Graphic Adventure Creator

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AndyF
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Graphic Adventure Creator

Postby AndyF » Fri Feb 10, 2012 11:43 am

OK, we do have a version of this already in the archive here however it suffers from an infinite reboot concern sometimes. I think this might be a 1770 vs 8271 issue but not sure.

Here is another one, the disc version I have acquired a few months ago which appears fine:

Graphic_Adventure_Creator_BBC_Disc_Version.zip
(56.03 KiB) Downloaded 88 times


The .zip contains an .ssd I put together for convenience and the original .inf files too.

You can load the default built in test adventure by loading the GAC then loading "Advman" if you want.

Regarding documentation, we appear to only have a .txt file if I remember correctly.

I don't have a scanner. I do have a .pdf of the Amstrad version which is essentially the same minus the loading instructions (Lenslock protector) and the graphics controls. I also have the original spectrum manual (as I brought this new at the time for a lot of money back then)

For our situation here: I do have a tape manual for the Beeb however as I purchased it a few months back, and all we need from that is me to type up the graphics controls really at some point.

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Arcadian
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Re: Graphic Adventure Creator

Postby Arcadian » Fri Feb 10, 2012 1:18 pm

Scans of the manual are available here
For a "Complete BBC Games Archive" visit www.bbcmicro.co.uk

Image
ABug Leicestershire (17-19 November 2017)

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AndyF
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Re: Graphic Adventure Creator

Postby AndyF » Fri Feb 10, 2012 2:19 pm

Arcadian wrote:Scans of the manual are available here


lol and I purchased the tape version from Ebay merely to get ahold of the graphics instructions section of the manual too... :oops:

Dave, my Quill hunt continues too ;)

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richardtoohey
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Re: Graphic Adventure Creator

Postby richardtoohey » Fri Feb 10, 2012 11:07 pm

I've got my original boxed BBC B 5.25" disc with manual if required (for scanning)- but sounds like already online ... and I've still got to finish my Basicode 2 manual scanning!

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Re: Graphic Adventure Creator

Postby videofx » Sun Feb 12, 2012 1:26 am

I was going to buy it on Ebay for the manual also :)

I am also looking for Quill

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AndyF
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Re: Graphic Adventure Creator

Postby AndyF » Sun Feb 12, 2012 10:25 am

videofx wrote:I was going to buy it on Ebay for the manual also :)

I am also looking for Quill


Tape versions are easy to find of the Quill, the disc version is very elusive unfortunately. There are patched tape versions but they are not the same, the menu is slightly different with the genuine disc version too. :)

Not sure what to do about GAC docs as we appear to have them (the images linked to above) including the graphics section.

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Re: Graphic Adventure Creator

Postby lurkio » Fri Sep 29, 2017 6:55 pm

Couldn't find the manual for the Beeb version of Graphic Adventure Creator (GAC), by Incentive, anywhere online, but I did manage to find the manual for The Adventure Creator (AC) for BBC Micro and Acorn Electron.

AC can do multi-part games, but GAC can't.*

AC is tape-only, whereas GAC runs on disc.

Plus, AC is text only -- doesn't do graphics.


The AC manual is also available as a scan, here:

:idea:

* But see here: http://stardot.org.uk/forums/viewtopic.php?f=1&t=9465&p=153025#p153025

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lurkio
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Re: Graphic Adventure Creator

Postby lurkio » Sat Sep 30, 2017 9:20 pm

AndyF wrote:OK, we do have a version of this already in the archive here however it suffers from an infinite reboot concern sometimes. I think this might be a 1770 vs 8271 issue but not sure.

Commodore wrote:Tried GAC on STH, it doesn't work. The intro screen just keeps cycling. I'll have to try it from elsewhere.

Commodore, I presume you're using this disc-image?

What are you running it on?

It seems to work fine for me (in BeebEm).

:?:

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Re: Graphic Adventure Creator

Postby Commodore » Sun Oct 01, 2017 4:30 am

Hi Lurkio, thanks for all your help (again!).
I tried running it on my actual BBC Computer. Like I said, the welcome screen just keeps cycling and none of the numbered key responses do anything.

So if I put my SD card in the PC and drag and drop the other version of GAC on here into MMBImager and then onto the card, its should hopefully work?
I don't need any boot file or menu file or anything?

I was using the image on STH as provided to me by Lardo Boffin on my introduction thread.
I could also try the image you posted here too, in case of differences.

Tomorrow or Tuesday,I should get up the loft and find GAC for Spectrum and C64, for which I should also have the manuals, which may also help people here.

Thanks for the info on AC, that also looks good. I may try text first. May be a good way to plan the game.

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Re: Graphic Adventure Creator

Postby lurkio » Sun Oct 01, 2017 11:41 am

Commodore wrote:... I was using the image on STH as provided to me by Lardo Boffin on my introduction thread ... I tried running it on my actual BBC Computer. Like I said, the welcome screen just keeps cycling and none of the numbered key responses do anything.

Can you try booting manually instead of going via the STH/MMC menus?

So, instead of switching the Beeb on and pressing Shift-Break, just switch the Beeb on and type *DIN 131 and then type *EXEC !BOOT

What happens?


UPDATE: I can't test on real hardware at the moment, but by using the same BEEB.MMB file that you got from Lardo Boffin, I managed to set up BeebEm (Windows) so that it emulated an MMBEEB filesystem (using these instructions), and I was successfully able to get GAC running!


Commodore wrote:So if I put my SD card in the PC and drag and drop the other version of GAC on here into MMBImager and then onto the card, its should hopefully work? I don't need any boot file or menu file or anything?

You need to download the zip file that AndyF posted at the top of this thread. You'll need to unzip it, locate the .SSD inside it, and drag the .SSD onto a spare slot inside MMB Imager, making a note of the slot number. Then, on the Beeb, *DIN slot_number and then *EXEC !BOOT

:?:

Commodore
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Re: Graphic Adventure Creator

Postby Commodore » Sun Oct 01, 2017 3:18 pm

Thanks Lurkio. You are better than brilliant.
I shall give this a go after work tomorrow probably, when I have a bit of peace and quiet.

As a matter of interest, how much memory does GAC leave you for the adventure?

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Re: Graphic Adventure Creator

Postby Commodore » Sun Oct 01, 2017 3:34 pm

UPDATE:

I tried the existing file with *DIN131, and then *BOOT!EXEC

The disk menu loaded fine, so I pressed A, and I got the same problem as before.

Hope this doesn't indicate a problem with my Beeb - unlikely I'd have thought. Maybe it could be because I have Basic version 1?

Anyway, I'll try the other one now.

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Re: Graphic Adventure Creator

Postby lurkio » Sun Oct 01, 2017 3:35 pm

Commodore wrote:As a matter of interest, how much memory does GAC leave you for the adventure?

15185 bytes. Which is less than AC, which leaves you 17294.

Commodore wrote:Hope this doesn't indicate a problem with my Beeb - unlikely I'd have thought. Maybe it could be because I have Basic version 1?

Ah, yes, you want to get that replaced with BASIC 2, ASAP! It'll help with more than just GAC!

:idea:

Commodore
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Re: Graphic Adventure Creator

Postby Commodore » Sun Oct 01, 2017 3:46 pm

This is driving me nuts now, but I'm probably doing something wrong.

I unzip the files higher up, and open it with MMBIMager. I can then see several Disk Files.
Then I open MMBImager on the SD Card, select all of the GAC files and try to drag and drop onto a vacant slot. They all go except a few, and i get error 75. I then clear that on the SD card and try drag and drop each file separately, unfortunately there are about 3 that won't go, even if I unlock them.

Commodore
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Re: Graphic Adventure Creator

Postby Commodore » Sun Oct 01, 2017 3:48 pm

lurkio wrote:
Commodore wrote:As a matter of interest, how much memory does GAC leave you for the adventure?

15185 bytes. Which is less than AC, which leaves you 17294.


So about 16K and 18K respectively then. That's room for a decent sized adventure.


Ah, yes, you want to get that replaced with BASIC 2, ASAP! It'll help with more than just GAC! :idea:


Hopefully that's it then! I'd better get on to it. Is it an easy thing to swap?

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lurkio
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Re: Graphic Adventure Creator

Postby lurkio » Sun Oct 01, 2017 3:53 pm

Commodore wrote:This is driving me nuts now, but I'm probably doing something wrong.

I unzip the files higher up, and open it with MMBIMager. I can then see several Disk Files.
Then I open MMBImager on the SD Card, select all of the GAC files and try to drag and drop onto a vacant slot. They all go except a few, and i get error 75. I then clear that on the SD card and try drag and drop each file separately, unfortunately there are about 3 that won't go, even if I unlock them.

Check your PMs (private messages).

:idea:
Last edited by lurkio on Sun Oct 01, 2017 7:51 pm, edited 1 time in total.

Commodore
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Re: Graphic Adventure Creator

Postby Commodore » Sun Oct 01, 2017 3:57 pm

Well, there has been some progress.

I remembered you previously suggesting try dragging to desktop first, so I tried it, and then dragged it to a spare slot. I then went and tried on the Beeb, and Hey Presto, that part of it worked, so I'm pleased. Unfortunately, the same problem persists with GAC, so hopefully it's the BASIC chip.

Commodore
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Re: Graphic Adventure Creator

Postby Commodore » Sun Oct 01, 2017 4:01 pm

Lurkio, I tried sending you a PM, but I don't think it went, maybe as I am a newish member.
Anyway, many thanks for your message, it helped me to see where I had been going wrong.


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