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 Post subject: The Quill
PostPosted: Tue Feb 06, 2007 7:34 pm 
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Location: Netherlands
Hi all,

For the electron and BBC I found The Quill.
The application to write text adventures.

I got the electron version working with ElectrEm, but I cannot save on tape images with ElectrEm (or am I doing something wrong?)
The disc image from the BBC page says it's a disk version, but I think it is a tape version aswell. (this BBC version works also in ElectrEM, even when I transfer the disc image to ADFS E00)
Reading the manual, it says that the disc version gives the possibility to do some *commands, and I cannot find this in the menu.
And I also recognized that tis version switches to tape when saving the adventure.

Is there someone who can help me out?
I would like to have a version on disc, so I can save my adventures directly to disc. Does anyone have a real disc version?
Or can somebody tweek the tape version, so the save command does not go to tape?

Hope to find some answers

Cheers

Koen


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 Post subject: Re: The Quill
PostPosted: Wed Feb 07, 2007 10:09 am 
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Location: Shadow in a Valley of Scotland
Yrrah2 wrote:
Or can somebody tweek the tape version, so the save command does not go to tape?


yo Koen

where can i get it, so can give a bash 4u :wink:

ow, found in the search 8)



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 Post subject:
PostPosted: Wed Feb 07, 2007 6:05 pm 
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Location: Netherlands
You can find it at stairway to hell's site.
under BBC then disc images -> index filename -> thequill-e00.zip
The link of the zip is (i think) http://www.stairwaytohell.com/bbc/archive/diskimages/Gilsoft/TheQuill-E00.zip

great if you can do something.

Maybee stairway to hell would like to have a copy too. Then they have a disc image that works like a disc image and not switches back to tape.

cheers

Koen.


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PostPosted: Wed Feb 07, 2007 6:09 pm 
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Location: Shadow in a Valley of Scotland
got em now, in the search (whats new, on right) :D

will have a look tonight, if got time, and up/l if i get it to work :wink:



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PostPosted: Wed Feb 07, 2007 7:16 pm 
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Thats great!!!
Can't wait to check the forum again

cheers

koen


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PostPosted: Thu Feb 08, 2007 11:29 am 
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Location: Shadow in a Valley of Scotland
nothing stood out :cry:

All i can suggest is to use BeebEm35 in Master mode (hardware-bbc model -master128 (to get E00 page)), and use save state. or can use the tape control part (comms-tapeControl)to make a .uef tape image of your saved adventure :wink:



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 Post subject:
PostPosted: Thu Feb 08, 2007 4:31 pm 
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Location: Netherlands
Thanks for trying.
I thought it would be difficult.
It's a lot of assembly code. And I know things in Basic, but not in assembly.

If anyone else has a solution It would be great.

For now I'll use BeebEm to save to tape images.
Hope saving to tape images will work soon on ElectrEm as well.

Cheers

Koen


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 Post subject:
PostPosted: Thu Feb 08, 2007 5:38 pm 
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Joined: Fri Dec 29, 2006 1:15 am
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Location: Glasgow, UK
I had a quick look too. I couldn't see any easy way of changing it to save to disc and I don't fancy sifting through 10k of machine code (maybe if I ever finish my 6502 (dis)assembler program)! :shock:

All I can suggest is to create a tape image of your saved game and then transfer it to disc. That may work, but it might switch back to tape again if you try and load or save a game during play.

Kind regards,

Francis.



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 Post subject:
PostPosted: Thu Feb 08, 2007 9:18 pm 

Joined: Sun Aug 07, 2005 8:29 pm
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Location: Notts, England
To get the program to load/save to disc, do the following :

*LOAD QL-MC
?&2985=0
*SAVE QL-MC E00 +29AC

Please backup the disc first in case it goes wrong but it works for me !

Jon.


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 Post subject:
PostPosted: Fri Feb 09, 2007 7:06 pm 
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Grand Jon!
It works fine, even when I have created a finl adventure. So that you can save the game on disc during game play. Great!

Does this code line also work on other adventures/games etc?

Cheers

Koen


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 Post subject:
PostPosted: Fri Feb 09, 2007 7:35 pm 

Joined: Sun Aug 07, 2005 8:29 pm
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Location: Notts, England
Yrrah2 wrote:
Does this code line also work on other adventures/games etc?


No, it just patches the Quill program to disable the *TAPE command.

For the technically minded amongst you, it patches a *FX &8C to *FX 0 thereby disabling the request to select the tape filing system.

Jon.


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PostPosted: Fri Feb 09, 2007 10:32 pm 
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Quote:
For the technically minded amongst you, it patches a *FX &8C to *FX 0 thereby disabling the request to select the tape filing system.

It's so simple when you know how. :roll:

Kind regards,

Francis.



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 Post subject: Re: The Quill
PostPosted: Mon Dec 23, 2013 12:35 am 
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Hello. Another long-time Beeb fan here -- though I don't have the same level of expertise and knowledge as people on this forum, whom I'm in complete awe of, frankly.

I just wanted to quickly de-lurk and mention some Quill-related shenanigans I've been getting up to. Apologies if this is old/dull news.

Using the diskified version of The Quill from StairwayToHell in Mac BeebEm (in Master 128 mode with &E00 DFS), together with the patch mentioned earlier in this thread that allows saving to disk, I've typed in the example game from the Beeb/Electron Quill manual. Disk image attached.

I discovered that there's a weird bug in the Quill engine: whenever an object is DESTROYed, the carried-objects counter is decremented, regardless of whether the player had been carrying the object or not -- with interesting results, the main one being that it lets the player get around the inventory limit set by the Objects Conveyable variable.

Anyway, I just thought this might be mildly curious/interesting to someone other than me. Apologies if it wasn't and/or if I shouldn't be bumping old forum threads.

-- lurkio, a.k.a. ahope1


Attachments:
File comment: Disk image containing tutorial game from Quill manual, plus Quill database file, plus savegame.
quilltutorialgame.zip [4.33 KiB]
Downloaded 17 times

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