Search found 1509 matches

by lurkio
Sun May 20, 2018 10:01 am
Forum: archive submissions
Topic: 30th Anniversary BBC and Electron Collection
Replies: 410
Views: 38789

Re: 30th Anniversary BBC and Electron Collection

What would be nice is... Long after a game has been fixed, the post(s) concerning fixing it could be removed as the fix would then be mentioned in the edited post for the disc that features the game, i.e. Bug Eyes on Disc 012 which now states it is fixed to work on a BBC with a Datacentre fitted. S...
by lurkio
Fri May 18, 2018 8:54 pm
Forum: archive submissions
Topic: 30th Anniversary BBC and Electron Collection
Replies: 410
Views: 38789

Re: 30th Anniversary BBC and Electron Collection

Is it possible that the admins could remove some of the drivel at the beginning of this thread where I was converting the discs by hand? In fact... If this thread just contained Mick's posts, I would be more than happy, as it would be much easier to find the discs, and that's why everybody visits t...
by lurkio
Fri May 18, 2018 3:33 pm
Forum: archive submissions
Topic: 30th Anniversary BBC and Electron Collection
Replies: 410
Views: 38789

Re: 30th Anniversary BBC and Electron Collection

Michael Brown wrote:All of my postings of discs have now been amended to show every game on every disc. I have included as much information as I have.

Excellent!

=D> =D>
by lurkio
Mon May 14, 2018 6:44 pm
Forum: bbcmicro.co.uk
Topic: Games that don't work in jsbeeb
Replies: 32
Views: 3446

Re: Games that don't work in jsbeeb

Another game that hangs in JSBeeb: Puff.

Don't know why.

:!:
by lurkio
Mon May 14, 2018 6:30 pm
Forum: bbcmicro.co.uk
Topic: Puff - running in an emulator
Replies: 4
Views: 231

Re: Puff - running in an emulator

As you're the resident expert on this game :wink: would you mind playing through this new version of the disc-image in Model B mode? (All I've done is edit the !BOOT so that it will set PAGE to &1700 if PAGE is initially higher than &E00)... Hi Lurkio, that seems to work fine - I was able t...
by lurkio
Mon May 14, 2018 2:18 pm
Forum: bbcmicro.co.uk
Topic: Puff - running in an emulator
Replies: 4
Views: 231

Re: Puff - running in an emulator

Hi. I've discovered that if you want to play the "Puff" text adventure (http://bbcmicro.co.uk/game.php?id=2195), if you play with your emulator set to BBC B, the game will crash (annoyingly near the end) with a "No room" error. Hi. Thanks for reporting this. As you're the reside...
by lurkio
Sat May 12, 2018 5:23 pm
Forum: adventures
Topic: Did these games exist, or am I going mad?!
Replies: 4
Views: 210

Re: Did these games exist, or am I going mad?!

gedshaw wrote:Does anyone have the faintest recollection of what I'm talking about just here? If anyone has (or even recognises, so I know I'm sane) this game I'd be very grateful!

It's not one of these, is it?:

:?:
by lurkio
Sat May 12, 2018 5:18 pm
Forum: hardware
Topic: Cheap SD/MMC Readers
Replies: 9
Views: 2573

Re: Cheap SD/MMC Readers

I've tried searching the forum and google without success, the download link which I'm sure I used in the past on this thread appears to be dead, and the beeb.mmb file mentioned here doesn't seem to have a download link at all. Am I missing something obvious? No, it is quite tricky trying to wade t...
by lurkio
Thu May 10, 2018 10:29 pm
Forum: adventures
Topic: Adventure Soft / Scott Adams recommendations please
Replies: 21
Views: 876

Re: Adventure Soft / Scott Adams recommendations please

I thought of another solution that would be possible to retro-fit to existing adventures. I'm thinking that it would be possible to write a routine that reads the characters on the screen using OSBYTE 135, collects individual words, and passes them to an existing speech solution ... Yes please!! Th...
by lurkio
Sat May 05, 2018 9:09 pm
Forum: archive submissions
Topic: Mastering Interpreters and Compilers - book
Replies: 9
Views: 543

Re: Mastering Interpreters and Compilers - book

Elminster wrote:I think that was the book/thread Sydney was referring to in the very first post :)

#-o #-o #-o
by lurkio
Sat May 05, 2018 8:35 pm
Forum: archive submissions
Topic: Mastering Interpreters and Compilers - book
Replies: 9
Views: 543

Re: Mastering Interpreters and Compilers - book

What we did for another book might help: if you're scanning monochrome (black and white) text, and if you DON'T want high-resolution archive-quality scans , then use your scanner's "Text" setting (image bit-depth = 1). And 300 dpi. If there's too much "noise" in the scanned image...
by lurkio
Fri Apr 27, 2018 1:26 pm
Forum: bbcmicro.co.uk
Topic: Things I am doing: Educational archive
Replies: 4
Views: 397

Re: Things I am doing: Educational archive

Arcadian wrote:I guess we could get a subdomain set up for the educational archive e.g. edu.bbcmicro.co.uk ?

More discussion about this here:

:arrow:
by lurkio
Fri Apr 27, 2018 1:23 pm
Forum: bbcmicro.co.uk
Topic: Educational Archive?
Replies: 12
Views: 559

Re: Educational Archive?

how about having them on bbcmicro.uk, but "hidden"? e.g. anything with a primary genre of "educational" is hidden by default, but shown on the educational page/site/whatever. That is something that crossed my mind. It does mean that there is only one place to put everything, and...
by lurkio
Sat Apr 21, 2018 11:11 am
Forum: adventures
Topic: Adventures for your BBC Micro (Book)
Replies: 16
Views: 496

Re: Adventures for your BBC Micro (Book)

By any chance do you have the adventure game from Tim Hartnell's bokok: "GAMES BBC COMPUTERS PLAY" ? I think it's in the zip file here: http://8bs.com/othrdnld/manuals/publications.shtml And also playable online here: http://bbcmicro.co.uk/game.php?id=2066 :?:
by lurkio
Sat Apr 21, 2018 12:04 am
Forum: projects
Topic: New adventure game and BASIC framework (don’t expect a new Ravenswood)
Replies: 36
Views: 1452

Re: New adventure game and BASIC framework (don’t expect a new Ravenswood)

Lardo Boffin wrote:I have changed it to load the system messages into an array ...

Would it speed things up a bit more if you cached the current location-description in memory and then used the cache (instead of accessing the disc) if the player types LOOK when they haven't moved to a new location?

:?:
by lurkio
Fri Apr 20, 2018 1:17 pm
Forum: software: other
Topic: Any short type-ins for unattended Beebs?
Replies: 53
Views: 2157

Re: Any short type-ins for unattended Beebs?

That's neat! Out of curiosity, what's the reason for IFINKEY(2)OR-1 being there? I've tried removing it, and the program runs faster because it isn't waiting for the INKEY(2) delay. I would have thought that pressing a key would cause the program to speed up, but it doesn't seem to. Also, the delay...
by lurkio
Thu Apr 19, 2018 9:44 pm
Forum: software: other
Topic: Any short type-ins for unattended Beebs?
Replies: 53
Views: 2157

Re: Any short type-ins for unattended Beebs?

MODE1:VDU23,128,1,2,4,8,16,32,64,128,23,129,128,64,32,16,8,4,2,1,23,1,0;0;0;0;19,3,RND(7);0;:REPEATPRINTCHR$(127+RND(2));:IFINKEY(2)OR-1:UNTILFALSE http://bbcmicro.co.uk/jsbeeb/play.php?patch=@bc09,3e0:4f4c440d52554e0d;@bc09,2d8:e0;@bc09,2e1:e8;@e4e0,1900:0D000074EB313AEF32332C3132382C312C322C342C3...
by lurkio
Thu Apr 19, 2018 8:44 pm
Forum: software: new games
Topic: Maze of Madness
Replies: 26
Views: 1921

Re: Maze of Madness

the person who sent it to me did mention that it made him "clinically insane". Well, I very much hope that the author recovers his sanity after a suitable period of rest! What else might this mind be capable of producing? :shock: We need to know. I'll ask him -- but I'll have to wait till...
by lurkio
Thu Apr 19, 2018 1:07 am
Forum: software: new games
Topic: Maze of Madness
Replies: 26
Views: 1921

Re: Maze of Madness

Thank you to Diminished, who PM'd me and confirmed that there was indeed a bug or loophole in the game.

I've now fixed the bug and attached the updated version of the game to the first post in this thread.

I've uploaded the fix to bbcmicro.co.uk too.

:idea:
by lurkio
Thu Apr 19, 2018 12:28 am
Forum: software: new games
Topic: Maze of Madness
Replies: 26
Views: 1921

Re: Maze of Madness

joachim wrote:Oh, my goodness, that is evil. Like others, I found a loophole to win the game the first time

Good grief! I might have known that this game wouldn't be half as devious as the Stardotters hell-bent on finding loopholes in it!

Can u PM me and tell me what the bug/loophole is, please?

:idea:
by lurkio
Thu Apr 19, 2018 12:10 am
Forum: software: new games
Topic: Maze of Madness
Replies: 26
Views: 1921

Re: Maze of Madness

Diminished wrote:Having thought about it a bit more, now I'm thinking actually maybe the bug was unintentional, and there is a proper way to solve it.

Can you PM me the bug report, please?

:?:
by lurkio
Thu Apr 19, 2018 12:00 am
Forum: software: new games
Topic: Maze of Madness
Replies: 26
Views: 1921

Re: Maze of Madness

Lee Chant wrote:May I circulate this more widely?

Yes, please feel free! And thanks again for your extremely encouraging comments.

:idea:
by lurkio
Wed Apr 18, 2018 9:45 pm
Forum: software: new games
Topic: Maze of Madness
Replies: 26
Views: 1921

Re: Maze of Madness

Rich Talbot-Watkins wrote:Cracked it!! Properly this time! Very inventive and original =D> Definitely very satisfying when you figure out the trick :D Bravo Lurkio!

Well done, and many thanks!

I'm always happy to have entertained and diverted!

:twisted:
by lurkio
Wed Apr 18, 2018 8:24 pm
Forum: software: new games
Topic: Maze of Madness
Replies: 26
Views: 1921

Re: Maze of Madness

Diminished wrote:*shakes head*

*isn't sure what you're saying*

:?
by lurkio
Wed Apr 18, 2018 8:23 pm
Forum: software: new games
Topic: Maze of Madness
Replies: 26
Views: 1921

Re: Maze of Madness

Rich Talbot-Watkins wrote:Nice work Lurkio

Thanks, Rich!

I've sent you a PM.

:idea:
by lurkio
Wed Apr 18, 2018 4:29 pm
Forum: software: other
Topic: How t pass arrays into procedures?
Replies: 14
Views: 720

Re: How t pass arrays into procedures?

BitSeeker wrote:Is there a list of keywords and their abbreviations anywhere please?

https://archive.org/stream/BBCUG/BBCMUG#page/n485/mode/1up

:idea:
by lurkio
Wed Apr 18, 2018 4:05 pm
Forum: software: new games
Topic: Maze of Madness
Replies: 26
Views: 1921

Re: Maze of Madness

I have lurked on this forum for a little while, but I felt I had to register to post a comment when I solved this maze. Incredibly frustrating, but I couldn't help but laugh once I saw what was going on. A gem of a puzzle! Thank you, and well done! =D> =D> Out of interest, and without any spoilers,...
by lurkio
Tue Apr 17, 2018 8:55 pm
Forum: software: new games
Topic: Time for Zarch .... on the beeb?!
Replies: 9
Views: 584

Re: Time for Zarch .... on the beeb?!

trixster wrote:wondered if anyone had had a serious thought about porting Zarch to the beeb?

Already been done -- see Zander/Lurch:

:wink:
by lurkio
Tue Apr 17, 2018 1:17 pm
Forum: software: other
Topic: How t pass arrays into procedures?
Replies: 14
Views: 720

Re: How t pass arrays into procedures?

I think the problem was an ovelap between variable names (e.g. I% in FOR ..NEXT loops) inside the procedure and global variables. I have decided to use capitals for global variables and small letters for those inside procedures , that way there is no overlap Or use LOCAL variables inside procedures...
by lurkio
Mon Apr 16, 2018 12:50 pm
Forum: software: other
Topic: How t pass arrays into procedures?
Replies: 14
Views: 720

Re: How t pass arrays into procedures?

I have noticed while programming on the BBC Micro that Acorn BASIC will recognize globally declared array variables (e.g. scores%(10)) inside a "first level" PROC. However if I call another PROC from within the first one and try to use that same array variable, it it no longer recognized ...