When you get a minute, would you mind briefly outlining the process you took in writing this game.
e.g. did you think of the plot and write the story/characters etc. then draw the map etc.
Did you know about space limitations before you started?
The reason I ask?
I may try to recreate an old game I wrote when I was a teenager, but I don't want to get half way through only to be told NO ROOM etc.
Have you any rough guidelines
excellent question my friend!
i did start off with a basic idea in my mind and from this i made a list of characters who i wanted to include, with a bit of fleshing out for each. i drew a basic map of the town which incorporated my initial ideas, after i had done this is made a few notes about some of the puzzles.
it wasnt really until i started populating the Quill database that things really took shape though; i added to the map as i went along and i brought in a few more of the characters and puzzles. i sort of did some things the hard way and back to front but this was my first time using the Quill and i had to learn as i went along.
my descriptions are quite rich for the locations and this really eats into the database memory; if you keep checking available space as you work you will quickly get an idea of how big your game can be/how descriptive you can be with locations and objects. on my next adventure (i will write a sequel to TCCOTMV one day) i am planning to span the adventure across at least two databases, though i have not looked deeply into how this is done, i know it can be.
i had to sacrifice some locations and also some commands such as HELP to get everything to fit. Although the end result is a reasonably short adventure i hope people enjoy the atmosphere created by the longer descriptions i would say populate the database with all of your locations, then pad out as many as you can.
good luck with your project - it's real buzz playing through the finished adventure this way!