Search found 1057 matches

by billcarr2005
Sat Jul 01, 2006 4:08 pm
Forum: software: classic games
Topic: Exile Crack
Replies: 3
Views: 1565

I can save to disc without any problems... but then I replace disc 0/2 with the FDI, load another file off it, return to my other disc where I'd previously saved the file (EXILE.SSD) and it's not got the file I'd just saved on it. The file's date modified hasn't altered either. I've tried using Mode...
by billcarr2005
Sat Jul 01, 2006 10:42 am
Forum: software: classic games
Topic: Exile Crack
Replies: 3
Views: 1565

Exile Crack

Whilst looking to see if I had any notes about Firebird tape stream loaders, I found an Exile deprotector I'd written a few years ago. With a little bit of tweaking I got it to work with the version at Acornpreservation.org http://www.acornpreservation.org/archive/discs/games/Superior/Exile%20(Dual%...
by billcarr2005
Sat Jul 01, 2006 7:11 am
Forum: software: classic games
Topic: Protection for dummies
Replies: 69
Views: 11881

Re: Firebird disassembly

OK I've some spare time now so here's the full listing for Firebird's bitstream loader: This one's Gold Digger. ... I think that's right, anyone want to check it? (especially where addresses are called/looped to) thanks, Guy Glancing over it, it appears to be the same as Star Drifter, other than th...
by billcarr2005
Fri Jun 30, 2006 9:09 am
Forum: software: classic games
Topic: Protection for dummies
Replies: 69
Views: 11881

The above only happens when CTRL-brk is used, i think :roll: , if not then maybe loaded above &1900 :? its ere http://www.stairwaytohell.com/articles/RETROBBC-Protection.html BREAK on it's own does it... that's why if you want to LIST a program, you've got to type OLD first. I think I sent some...
by billcarr2005
Thu Jun 29, 2006 7:41 pm
Forum: software: classic games
Topic: Protection for dummies
Replies: 69
Views: 11881

:shock: , thats bloody magic mate, i would like to know how its done :D . I was only little :oops: , i have lots of bits of paper still in cupboard with how to get round the Superior Softs Disc protection (which aint hard)(plus its on this site somewhere, i mind seeing it :) ) To Dave Footitt &...
by billcarr2005
Thu Jun 29, 2006 6:30 pm
Forum: software: classic games
Topic: Protection for dummies
Replies: 69
Views: 11881

..just used a disc/mem editor to change to &D9CD so it just pressed Brk instead of exec/run :wink: Not sure which Superior Software protection you're referring to. Only problem with this is the 0D FF that gets put at &1900 (or presumably where any BASIC program will normally reside) which c...
by billcarr2005
Thu Jun 29, 2006 2:38 pm
Forum: software: classic games
Topic: Protection for dummies
Replies: 69
Views: 11881

The biggest 'pain' in the arse is the Firebird 'stream' ones :twisted: . But could get round sometimes with pressing Break before last block is loaded :roll: Biggest pain was StarDrifter & MrFreeze :evil: I didn't think StarDrifter was too hard, because you could rewrite bits within the code fo...
by billcarr2005
Sun Jun 25, 2006 11:29 am
Forum: software: classic games
Topic: Sabre Wulf
Replies: 4
Views: 1300

I just loaded it at &3000, using two different copies of the game files in two separate emulators and then flipped between the two... only the final bit of relocation code at the end of the file was noticably different.
by billcarr2005
Sun Jun 25, 2006 10:19 am
Forum: software: classic games
Topic: Sabre Wulf
Replies: 4
Views: 1300

As far as I can see, from looking at the game code (only by loading it up in MODE1 :P), there are no differences in the map.
by billcarr2005
Sat Jun 24, 2006 12:39 pm
Forum: wanted
Topic: Vine Micros Replay
Replies: 7
Views: 2480

Vine Micros Replay

Does anybody know where a replay unit can be found. A ROM would be handy too, although I've got sideways RAM.
by billcarr2005
Sat Jun 24, 2006 12:36 pm
Forum: wanted
Topic: EXILE Map Published In Acorn User
Replies: 7
Views: 2287

I've got a map I constructed a few years ago using the mapper program, then added the details, such as mushroom patches, later. It's 7072 x 5856 PNG file and around 600 KB
by billcarr2005
Tue May 16, 2006 11:51 am
Forum: software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 14013

Sim City was written by Peter Scott.

http://www.stairwaytohell.com/authors/p ... Scott.html

Don't remember if he had any help with it, I'll check the case if I get time.
by billcarr2005
Mon May 01, 2006 7:51 pm
Forum: software: classic games
Topic: Help needed to play Exile
Replies: 4
Views: 1511

Couldn't get it to replicate the returning to EXILEL menu using BeebEM 3.2 with ADFS still in the ROMS.CFG. I've tried the version from the archive and it works fine. Strange...
by billcarr2005
Wed Mar 22, 2006 2:28 pm
Forum: software: classic games
Topic: Name that game?
Replies: 11
Views: 2246

by billcarr2005
Tue Mar 21, 2006 2:50 pm
Forum: software: classic games
Topic: Nightshade protection [technical]
Replies: 159
Views: 46104

The listing below emulates the timing to get around the initial protection on Alien-8. Credit to James Fidell! "Obviously the way I broke the decoding process was to write duplicate code, emulating the way the VIA clocks ran down, doing the self-modification on my code and the real code concurr...
by billcarr2005
Wed Mar 15, 2006 7:36 pm
Forum: software: classic games
Topic: Superior interactive new titles
Replies: 9
Views: 3019

If you go to the hollow after the tower to the far right of the level, and use the map, you'll then have an X marks the spot, which you can dig to gain access to the lower section where the teleport is. [PLUGS MAP/GUIDE] :lol:
by billcarr2005
Wed Mar 15, 2006 2:05 pm
Forum: software: classic games
Topic: Nightshade protection [technical]
Replies: 159
Views: 46104

A few years ago when I was looking at Winter Olympiad '88, I used modelB as a virtual machine to give me the encrypted code for the main loader. Once i had the encrypted and decrypted code side by side, I tried to see if there was a EORing formula I could apply to the data to get from A to B. Lookin...
by billcarr2005
Mon Feb 20, 2006 10:52 am
Forum: software: classic games
Topic: Superior interactive new titles
Replies: 9
Views: 3019

No SPRAT

melchett, RE: no Sprat in the maps. I played the game through, then edited it out later - as with most maps I've done except Exile, where I used the MAPPER program, adding other details such as mushrooms afterwards. And Bonecruncher, where I converted a BBC BASIC program to display the characters ac...
by billcarr2005
Mon Feb 20, 2006 10:50 am
Forum: software: classic games
Topic: Disc User Cover Discs 1 to 14 Plus MP3 theme
Replies: 9
Views: 2267

I've got a copy of a "limited" version of XOR from a coverdisk that needed to be activated to get the full game. (but the full game code/levels are there)
by billcarr2005
Fri Feb 10, 2006 5:01 pm
Forum: software: other
Topic: BBC Basic internal format
Replies: 14
Views: 3650

After a quick play around I would hazard a guess that it is the number of bytes used for storage of that line.

0D 00 0A 08 20 EB 20 37

0D etc NEXT LINE
by billcarr2005
Fri Feb 10, 2006 8:16 am
Forum: software: classic games
Topic: Atic Atac: dodgy version in STH archive?
Replies: 38
Views: 6985

Looks like US Gold did an inhouse tape-to-disc transfer (or used an available cracked version), as I've found the same message . I also had a look at the version from the TOSEC archives, and found the following message shortly after the previous one... HELLO THER YOU INFERIOR PIRATE I HOPE THAT YOU ...
by billcarr2005
Thu Feb 09, 2006 9:09 pm
Forum: software: classic games
Topic: Atic Atac: dodgy version in STH archive?
Replies: 38
Views: 6985

ISTR there being no protection on the disc. I was hoping there would be some kind of scheme, which is why I got it off eBay! I think the disc on this site is the two sides of a 40track flippy (or two individual 40track discs) put onto one single 80track.
by billcarr2005
Wed Feb 08, 2006 10:28 pm
Forum: software: classic games
Topic: Atic Atac: dodgy version in STH archive?
Replies: 38
Views: 6985

U.S. GOLD
PROUDLY PRESENTS
THE GOLD
COLLECTION 3

1 Jet-Pac
2 Sabre Wulf
3 Knight Lore
4 Nightshade
5 Temple of Terror
6 Pirate Adventure
7 Voodoo Castle
8 Strange Odyssey
9 Buckaroo Bonzai

So no Atic Atac :(
Don't know anything about the previous 2 either!
by billcarr2005
Wed Feb 08, 2006 4:39 pm
Forum: software: classic games
Topic: Atic Atac: dodgy version in STH archive?
Replies: 38
Views: 6985

Seems to only occur on screens containing staircases! The cheat version seems to work fine. I had a look at the tape last year, I think I used Enigma *TDISC (Tape to disc) to put the first file onto disc, and then just poked around the code and figured out a place that it could fit in memory. As far...
by billcarr2005
Sun Jan 22, 2006 11:56 am
Forum: software: classic games
Topic: Hyper Sports
Replies: 2
Views: 1257

It's a key bashing combination of

Z and ?/ then SPACEBAR to breath
by billcarr2005
Wed Jan 11, 2006 12:38 pm
Forum: archive issues
Topic: Elixir
Replies: 33
Views: 14848

10 CLOSE#0 or 10 A=GET
20 *RUN TITLE

It's only the fact that it's *RUN from the !BOOT that makes it crash, running it from a BASIC program seems to be fine.
by billcarr2005
Fri Jan 06, 2006 5:02 pm
Forum: archive issues
Topic: Elixir
Replies: 33
Views: 14848

The original version of Elixir *RUNs TITLE from the !BOOT, but doesn't issue CLOSE#0 within !BOOT or OSBYTE &77 (*FX119) from inside TITLE. When TITLE tries to then */INTRO it results in a Channel, and the program crashes.
I've emailed the disc image that worked for Nicho to you Dave.
by billcarr2005
Thu Dec 29, 2005 1:21 pm
Forum: archive issues
Topic: "Elite" Hyperspace Problem (Program crash)
Replies: 11
Views: 5864

The REM message appears on the ELITE disc from this site.

http://www.stairwaytohell.com/bbc/archi ... /Elite.zip

*LOAD BOOT
CALL&1E5E
LIST
by billcarr2005
Fri Dec 02, 2005 1:02 pm
Forum: software: classic games
Topic: Nightshade protection [technical]
Replies: 159
Views: 46104

Don't know whether this works with WinZIP, but with WinRAR you can open the UEF file to get the HQ file inside. The message is towards the end, with an LDA #&43 : STA &FE68 : STA &FE69 close by it. It's in the last &300 bytes of the HQ file.
by billcarr2005
Thu Dec 01, 2005 8:33 pm
Forum: software: classic games
Topic: Nightshade protection [technical]
Replies: 159
Views: 46104

Got to like this line embedded in the code

A big hi to....BTW,DM,Andy,PP,Sparrow man,MG,CJ and all members of the VIA hate society

:lol:

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