyway, have a look if you're interested, here:

Note: Recorded with S2, in 2 parts as the S2 just stopped after an hour...

https://youtu.be/g4uBLFhFQD4
https://youtu.be/fcWp4y83Ico

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Wouter Scholten
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Planetoid: 812450

Postby Wouter Scholten » Tue Jun 06, 2017 10:21 pm

Another improvement, could have gone much higher but I was experimenting with new tactics. My 2017 high score is now 812450.

As to the swarmers overtaking you, as I remembered (as mentioned in an earlier post) somewhere at 700k+ this can be used to ride the wave and shoot them from behind. Can be done a lower scores (and thus game speed) too but then you carefully need to regulate your speed. so I prefer other methods.
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Wouter Scholten
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Planetoid: 857300

Postby Wouter Scholten » Sun Jun 11, 2017 10:40 pm

Same night as the 812k score I did better, 857300 so really close to my 1996 high score of 888150, and I feel sure I can wipe out that old high score. I had no more time as preparing for a trip and I will be away for 4-6 weeks. I made a page about Planetoid with comparisons with Guardian, Williams Defender etc. which could be of interest. I will expand on it when I return. See: http://wouter.bbcmicro.net/bbc/spellen/planetoid.html
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