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garfield
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Posted: Tue Mar 30, 2010 2:19 pm |
Joined: Mon Jan 03, 2005 2:38 am Posts: 369
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It's a good idea (even ones using cheats, so long as they're marked as such).
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CMcDougall
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Posted: Tue Apr 13, 2010 12:47 pm |
Joined: Wed Feb 02, 2005 4:13 pm Posts: 3927 Location: Shadow in a Valley of Scotland
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HyperSports-Imagine/Konami '84 The keys: Z ? = run /swim Space = breath/jump/shoot event1 = swim event2 = clay pidgeon shoot event3 = jump event4 = archary shoot event5 = run, skip & jump event6 = ?? Savestates for event 1-5, if anyone can get passed 5, upload savestate! 
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File comment: HyperSports Event1 to 5
HyperSports1to5.zip [229.83 KiB]
Downloaded 95 times
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PeteD
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Posted: Tue Apr 13, 2010 3:13 pm |
Joined: Tue Apr 06, 2010 7:09 pm Posts: 7
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I just ran the graph6 file through my beeb graphics finding app (wrote it to find beeb format graphics inside files that I then remap to 2bpp Atari 800 mode) and it looks like weightlifting.
There's text BANTAM, FLY, MIDDLE, HEAVY , QUALIFY and KG. A progress bar and what looks like weights and lots of sprite pieces. It looks like it matches the C64 version that has weight lifting as the final event.
Pete
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major_parts
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Posted: Thu Apr 15, 2010 10:17 pm |
Joined: Tue Mar 23, 2010 10:38 pm Posts: 63
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Hypersports Event 6  spacebar to cycle weight choice, Return to select. Z & / to go through motions with spacebar to jerk when flashing (sounds a bit wrong  ) It goes back to swimming after this with all events getting harder to qualify.
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Cybershark
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Posted: Sun Feb 06, 2011 10:52 pm |
Joined: Wed Jun 14, 2006 11:16 pm Posts: 393
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Just got around to checking out the Elixir ending, many thanks for that  The game didn't get the best reviews but I always liked it. I remember having some infinite life cheat for it - possibly from Cheat It Again Joe - but I could still never finish it myself. I was definitely up at that final room, but I don't remember the flashing sign for the Elixir, and I kept slipping down that triangular bottle at the bottom of the screen. Dunno what I had missed!
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Cybershark
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Posted: Wed Feb 16, 2011 2:02 am |
Joined: Wed Jun 14, 2006 11:16 pm Posts: 393
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Just finished Dunjunz a few minutes ago and thought I'd come share the ending: Attachment:
File comment: Dunjunz Level25 ending .SNP (for B-Em)
Dunjunz-L25-end.zip [29.81 KiB]
Downloaded 94 times
Some of the levels in this were utter beasts - even with maps and savestates! Level24 had no doors but the evily positioned energy drainers, tight passages and lack of health made it perhaps the hardest of all. Although level25 was a real bitch for saying it's less than a third of the size of the full levels! Bonus surreal points go to level19 which spawns you right by the exit and can be completely skipped  Now to get back to work at PlunderBunny's maps 
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The Kraken
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Posted: Sun Jun 19, 2011 5:12 pm |
Joined: Tue Oct 21, 2008 5:51 pm Posts: 197
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There are 39 levels, but the later ones are all nightmarishly hard. I'm stuck on #37 at the moment -- will get round to uploading saves soon.
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The Kraken
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Posted: Wed Jun 22, 2011 11:18 pm |
Joined: Tue Oct 21, 2008 5:51 pm Posts: 197
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Savestates at the beginning of the remaining levels and just before the ending.
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thew12ard
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Posted: Tue Jul 19, 2011 9:26 am |
Joined: Wed Feb 01, 2006 3:08 pm Posts: 14
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Hi guys. Pretty new to all this. Can anyone tell me how to savestate? I have the Model-b emmulator and not sure if it can be done using that emmulator.
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mga1103
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Posted: Tue Jul 19, 2011 10:08 am |
Joined: Mon Jan 24, 2011 5:00 pm Posts: 184 Location: Galway, Ireland
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Not sure what emulator you're using, but I tend to use either B-Em or BeebEm.
Using B-Em or BeebEm, go to the File drop-down menu and you'll see an option called "Save State" and specify a filename to save to. (You can then use "Load State" to bring your beeb back to where it was when you saved).
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thew12ard
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Posted: Tue Jul 19, 2011 10:03 pm |
Joined: Wed Feb 01, 2006 3:08 pm Posts: 14
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mga1103 wrote: Not sure what emulator you're using, but I tend to use either B-Em or BeebEm.
Using B-Em or BeebEm, go to the File drop-down menu and you'll see an option called "Save State" and specify a filename to save to. (You can then use "Load State" to bring your beeb back to where it was when you saved). Thanks. Model-b emmulator doesn't have it so I downloaded BeebEM which does and thanks to this i've finally after 24 years managed to finish Elixir. WELL PLEASED!!!  There's no way on Earth i'd have completed this game without it. I must have died at least 50 times. For some reason the cheat version has a bug which makes it crash whenever you go into the screen with the beanstalk. Tried it on both emmulators and neither could make it work so I reverted to the original game and used savestate. I still prefer Model-b for it's quickstart feature and sound ripping. I think there's good and bad in both so i'll use both depending on what i'm playing.
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Darren
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Posted: Thu May 17, 2012 11:35 am |
Joined: Sat Feb 14, 2009 3:00 am Posts: 8
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The Kraken wrote: Chuckie Egg, savestates at Levels 9, 17, 25, 33 and 40. The last level is impossible  This brings me nicely round to something. At my school, there perpetuated a myth that when you had reached a certain level on Chuckie Egg (I think level 33) that you had two yellow birds to contend with. Was this widespread? It was only years later when I played the Amstrad version that I realised this.
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Tony1044
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Posted: Wed Jun 06, 2012 5:57 pm |
Joined: Thu Feb 06, 2003 4:24 pm Posts: 30
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Ah Roboto. One of the first BBC games I bought (had bought for me, I think, actually).
It was impossible - required pixel perfect keyboard agility with timing and speed in silly amounts.
Eventually I was given a hardware cheat add-on device that actually had a connector on one of the NMI pins on the CPU and by pressing a switch, you got options for things like programming in cheats and/or saving the state of the machine - using the latter (to the best of my knowledge, there are no cheats available anywhere for it) I eventually managed to finish it.
I have no recollection now what that little board was called.
I remember being really disappointed by the ending - a screen saying you had finished and to look out for the next instalment. I assume this never arrived.
Anyway, I took a few hours out (it really only took this long this time round!) and replayed it using save states. I've attached the file - I remapped the keys on this (and disabled the sound as my kids were asleep when I played it through and I didn't think the whole save state thing through properly..doh).
Keys are Z, X, L, ',' (as in zed, ex, el and comma) for left, right, up and down and ';' (semi-colon) to fire.
Just go straight up through the portal above you to finish.
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The Kraken
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Posted: Tue Jun 12, 2012 2:48 pm |
Joined: Tue Oct 21, 2008 5:51 pm Posts: 197
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Darren wrote: This brings me nicely round to something. At my school, there perpetuated a myth that when you had reached a certain level on Chuckie Egg (I think level 33) that you had two yellow birds to contend with. Was this widespread? It was only years later when I played the Amstrad version that I realised this. Yes, that's a well-known urban myth about the game. It's even mentioned on its TVTropes page!
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MatthewThompson
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Posted: Fri Jun 15, 2012 4:00 pm |
Joined: Tue Apr 22, 2008 4:44 pm Posts: 660 Location: Oxford
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Many years ago I manage to reach about Level 255 on Chuckie Egg on my Electron, I just played it one Sunday and kept going and going, and coming back to it and got to Level 255 then it crashed on me, but I don't recall 2 ducks flying about.
Talking of urban myths of games, I remember being told a load of rubbish abotu Jet Set Willy, one being that if you got to the top of the Banyan Tree you got to see a view of the house and grounds, and if you got onto the Yacht it went to an Island - this become reality in JSW2 and also something about touching the doorknob in the Office Licence took you somewhere or did something, but was a lie.
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