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PostPosted: Sat Jul 13, 2013 2:06 pm 
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... but i missing out on them!

Recently, the wife and I have been watching the excellent BBC series Ripper Street, and i feel inspired to play a game of this ilk on my elk ;)

Anybody know of any Victorian/Jack the Ripper/Sherlock Holmes games for the Electron? adventure, arcade or anything else?

Stuart :)



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PostPosted: Mon Jul 15, 2013 8:13 pm 
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aerworuld wrote:
Anybody know of any Victorian/Jack the Ripper/Sherlock Holmes games for the Electron? adventure, arcade or anything else?


No? rightio then, i'd better get back into The Quill on my Elk and write one then ;)



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PostPosted: Mon Jul 15, 2013 9:08 pm 
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That's the spirit lad!

Mountain Panic is set a little later in the early 1930s, so you might be the first :)


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PostPosted: Mon Jul 15, 2013 9:45 pm 
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I thought that Crown Jewels might be set in that period but it's possible that it's set in "modern" London.


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PostPosted: Mon Jul 15, 2013 10:17 pm 
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Dave Footitt wrote:
That's the spirit lad!

Mountain Panic is set a little later in the early 1930s, so you might be the first :)


hehe thanks Dave! I keep meaning to try that.. I've recently been playing Murder at the Abbey which is 1930s too.

davidb wrote:
I thought that Crown Jewels might be set in that period but it's possible that it's set in "modern" London.


one for the list to try out David!



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PostPosted: Tue Jul 16, 2013 9:51 am 
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davidb wrote:
I thought that Crown Jewels might be set in that period but it's possible that it's set in "modern" London.


Yep - that's set in "today's" London (well - the London of the eighties!). I did a walkthrough of that about ten years back - it's in the 'Game Help' section of the website if you get stuck (not that it's a particularly challenging adventure in the first place ...)

M.



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PostPosted: Tue Jul 16, 2013 9:29 pm 
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Actually, Crown Jewels doesn't appear to be the adventure I was thinking of. The one I remembered was described in a walkthrough in Merlin's column in Electron User, I think. You had to drop a vase at some point. As with most adventures on the Electron, I didn't actually play it but still paid close attention to the adventure reviews and hints. It's interesting to try many of these now, after all these years, and see if they lived up to the mental picture I had of them.


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PostPosted: Sat Jul 27, 2013 9:56 am 
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I haven't forgotten my promises on this one... I've been beavering away on The Quill... One of the boys is doing a play through of what I've done so far.
wont be a best seller but it might provide StarDotters with a text-based bit of fun :



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PostPosted: Wed Jul 31, 2013 10:00 pm 

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Gunfright is set in the wild west, and is sort of that time (i think! :?). However, its as boring as watching paint dry!



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PostPosted: Thu Aug 01, 2013 6:44 am 
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Keep it up Stuart - my kids love a text adventure, the smaller and simpler the better!


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PostPosted: Thu Aug 01, 2013 6:55 am 
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jms2 wrote:
Keep it up Stuart - my kids love a text adventure, the smaller and simpler the better!


aha! Not long my friend :) I'll post the .SSD image up here when all is done!



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PostPosted: Fri Nov 08, 2013 3:32 pm 
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Which i haven't forgotten about! Going to have the chance to get back onto this soon :)

of course, the extra time involved doesn't necessarily equate to a more spectacular result :lol:



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PostPosted: Fri Nov 08, 2013 8:18 pm 
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You mean it's still not finished? :roll: [-X

I'm half-way through coding my first game:
Code:
10 REM Richard's first game
20 REM TODO
>_
There, just the final touches to add! :lol:


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PostPosted: Sat Nov 09, 2013 1:08 am 
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Location: Looking forward to summer in Somerset, UK...
I'll finish it for you...
Code:
20 PRINT "Press the [Space bar] to START"
30 PRINT "Sorry, Rich has been distracted!"
40 GO TO 30
50 END

:lol:


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PostPosted: Sat Nov 09, 2013 1:11 am 
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Oh, you rott... wanders off to look at the next shiny thing. ](*,) :-$


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PostPosted: Sat Nov 09, 2013 1:49 am 
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1024MAK wrote:
I'll finish it for you...
Code:
20 PRINT "Press the [Space bar] to START"
30 PRINT "Sorry, Rich has been distracted!"
40 GO TO 30
50 END

:lol:

Mistake at line 40



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PostPosted: Sat Nov 09, 2013 3:03 am 
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Oh, well, Mark messes with Spectrums, too ... :-$ :wink:


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PostPosted: Sat Nov 09, 2013 9:12 am 
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Go to check to see if everyone is awake! :lol:

Mark

PS it was very rare that I used / use GOTO on the Beeb, as I normally used / use procedures 8)


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PostPosted: Sun Nov 10, 2013 3:41 pm 
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Okie dokie my friends.. The Curious Case of The Missing Victorian is complete! I've just quickly tried to image an .ssd onto my pc from the Electron floppy but i went wrong somewhere :shock: surprising for me? :wink: :roll:

family duties call so I'll have a proper go this evening and hopefully get it onto here for a bit of *. Beta test :D



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PostPosted: Sun Nov 10, 2013 4:48 pm 
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ok, i'm not very good at sitting on things when they are buzzing around in my head, so i've switched back on and had another look at the imaged file.

for some reason, it still had the .log extension after the .ssd one after i imaged it so i have simply removed that to leave .ssd , it now opens ok in an emulator after imaging it from my actual Electron and physical disc. i havent done much traffic this way so be patient with me ;)



if anybody fancies a go with, could you let me know if it opens/loads ok for you, just so i know i've done all this the right way!

enjoy :)

ps bugs and spelling/grammer errors-pointing out welcome!!

*edit* to save confusion, head over to the Retro Software page for the game to get the latest version :)


Last edited by aerworuld on Fri Nov 22, 2013 10:09 pm, edited 5 times in total.


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PostPosted: Sun Nov 10, 2013 5:07 pm 
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Hi Stuart - the only observation I would make is that I normally recommend forcing a full 200k image of originals (assuming single-sided) just in case there's any data hidden further on in the disc that doesn't have a catalogue entry. You're probably fine but I would suggest you use *UPXSSD 0 F to guarantee a full 200k duplicate of the disc surface.


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PostPosted: Sun Nov 10, 2013 7:52 pm 
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MartinB wrote:
Hi Stuart - the only observation I would make is that I normally recommend forcing a full 200k image of originals (assuming single-sided) just in case there's any data hidden further on in the disc that doesn't have a catalogue entry. You're probably fine but I would suggest you use *UPXSSD 0 F to guarantee a full 200k duplicate of the disc surface.



Hi Martin, sorry about that :oops: okie dokie, i've re-done that bit and i will put that up for download instead of the other one.

I still had to rename the file to take off the extra .log extension from the .ssd - i followed the instructions in the UPURS guide though.. where am i slipping up?



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PostPosted: Sun Nov 10, 2013 8:18 pm 
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aerworuld wrote:
MartinB wrote:
Hi Stuart - the only observation I would make is that I normally recommend forcing a full 200k image of originals (assuming single-sided) just in case there's any data hidden further on in the disc that doesn't have a catalogue entry. You're probably fine but I would suggest you use *UPXSSD 0 F to guarantee a full 200k duplicate of the disc surface.



Hi Martin, sorry about that :oops: okie dokie, i've re-done that bit and i will put that up for download instead of the other one.

I still had to rename the file to take off the extra .log extension from the .ssd - i followed the instructions in the UPURS guide though.. where am i slipping up?


Is the pc software you are using adding the .log extension automatically? There is probably a setting to change in order to stop it doing this.



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PostPosted: Sun Nov 10, 2013 8:21 pm 
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When you go through the choose log file process, make sure the filter is set to *.* instead of *.log. That should stop .log from being appended.

Paul



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PostPosted: Sun Nov 10, 2013 8:41 pm 
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@Sydney i wondered about that!
paulv wrote:
When you go through the choose log file process, make sure the filter is set to *.* instead of *.log. That should stop .log from being appended.

Paul


thanks Paul, I'm sorry, i should have realised that



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PostPosted: Fri Nov 22, 2013 5:21 pm 
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This project has a nice new home here, with some pretty screenshots:

http://www.retrosoftware.co.uk/missingvictorian

Sam.



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PostPosted: Fri Nov 22, 2013 6:58 pm 
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Thank you for the hospitality! :D



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PostPosted: Fri Nov 22, 2013 9:26 pm 
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=D> =D> =D> will have a go Stu! :D
Quote:
titles authored with The Quill suffer from not having a save/load function

now, years ago, there was a hack to stop the tape to disc version from jumping back to tape for load/save position. I will hunt it out later, as it's on a piece of paper *somewhere* and hopefully in my other PC :)



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PostPosted: Fri Nov 22, 2013 9:47 pm 
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CMcDougall wrote:
=D> =D> =D> will have a go Stu! :D
Quote:
titles authored with The Quill suffer from not having a save/load function

now, years ago, there was a hack to stop the tape to disc version from jumping back to tape for load/save position. I will hunt it out later, as it's on a piece of paper *somewhere* and hopefully in my other PC :)



thanks Col! im just about to upload a version with a few error corrections ;)

yes, i did enter that hack in this version; i think it might have been you that gave me the details of it earlier this year?

it was:

Code:
*LOAD QL-MC
?&2985=0
*SAVE QL-MC E00 +29AC


at least thats what i've scrawled down on my print-out of The Quill manual!



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PostPosted: Fri Nov 22, 2013 9:55 pm 
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^yip, that looks very familiar :shock: Also, as this main part is loaded in at &E00 (or moved down to in a &1900 DFS) then it will need a &E00 DFS for it to work correctly, so that's your Elk ok, and a Master128/Compact.



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