Search found 1628 matches

by tricky
Tue Jun 27, 2017 7:29 pm
Forum: introduce yourself
Topic: Hi there!
Replies: 5
Views: 51

Re: Hi there!

Welcome, glad to have you aboard.
If you don't mind me asking, were you involved in the electrical side?
by tricky
Tue Jun 27, 2017 6:08 am
Forum: introduce yourself
Topic: New member hello!
Replies: 11
Views: 110

Re: New member hello!

Welcome, while you have the soldering iron out, you could recap your beebs so that they don't sink up your lovely office :)
by tricky
Mon Jun 26, 2017 11:53 am
Forum: upcoming and recent events & exhibitions
Topic: Nova·17 The UK Demoscene Party - June 2017 - Devon, UK
Replies: 13
Views: 410

Re: Nova·17 The UK Demoscene Party - June 2017 - Devon, UK

Nicely done, shame I had to watch without audio, I'll get that next time =D>
by tricky
Sun Jun 25, 2017 6:00 pm
Forum: introduce yourself
Topic: Greeting fellow Acrons
Replies: 15
Views: 176

Re: Greeting fellow Acrons

Welcome to the forum, there is a thread around here somewhere about attempts to become Elite.
by tricky
Sun Jun 25, 2017 10:27 am
Forum: general
Topic: Remarkable videos recently posted on Youtube
Replies: 112
Views: 7087

Re: Remarkable videos recently posted on Youtube

I still do:

Code: Select all

10 *K.10O.|MREN.|ML.|M

As I often have escape disabled and/or on ON ERROR in play.
by tricky
Sun Jun 25, 2017 8:50 am
Forum: hardware
Topic: alternative heatsink ic6 vicproc
Replies: 6
Views: 92

Re: alternative heatsink ic6 vicproc

I used a very similar heatsink. I cleaned the chip and heatsink and applied some heat transfer paste. I cut two small Knicks in the top of the socket and then used the smallest cable tie I could find to attach the heatsink to the chip. I'm sure this isn't a recommended way, but it has been working f...
by tricky
Sun Jun 25, 2017 7:27 am
Forum: introduce yourself
Topic: Hi there!
Replies: 9
Views: 120

Re: Hi there!

Welcome, I had an electron for a week in the late 90s, but my beeb got jealous, so it had to go ;)
by tricky
Sun Jun 25, 2017 7:23 am
Forum: hardware
Topic: OS RAM module
Replies: 53
Views: 1359

Re: OS RAM module

I must confess that my original thought was from the C64, but what you have produced is much more advanced, twice as big and far more useful.
Thanks, great job.
by tricky
Sun Jun 25, 2017 7:16 am
Forum: general
Topic: Remarkable videos recently posted on Youtube
Replies: 112
Views: 7087

Re: Remarkable videos recently posted on Youtube

Fair enough, I've never used an MSX, but do have a nice Sony 80s amp ;) I'm glad to hear that you have helped to increase the number of beeb owners, and you were right about some of us having several beebs, my current total is 25, plus 2 B+s and a non-working master, which your video prompted me to ...
by tricky
Sat Jun 24, 2017 9:55 am
Forum: general
Topic: Remarkable videos recently posted on Youtube
Replies: 112
Views: 7087

Re: Remarkable videos recently posted on Youtube

Thanks for the review, the beeb doesn't get much love on youtube and I think you were very fair. You might have a preference for the MSX and a strange dislike of the BREAK key, which is invaluable for writing assembler with the built in assembler, but it didn't detract from the review for me. It was...
by tricky
Sat Jun 24, 2017 7:22 am
Forum: introduce yourself
Topic: Hi from a newbie to the Micro
Replies: 13
Views: 176

Re: Hi from a newbie to the Micro

Welcome, I know it's not original, but some sort of "mmc" device (see elminster's signature) makes it easy to show off what you used to use on a beeb. They do reduce the "buy in" to a game so aren't all good.

Try Qwak! Here http://bbcmicro.co.uk/game.php?id=789
by tricky
Sat Jun 24, 2017 7:11 am
Forum: hardware
Topic: Upgrading a BBC Master power supply with a modern 60W supply
Replies: 7
Views: 332

Re: Upgrading a BBC Master power supply with a modern 60W supply

A lovely write up, very inspiring.
by tricky
Fri Jun 23, 2017 12:44 pm
Forum: hardware
Topic: New BBC B owner, trying to fix/source parts
Replies: 10
Views: 206

Re: New BBC B owner, trying to fix/source parts

When I used to run an arcade on a holiday camp, we had to go around quite a few machines each year after the winter and give the socketed chips a "wiggle" to get a good contact on the legs before the machines would work. So, as was said above, it may not be dead and if you are feeling brav...
by tricky
Wed Jun 21, 2017 9:37 pm
Forum: emulators
Topic: Which is the best BBC emulator to run on Windows 95?
Replies: 6
Views: 193

Re: Which is the best BBC emulator to run on Windows 95?

Maybe an early version of MAME and some "good old games" instead/as well?
by tricky
Tue Jun 20, 2017 9:30 pm
Forum: software: other
Topic: Anyone developing Tube enhanced software?
Replies: 61
Views: 1168

Re: Anyone developing Tube enhanced software?

I can only think of Tube ELite, the PiTubeDirect test app (spinning dots I think) and maybe tube life.
by tricky
Tue Jun 20, 2017 8:03 pm
Forum: software: other
Topic: Anyone developing Tube enhanced software?
Replies: 61
Views: 1168

Re: Anyone developing Tube enhanced software?

I've mentioned it in one of these TUBE threads before, but when the beeb came out a popular setup for an arcade games was to have a 1kB buffer for 32x30 characters (8x8 each) and with the remaining 32x2 bytes, store sixteen sprite attributes X, Y, img and colour. So for Centipede, Warlords and many ...
by tricky
Mon Jun 19, 2017 8:54 pm
Forum: programming
Topic: Item Delimiters?
Replies: 13
Views: 234

Re: Item Delimiters?

I was sure JGH would have had something, but I couldn't find it http://mdfs.net/System/Library/BLib/
by tricky
Mon Jun 19, 2017 8:46 pm
Forum: software: other
Topic: Anyone developing Tube enhanced software?
Replies: 61
Views: 1168

Re: Anyone developing Tube enhanced software?

The idea is generally to split the game, logic runs on the copro, display (sprite drawing) runs on the base machine (IO).
Elite works nicely as nearly everything runs on the copro, while the base machine does input, sound and draws lines where it is told.
by tricky
Mon Jun 19, 2017 11:30 am
Forum: software: other
Topic: Anyone developing Tube enhanced software?
Replies: 61
Views: 1168

Re: Anyone developing Tube enhanced software?

Per pixel collision detection might be a good candidate for the copro, but you might have to "render" everything on the copro too.
by tricky
Sun Jun 18, 2017 12:14 pm
Forum: software: other
Topic: Anyone developing Tube enhanced software?
Replies: 61
Views: 1168

Re: Anyone developing Tube enhanced software?

I think a copro would be good for games with more going on: RTSs, games with route finding, AI or just more things to keep track of.
by tricky
Sun Jun 18, 2017 7:08 am
Forum: programming
Topic: How do you save a screen
Replies: 363
Views: 8457

Re: How do you save a screen

I love all of your creations, but want to play the adventure game that goes with them :)
by tricky
Sat Jun 17, 2017 7:52 pm
Forum: software: games
Topic: Thinking about a Warlords emulator for the beeb
Replies: 4
Views: 336

Re: Thinking about a Warlords emulator for the beeb

I've been doing a few timing calculations and it looks like 16 8x8 pixel mode 1 sprites is about the limit for the routines I have lying around. The character routines are pretty much straight out of my other "emulators" and are fine as long as not too much is changing per frame (player di...
by tricky
Sat Jun 17, 2017 11:12 am
Forum: emulators
Topic: Beebdroid Disc Handling
Replies: 18
Views: 1999

Re: Beebdroid Disc Handling

If I could remember, I would have!
I'm sure a link for the wireframe one was on here, but I'm not having much luck searching on my phone with poor connection.
by tricky
Fri Jun 16, 2017 9:50 pm
Forum: emulators
Topic: Beebdroid Disc Handling
Replies: 18
Views: 1999

Re: Beebdroid Disc Handling

There are a few versions floating around including one that only works with USB keyboard and one that displays a wireframe keyboard and allows saving and accessing local disc imagess.
by tricky
Fri Jun 16, 2017 6:58 am
Forum: software: games
Topic: Thinking about a Warlords emulator for the beeb
Replies: 4
Views: 336

Re: Thinking about a Warlords emulator for the beeb

I am planning on doing a similar thing to my emulators for circus, ripcord and sprint. The original arcade ROMs are loaded into the beeb along with some code to pretend to be whatever hardware the original arcade cabinet other than the 6502 (input, sound, sprites, LEDs etc). I then load a simple bas...
by tricky
Thu Jun 15, 2017 12:43 pm
Forum: hardware
Topic: OS RAM module
Replies: 53
Views: 1359

Re: OS RAM module

I'll take one for now ;)
by tricky
Thu Jun 15, 2017 6:17 am
Forum: hardware
Topic: OS RAM module
Replies: 53
Views: 1359

Re: OS RAM module

Ok, I guess anyone using this should be able to set up a simple handler.
by tricky
Wed Jun 14, 2017 10:55 pm
Forum: hardware
Topic: OS RAM module
Replies: 53
Views: 1359

Re: OS RAM module

Would it make sense to swap back to ROM on BREAK (CTRL-BREAK would be better if possible), otherwise you could easily end up having to power cycle the machine.
by tricky
Tue Jun 13, 2017 6:04 pm
Forum: hardware
Topic: OS RAM module
Replies: 53
Views: 1359

Re: OS RAM module

So, to use this, do you remove the OS ROM, replacing it with your module and then plug the OS ROM in to it?
Are the two banks of RAM both mapped from &C000..?
Are there flying leads to attach?
by tricky
Tue Jun 13, 2017 6:21 am
Forum: projects
Topic: 33 fps
Replies: 3
Views: 278

Re: 33 fps

Unfortunately, I only have LCDs available as all my CRTs are packed away at the moment (sorry, I forgot) so my test may not be valid, but all smoothing is off. It looks OK, a little better than 25, but not as smooth as 50. I wonder if we are at a point where a modern LED can actually smooth the moti...

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