Search found 1579 matches

by tricky
Mon May 29, 2017 11:15 am
Forum: introduce yourself
Topic: Hi there from Melbourne
Replies: 11
Views: 82

Re: Hi there from Melbourne

Welcome, enjoy your time here and your 8 bit treasures :)
by tricky
Mon May 29, 2017 11:13 am
Forum: software: games
Topic: A new version of Phoenix for the BBC
Replies: 63
Views: 4969

Re: A new version of Phoenix for the BBC

leenew wrote:** little bug report

Thanks,
Thats a mini-game, you have to try to erase it with your ship :^o
by tricky
Mon May 29, 2017 6:40 am
Forum: software: games
Topic: A new version of Phoenix for the BBC
Replies: 63
Views: 4969

Re: A new version of Phoenix for the BBC

After much debugging practice, getting there is the easy part :shock: I ended up giving myself more lives just to check the bonus message appears #-o
by tricky
Sun May 28, 2017 4:01 pm
Forum: software: games
Topic: A new version of Phoenix for the BBC
Replies: 63
Views: 4969

Re: A new version of Phoenix for the BBC

Thanks, I seem to have made it too difficult for me too ;) Here is another update with a few fixes including the boss level failing to stop when there are "diving" birds in flight. I still need to add joystick support and there are a couple of bits to tidy up. As I have said many times, it...
by tricky
Sun May 28, 2017 11:50 am
Forum: off-topic
Topic: old/ new micro sd adaptors ?
Replies: 3
Views: 75

Re: old/ new micro sd adaptors ?

Your phone may have a micro sd slot.
Do you have the equivalent of a 99p/£ shop near you?
There were a lot of fake 16GB 10 speed cards, but usually they seem to get stuck if you try for format them to full size.
Try a low level formatter.
by tricky
Sat May 27, 2017 6:55 pm
Forum: hardware
Topic: OS RAM module
Replies: 12
Views: 304

Re: OS RAM module

Just my 2p It would have been good BITD, it is also reasonable for a "new" 8-bit as you would expect new software, but for the actual beeb, I doubt that there would be enough people using it to target them. If it is "fairly easy" to implement, I could see someone using it for spe...
by tricky
Sat May 27, 2017 6:31 pm
Forum: software: games
Topic: A new version of Phoenix for the BBC
Replies: 63
Views: 4969

Re: A new version of Phoenix for the BBC

I seem to have made it much harder with the last few tweaks! Please list any issues with the game, as I don't know how many times I will be coming back to it now. To code that is, it is still one of my favourite games. Current TODO list (92 bytes left): don't make large explosion sound on player...
by tricky
Sat May 27, 2017 10:02 am
Forum: software: games
Topic: A new version of Phoenix for the BBC
Replies: 63
Views: 4969

Re: A new version of Phoenix for the BBC

Finally, here is the first beta of what is now a playable game. There is still some tidying up to do, but everything is in and I still have 92 bytes left for luxuries. Since I added displaying the bonus for killing the boss, I haven't managed it, so it may not work properly! Z,X left and right, RETU...
by tricky
Thu May 25, 2017 8:04 pm
Forum: general
Topic: Today I received.....
Replies: 3934
Views: 189488

Re: Today I received.....

Well, it didn't arrive today, but I finally got around to seeing if it worked and forgot that I hadn't recapped it, so after the smoke cleared, I could see a few unofficial mods! unusual_mods.jpg And yes, half of S21 is connected by having a small piece of wire wrapped around its legs! The resistor ...
by tricky
Thu May 25, 2017 8:00 pm
Forum: upcoming and recent events & exhibitions
Topic: ABug EAST MIDLANDS 27-29 January 2017 (Leicestershire)
Replies: 130
Views: 5134

Re: ABug EAST MIDLANDS 27-29 January 2017 (Leicestershire)

I finally got around to trying out a micro version of something we were chatting about. Now I see why people use those mini prototyping circuit boards, still my version worked well enough to prove that the controllers for Warlords would be possible! test_rig.jpg Now, I really must get back to Phoenix!
by tricky
Wed May 24, 2017 10:06 pm
Forum: introduce yourself
Topic: Hello
Replies: 9
Views: 131

Re: Hello

Welcome, I've been thinking about a serial mouse interface for the beeb (BBC models) as most were used port, but that is popular with many expansions.
by tricky
Wed May 24, 2017 12:11 pm
Forum: wanted
Topic: BBC micro stuff
Replies: 8
Views: 196

Re: BBC micro stuff

Thanks, and thank you Robert,I remember Robert's name, but had merged both sites and people in my memory (lossy compression).
by tricky
Wed May 24, 2017 6:36 am
Forum: software: other
Topic: Exiting the current language?
Replies: 13
Views: 348

Re: Exiting the current language?

You could load your programme as a language intos sideways ram and runf from their.
I'm guessing that you still want the os?
by tricky
Wed May 24, 2017 6:29 am
Forum: wanted
Topic: BBC micro stuff
Replies: 8
Views: 196

Re: BBC micro stuff

Off topic, but is wanted to thankyouk in your own thread, for the BBC lives!, which was the site that in the late 90s prompted me to get my beeb back out. Thanks.
by tricky
Tue May 23, 2017 7:01 pm
Forum: for sale / freebies
Topic: New TEAC floppy drives
Replies: 30
Views: 511

Re: New TEAC floppy drives

less tempted, sorry :(
by tricky
Tue May 23, 2017 6:58 pm
Forum: hardware
Topic: 6809 experiments
Replies: 31
Views: 938

Re: 6809 experiments

Just thought I'd mention them, even if I can't find them now! My 6809 memories are few and distant, but I seem to remember that it has a kind of offset register, which makes relocatable code quite easy to write. Doesn't help much with 64K, but when it is easier to address more, its probably very use...
by tricky
Tue May 23, 2017 2:37 pm
Forum: hardware
Topic: 6809 experiments
Replies: 31
Views: 938

Re: 6809 experiments

I'm a bit late to this thread, but I was looking at some 6809 stuff a while back and found a static code converter from 6502 to 6809 and a 6809 simulator written in 6502. I can't find them now and am wondering if I imagined them! 6809 dim was from a magazine article from the 80s and the static code ...
by tricky
Tue May 23, 2017 11:42 am
Forum: for sale / freebies
Topic: New TEAC floppy drives
Replies: 30
Views: 511

Re: New TEAC floppy drives

Tempted
by tricky
Tue May 23, 2017 4:50 am
Forum: introduce yourself
Topic: Hello from Amibay.
Replies: 9
Views: 161

Re: Hello from Amibay.

Welcome and thanks for thinking of us, both of you.
by tricky
Tue May 23, 2017 4:47 am
Forum: hardware
Topic: Palettemate / enhanced video ULA with 4096 colours
Replies: 242
Views: 7404

Re: Palettemate / enhanced video ULA with 4096 colours

That's great, where am I going to find the time to use it :roll:
by tricky
Mon May 22, 2017 6:06 pm
Forum: introduce yourself
Topic: Hi There from West Yorks
Replies: 12
Views: 107

Re: Hi There from West Yorks

I keep meaning to run some arcade ROMs on the copro and use the beeb to draw the sprites and sound etc. Like the 6502 circus, ripcord and sprint emulators that I wrote for the beeb.
by tricky
Mon May 22, 2017 4:17 pm
Forum: introduce yourself
Topic: Hi There from West Yorks
Replies: 12
Views: 107

Re: Hi There from West Yorks

Welcome, what plans do you have for your copros?
by tricky
Fri May 19, 2017 6:22 am
Forum: projects
Topic: Starting a Prince of Persia port...
Replies: 20
Views: 695

Re: Starting a Prince of Persia port...

As I mentioned at aBUG, what do you think about mmfs only? Otherwise, I guess JGH would be a good place to start to find the minimum memory to leave untouched. The c64 requires a particular add on. If you draw top-down, you will have about a frame and a half. I was also thinking about the NuLA, if y...
by tricky
Tue May 16, 2017 8:42 pm
Forum: introduce yourself
Topic: Hello from Barcelona
Replies: 16
Views: 217

Re: Hello from Barcelona

Welcome, my first home micro was a Vic-20, but then I got a beeb, which has always been my homebrew favourite :)
by tricky
Mon May 15, 2017 6:31 am
Forum: programming
Topic: Assembler routine to both write and delete sprites to screen memory
Replies: 14
Views: 470

Re: Assembler routine to both write and delete sprites to screen memory

Thanks, they are there to inspire and encourage. I've always coded for the been, but the shadow display seems like a great way to improve the look of your game. With eor, you could also move one at a time, it will still flicker a bit, but much less than clearing all and then redrawing all, but not a...
by tricky
Mon May 15, 2017 6:23 am
Forum: upcoming and recent events & exhibitions
Topic: May 12th-14th 2017 Cambridge ABUG (FULL) & Acorn World event at CCfCH
Replies: 184
Views: 5758

Re: May 12th-14th 2017 Cambridge ABUG (FULL) & Acorn World event at CCfCH

I was the guy with the beeb's in the classroom for playing games.
I'm glad you enjoyed them, that's why I brought them :)
by tricky
Sun May 14, 2017 9:54 pm
Forum: upcoming and recent events & exhibitions
Topic: May 12th-14th 2017 Cambridge ABUG (FULL) & Acorn World event at CCfCH
Replies: 184
Views: 5758

Re: May 12th-14th 2017 Cambridge ABUG (FULL) & Acorn World event at CCfCH

Thanks everyone, a very enjoyable and very tiring weekend. The pub seemed like a good choice too, good beer, good food and good company :)
by tricky
Fri May 12, 2017 8:54 am
Forum: hardware
Topic: Palettemate / enhanced video ULA with 4096 colours
Replies: 242
Views: 7404

Re: Palettemate / enhanced video ULA with 4096 colours

I love this idea, it seems to fit well and reduces the number of copies of a sprite required. Attribute clash could be very colourful, but that is a small price to pay :)
by tricky
Thu May 11, 2017 4:26 pm
Forum: programming
Topic: Assembler routine to both write and delete sprites to screen memory
Replies: 14
Views: 470

Re: Assembler routine to both write and delete sprites to screen memory

Some times it is easier not to store the sprite in the same order as the screen.

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