The Quill

reminisce about bbc micro & electron games like chuckie egg, repton, elite & exile

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Yrrah2
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The Quill

Postby Yrrah2 » Tue Feb 06, 2007 6:34 pm

Hi all,

For the electron and BBC I found The Quill.
The application to write text adventures.

I got the electron version working with ElectrEm, but I cannot save on tape images with ElectrEm (or am I doing something wrong?)
The disc image from the BBC page says it's a disk version, but I think it is a tape version aswell. (this BBC version works also in ElectrEM, even when I transfer the disc image to ADFS E00)
Reading the manual, it says that the disc version gives the possibility to do some *commands, and I cannot find this in the menu.
And I also recognized that tis version switches to tape when saving the adventure.

Is there someone who can help me out?
I would like to have a version on disc, so I can save my adventures directly to disc. Does anyone have a real disc version?
Or can somebody tweek the tape version, so the save command does not go to tape?

Hope to find some answers

Cheers

Koen

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CMcDougall
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Re: The Quill

Postby CMcDougall » Wed Feb 07, 2007 9:09 am

Yrrah2 wrote:Or can somebody tweek the tape version, so the save command does not go to tape?


yo Koen

where can i get it, so can give a bash 4u :wink:

ow, found in the search 8)
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Yrrah2
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Postby Yrrah2 » Wed Feb 07, 2007 5:05 pm

You can find it at stairway to hell's site.
under BBC then disc images -> index filename -> thequill-e00.zip
The link of the zip is (i think) http://www.stairwaytohell.com/bbc/archive/diskimages/Gilsoft/TheQuill-E00.zip

great if you can do something.

Maybee stairway to hell would like to have a copy too. Then they have a disc image that works like a disc image and not switches back to tape.

cheers

Koen.

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CMcDougall
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Postby CMcDougall » Wed Feb 07, 2007 5:09 pm

got em now, in the search (whats new, on right) :D

will have a look tonight, if got time, and up/l if i get it to work :wink:
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Yrrah2
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Postby Yrrah2 » Wed Feb 07, 2007 6:16 pm

Thats great!!!
Can't wait to check the forum again

cheers

koen

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CMcDougall
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Postby CMcDougall » Thu Feb 08, 2007 10:29 am

nothing stood out :cry:

All i can suggest is to use BeebEm35 in Master mode (hardware-bbc model -master128 (to get E00 page)), and use save state. or can use the tape control part (comms-tapeControl)to make a .uef tape image of your saved adventure :wink:
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Yrrah2
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Postby Yrrah2 » Thu Feb 08, 2007 3:31 pm

Thanks for trying.
I thought it would be difficult.
It's a lot of assembly code. And I know things in Basic, but not in assembly.

If anyone else has a solution It would be great.

For now I'll use BeebEm to save to tape images.
Hope saving to tape images will work soon on ElectrEm as well.

Cheers

Koen

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Dreamland Fantasy
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Postby Dreamland Fantasy » Thu Feb 08, 2007 4:38 pm

I had a quick look too. I couldn't see any easy way of changing it to save to disc and I don't fancy sifting through 10k of machine code (maybe if I ever finish my 6502 (dis)assembler program)! :shock:

All I can suggest is to create a tape image of your saved game and then transfer it to disc. That may work, but it might switch back to tape again if you try and load or save a game during play.

Kind regards,

Francis.
Dreamland Fantasy Studios
http://www.dfstudios.co.uk

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Postby g7jjf » Thu Feb 08, 2007 8:18 pm

To get the program to load/save to disc, do the following :

*LOAD QL-MC
?&2985=0
*SAVE QL-MC E00 +29AC

Please backup the disc first in case it goes wrong but it works for me !

Jon.

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Yrrah2
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Postby Yrrah2 » Fri Feb 09, 2007 6:06 pm

Grand Jon!
It works fine, even when I have created a finl adventure. So that you can save the game on disc during game play. Great!

Does this code line also work on other adventures/games etc?

Cheers

Koen

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Postby g7jjf » Fri Feb 09, 2007 6:35 pm

Yrrah2 wrote:Does this code line also work on other adventures/games etc?


No, it just patches the Quill program to disable the *TAPE command.

For the technically minded amongst you, it patches a *FX &8C to *FX 0 thereby disabling the request to select the tape filing system.

Jon.

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Dreamland Fantasy
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Postby Dreamland Fantasy » Fri Feb 09, 2007 9:32 pm

For the technically minded amongst you, it patches a *FX &8C to *FX 0 thereby disabling the request to select the tape filing system.

It's so simple when you know how. :roll:

Kind regards,

Francis.
Dreamland Fantasy Studios
http://www.dfstudios.co.uk

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lurkio
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Re: The Quill

Postby lurkio » Sun Dec 22, 2013 11:35 pm

Hello. Another long-time Beeb fan here -- though I don't have the same level of expertise and knowledge as people on this forum, whom I'm in complete awe of, frankly.

I just wanted to quickly de-lurk and mention some Quill-related shenanigans I've been getting up to. Apologies if this is old/dull news.

Using the diskified version of The Quill from StairwayToHell in Mac BeebEm (in Master 128 mode with &E00 DFS), together with the patch mentioned earlier in this thread that allows saving to disk, I've typed in the example game from the Beeb/Electron Quill manual. Disk image attached.

I discovered that there's a weird bug in the Quill engine: whenever an object is DESTROYed, the carried-objects counter is decremented, regardless of whether the player had been carrying the object or not -- with interesting results, the main one being that it lets the player get around the inventory limit set by the Objects Conveyable variable.

Anyway, I just thought this might be mildly curious/interesting to someone other than me. Apologies if it wasn't and/or if I shouldn't be bumping old forum threads.

-- lurkio, a.k.a. ahope1
Attachments
quilltutorialgame.zip
Disk image containing tutorial game from Quill manual, plus Quill database file, plus savegame.
(4.33 KiB) Downloaded 44 times

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lurkio
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Re: The Quill

Postby lurkio » Wed May 31, 2017 2:27 pm

The bug I referred to in the previous post seems to have been fixed in the long-lost Beeb disc Quill version A03, which has just been uploaded to 8-bit.info:


More details here:

:idea:


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