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 Post subject: The Savestate thread!
PostPosted: Tue Mar 30, 2010 1:09 pm 
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I have lots of savestates of games/endings, and was wondering if anyone else saves them?? :?

maybe put this on sticky mods, as last time DaveM asked, only me did it :x

Codename : Droid -Strykers Run pt2
http://www.stairwaytohell.com/misc/CNdroid.zip

below Boffin and Boffin2

PS none of mine using cheats [-X :D


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PostPosted: Tue Mar 30, 2010 2:19 pm 

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It's a good idea (even ones using cheats, so long as they're marked as such).


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PostPosted: Tue Apr 06, 2010 9:57 am 
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todays serving :

JCB Digger 1-8

only went to 8, as it seemed to repeat itself after 6 :|

different coloured bestie's you have to drown in the sea! =D>


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PostPosted: Tue Apr 13, 2010 12:47 pm 
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Location: Shadow in a Valley of Scotland
HyperSports-Imagine/Konami '84

The keys:
Z ? = run /swim
Space = breath/jump/shoot

event1 = swim
event2 = clay pidgeon shoot
event3 = jump
event4 = archary shoot
event5 = run, skip & jump
event6 = ??

Savestates for event 1-5,
if anyone can get passed 5, upload savestate! [-o<


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PostPosted: Tue Apr 13, 2010 3:13 pm 

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I just ran the graph6 file through my beeb graphics finding app (wrote it to find beeb format graphics inside files that I then remap to 2bpp Atari 800 mode) and it looks like weightlifting.

There's text BANTAM, FLY, MIDDLE, HEAVY , QUALIFY and KG. A progress bar and what looks like weights and lots of sprite pieces. It looks like it matches the C64 version that has weight lifting as the final event.


Pete


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PostPosted: Tue Apr 13, 2010 3:18 pm 
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PeteD wrote:
looks like weightlifting

nice one Pete! =D> :mrgreen:

....goes and breaks more PC keyboards #-o to get to that event :lol:



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PostPosted: Thu Apr 15, 2010 10:17 pm 
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Hypersports Event 6 :D

spacebar to cycle weight choice, Return to select. Z & / to go through motions with spacebar to jerk when flashing (sounds a bit wrong :D)

It goes back to swimming after this with all events getting harder to qualify.


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PostPosted: Fri Apr 16, 2010 9:22 am 
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^Well done major_parts, see you were up till 10pm trying to do that! =D>
I never got to event6 BITD then, a Lot easier than event5, passed it first time!

re-upped as ZIP for the peeps who say, whats a RAR #-o


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PostPosted: Tue Apr 20, 2010 10:32 am 
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Nevryon level 1 to 8 & Ending :P


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PostPosted: Fri May 07, 2010 4:34 pm 
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Chuckie Egg, savestates at Levels 9, 17, 25, 33 and 40. The last level is impossible :lol:


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PostPosted: Mon May 10, 2010 1:32 pm 
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end of Hunchback, up the ladder, get a kiss! :D and do all again but faster. :roll:

I take it there was not a beeb version until SSoft re-released the elk version? its slower to draw, and does not have the Wall Letter on bottom left :evil: I always played the Ocean elk version on beeb BITD :P


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PostPosted: Thu May 20, 2010 11:56 am 
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Killer Gorilla.

Walk left over yellow block, and hey presto!


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PostPosted: Thu Jul 08, 2010 9:16 am 
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Buffalo Bill's Rodeo Games

will proberly need the 'new' discs from this thread to load next event.
viewtopic.php?f=1&t=3204


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PostPosted: Tue Aug 03, 2010 1:18 pm 
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Caveman Capers 1-5

anyone got any cheats for this?, none on the CHT-discs :(


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PostPosted: Tue Dec 28, 2010 12:36 am 

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Spent the last few days replaying Elixir. Here's the ending. :)


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PostPosted: Sun Feb 06, 2011 10:52 pm 
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Just got around to checking out the Elixir ending, many thanks for that :D

The game didn't get the best reviews but I always liked it. I remember having some infinite life cheat for it - possibly from Cheat It Again Joe - but I could still never finish it myself. I was definitely up at that final room, but I don't remember the flashing sign for the Elixir, and I kept slipping down that triangular bottle at the bottom of the screen. Dunno what I had missed!


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PostPosted: Wed Feb 16, 2011 2:02 am 
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Just finished Dunjunz a few minutes ago and thought I'd come share the ending:

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Some of the levels in this were utter beasts - even with maps and savestates!
Level24 had no doors but the evily positioned energy drainers, tight passages and lack of health made it perhaps the hardest of all. Although level25 was a real bitch for saying it's less than a third of the size of the full levels!
Bonus surreal points go to level19 which spawns you right by the exit and can be completely skipped :lol:


Now to get back to work at PlunderBunny's maps 8)


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PostPosted: Sun Jun 19, 2011 3:50 pm 
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Here's MazezaM by KianV =D> version1.33 for levels 01 to 12, but now stuck :cry: . Think there is 18 and then says *** You Escaped *** :shock:


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PostPosted: Sun Jun 19, 2011 5:12 pm 
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There are 39 levels, but the later ones are all nightmarishly hard. I'm stuck on #37 at the moment -- will get round to uploading saves soon.


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PostPosted: Sun Jun 19, 2011 6:23 pm 
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MazezaM savestates for Levels 13 to 19 :wink:

Edit: Added levels 20-34


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PostPosted: Wed Jun 22, 2011 11:18 pm 
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Savestates at the beginning of the remaining levels and just before the ending.


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PostPosted: Fri Jul 01, 2011 5:28 pm 
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Ending to MazezaM II.


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PostPosted: Tue Jul 19, 2011 9:26 am 
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Hi guys. Pretty new to all this. Can anyone tell me how to savestate? I have the Model-b emmulator and not sure if it can be done using that emmulator.


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PostPosted: Tue Jul 19, 2011 10:08 am 
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Not sure what emulator you're using, but I tend to use either B-Em or BeebEm.

Using B-Em or BeebEm, go to the File drop-down menu and you'll see an option called "Save State" and specify a filename to save to. (You can then use "Load State" to bring your beeb back to where it was when you saved).


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PostPosted: Tue Jul 19, 2011 10:03 pm 
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mga1103 wrote:
Not sure what emulator you're using, but I tend to use either B-Em or BeebEm.

Using B-Em or BeebEm, go to the File drop-down menu and you'll see an option called "Save State" and specify a filename to save to. (You can then use "Load State" to bring your beeb back to where it was when you saved).


Thanks. Model-b emmulator doesn't have it so I downloaded BeebEM which does and thanks to this i've finally after 24 years managed to finish Elixir. WELL PLEASED!!! :D :) There's no way on Earth i'd have completed this game without it. I must have died at least 50 times.

For some reason the cheat version has a bug which makes it crash whenever you go into the screen with the beanstalk. Tried it on both emmulators and neither could make it work so I reverted to the original game and used savestate. I still prefer Model-b for it's quickstart feature and sound ripping. I think there's good and bad in both so i'll use both depending on what i'm playing.


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PostPosted: Thu May 17, 2012 11:35 am 

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The Kraken wrote:
Chuckie Egg, savestates at Levels 9, 17, 25, 33 and 40. The last level is impossible :lol:

This brings me nicely round to something. At my school, there perpetuated a myth that when you had reached a certain level on Chuckie Egg (I think level 33) that you had two yellow birds to contend with. Was this widespread? It was only years later when I played the Amstrad version that I realised this.


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PostPosted: Wed Jun 06, 2012 5:57 pm 

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Ah Roboto. One of the first BBC games I bought (had bought for me, I think, actually).

It was impossible - required pixel perfect keyboard agility with timing and speed in silly amounts.

Eventually I was given a hardware cheat add-on device that actually had a connector on one of the NMI pins on the CPU and by pressing a switch, you got options for things like programming in cheats and/or saving the state of the machine - using the latter (to the best of my knowledge, there are no cheats available anywhere for it) I eventually managed to finish it.

I have no recollection now what that little board was called.

I remember being really disappointed by the ending - a screen saying you had finished and to look out for the next instalment. I assume this never arrived.

Anyway, I took a few hours out (it really only took this long this time round!) and replayed it using save states. I've attached the file - I remapped the keys on this (and disabled the sound as my kids were asleep when I played it through and I didn't think the whole save state thing through properly..doh).

Keys are Z, X, L, ',' (as in zed, ex, el and comma) for left, right, up and down and ';' (semi-colon) to fire.

Just go straight up through the portal above you to finish.


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PostPosted: Sat Jun 09, 2012 6:07 pm 
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When doing my tapes into PC, I remembered on Subway Vigilante by Players a screen that appears after kicking for >900 points, it loads another back 'battle' screen. The ones in the archive don't work on any beebs on disc, just the Master as its boringly sets page@E00.

After your dead, it still continues with new screen :D


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PostPosted: Tue Jun 12, 2012 2:48 pm 
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Darren wrote:
This brings me nicely round to something. At my school, there perpetuated a myth that when you had reached a certain level on Chuckie Egg (I think level 33) that you had two yellow birds to contend with. Was this widespread? It was only years later when I played the Amstrad version that I realised this.

Yes, that's a well-known urban myth about the game. It's even mentioned on its TVTropes page!


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PostPosted: Fri Jun 15, 2012 4:00 pm 

Joined: Tue Apr 22, 2008 4:44 pm
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Many years ago I manage to reach about Level 255 on Chuckie Egg on my Electron, I just played it one Sunday and kept going and going, and coming back to it and got to Level 255 then it crashed on me, but I don't recall 2 ducks flying about.

Talking of urban myths of games, I remember being told a load of rubbish abotu Jet Set Willy, one being that if you got to the top of the Banyan Tree you got to see a view of the house and grounds, and if you got onto the Yacht it went to an Island - this become reality in JSW2 and also something about touching the doorknob in the Office Licence took you somewhere or did something, but was a lie.


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