Search found 105 matches

by Commodore
Tue Nov 07, 2017 3:19 pm
Forum: archive submissions
Topic: Graphic Adventure Creator
Replies: 32
Views: 1757

Re: Graphic Adventure Creator

Well today was the first time for ages that I had any Beeb/GAC time available. I set to work and realised pretty quickly that I needed to tidy up my work. So, I checked all objects, nouns, verbs, conditions, messages, rooms etc and noted them on paper. Once I had done that I wanted a Y/N response to...
by Commodore
Wed Oct 25, 2017 5:57 pm
Forum: adventures
Topic: Adventure International "Return to Pirate's Isle" PLUS Mystery Fun House and Pyramid of Doom
Replies: 22
Views: 1753

Re: Adventure International "Return to Pirate's Isle" PLUS Mystery Fun House and Pyramid of Doom

Certainly easier on the eye, but still a fascination for some bold colour choices. I may give them a try on the Beeb one day. There was one I was trying last night that was all locked doors and security cameras. It just wasn't doing it for me. The text certainly did not help though, which is kind of...
by Commodore
Wed Oct 25, 2017 5:00 pm
Forum: adventures
Topic: Adventure International "Return to Pirate's Isle" PLUS Mystery Fun House and Pyramid of Doom
Replies: 22
Views: 1753

Re: Adventure International "Return to Pirate's Isle" PLUS Mystery Fun House and Pyramid of Doom

I'd never actually tried any Scott Adams text adventures, not even on my VIC 20, so I thought I'd give some a try as I have all the VIC 20 titles on my Mega Cart. That told me why I never did text adventures on the VIC 20 years ago! Unfortunately, as it only has a 22 column display, that makes text ...
by Commodore
Tue Oct 24, 2017 7:13 pm
Forum: archive submissions
Topic: Graphic Adventure Creator
Replies: 32
Views: 1757

Re: Graphic Adventure Creator

I’d not heard of that one before, but having looked on Wikipedia, that does seem to be how it was written. I see there was a C64 version, I’ll have to give it a go. Until getting my Beeb and playing L again, I’d forgotten how much I like adventure games. I used to like fighting fantasy game books to...
by Commodore
Tue Oct 24, 2017 8:58 am
Forum: archive submissions
Topic: Graphic Adventure Creator
Replies: 32
Views: 1757

Re: Graphic Adventure Creator

Thanks Lurkio, it worked. The one thing that I didn't try!
by Commodore
Tue Oct 24, 2017 8:45 am
Forum: archive submissions
Topic: Graphic Adventure Creator
Replies: 32
Views: 1757

Re: Graphic Adventure Creator

Ah yes, a good point about duplicate rooms! As for the connections it will ask: Connections are: I will type for instance: E 3, and it accepts it. If I try typing E 3, W 4 I get : I don't understand, so I must be doing something wrong. I have actually read the manual cover to cover more than once, b...
by Commodore
Tue Oct 24, 2017 12:26 am
Forum: archive submissions
Topic: Graphic Adventure Creator
Replies: 32
Views: 1757

Re: Graphic Adventure Creator

Wow! I think I actually have made some progress with GAC at long last. I have made 3 rooms (well one is a corridor really), included some objects, nouns, verbs. I have set some local conditions and some messages. The adventure actually plays for a few goes. Nothing very exciting yet, but it's a star...
by Commodore
Mon Oct 23, 2017 10:56 pm
Forum: archive submissions
Topic: The Oregon Trail (1978)
Replies: 5
Views: 321

Re: The Oregon Trail (1978)

Sounds ominous! I'm sure Oregon was pretty tough in the 1800s. I read they had some Bubonic Plague in 2010, so goodness knows what it was like way back then!
by Commodore
Mon Oct 23, 2017 9:20 pm
Forum: archive submissions
Topic: The Oregon Trail (1978)
Replies: 5
Views: 321

Re: The Oregon Trail (1978)

Sounds interesting Lurkio. I'll probably have ago when I've finished fiddling with GAC, or maybe for some respite....
by Commodore
Sun Oct 22, 2017 7:45 pm
Forum: archive submissions
Topic: Graphic Adventure Creator
Replies: 32
Views: 1757

Re: Graphic Adventure Creator

It certainly helps me, thanks Lurkio. Now I can print the whole lot, double sided and make a booklet by stapling the left edge. What’s even better is due to being double size, I may not even need my reading glasses! It’s great to have the proper manual as there are some differences between the vario...
by Commodore
Sun Oct 22, 2017 10:46 am
Forum: archive submissions
Topic: Graphic Adventure Creator
Replies: 32
Views: 1757

Re: Graphic Adventure Creator

I may well prove to be the same... I have an adventure or two in mind that I want to write principally for fun, and also for my boys. I think this would be the best way for me to get an adventure, well any game for that matter, written. BASIC is complicated enough, but assembler is like magic spells!
by Commodore
Sun Oct 22, 2017 6:25 am
Forum: archive submissions
Topic: Graphic Adventure Creator
Replies: 32
Views: 1757

Re: Graphic Adventure Creator

That's great Richard Toohey, many thanks. I shall be printing that off sharpish, as I am now ready to get going on my adventure! So far I had been using an online tutorial for the spectrum version, and the instructions for the C64 version. In my head, I'd done a fair bit, but when I came to start la...
by Commodore
Thu Oct 12, 2017 8:08 pm
Forum: general
Topic: if you make me mad, i will
Replies: 42
Views: 1362

Re: if you make me mad, i will

For the first time, I think I understood something about Assembly language, thank you. So the Beeb had a built in assembler, on Commodore machines, people had to write their own, or maybe use a propriety one (if they were available). Probably the same with Sinclair too. I can see why the Beeb was th...
by Commodore
Thu Oct 12, 2017 2:28 pm
Forum: off-topic
Topic: Nice little flash game
Replies: 15
Views: 1756

Re: Nice little flash game

Not seen Doodle Jump before. Looks good too.

Another one that would be good on the Beeb is Stranded 2.5, look it up on you tube. I suppose it is a variation of Bloxorz.
Those, along with Tetris are my favourite types of games.
by Commodore
Thu Oct 12, 2017 8:43 am
Forum: off-topic
Topic: Nice little flash game
Replies: 15
Views: 1756

Re: Nice little flash game

Glad you liked the game. All we need now is for one of expert BBC programmers to write a BBC version!
by Commodore
Wed Oct 11, 2017 5:56 pm
Forum: general
Topic: if you make me mad, i will
Replies: 42
Views: 1362

Re: if you make me mad, i will

duikkie wrote:You are at the wrong forum :)

This is acorn no commodore

With acorn computers you use exmon :)

So simple put away that strange machine
And joint the club with better stucture

Commodore is a playing computer

Acorn is a learning computer :)


I think this is the truth.
by Commodore
Wed Oct 11, 2017 11:42 am
Forum: general
Topic: if you make me mad, i will
Replies: 42
Views: 1362

Re: if you make me mad, i will

Ok, thanks everybody. I'll have a proper look at this later, and may even try it.

I must admit, at the moment though, it looks more like a magic spell than anything I can understand!
by Commodore
Tue Oct 10, 2017 6:02 pm
Forum: off-topic
Topic: Nice little flash game
Replies: 15
Views: 1756

Re: Nice little flash game

It is a great game, which is why it would be even better if we had a Beeb version.
Have a look on You Tube at WHB Spectrum, and see if you agree a BBC version would be great.
If I could program any better than Hello World, then I'd have a go myself!
by Commodore
Tue Oct 10, 2017 12:22 pm
Forum: general
Topic: if you make me mad, i will
Replies: 42
Views: 1362

Re: if you make me mad, i will

problems stimulate the mind. if nothing goes wrong you get stupid people. :shock: i think most people here have real old computers ( most of them more then one :roll: ) you are never to old to learn programming the 6502 with bbc, it is very easy you open in basic < and you are in assemble mode > cl...
by Commodore
Mon Oct 09, 2017 6:38 pm
Forum: off-topic
Topic: Nice little flash game
Replies: 15
Views: 1756

Re: Nice little flash game

Apologies for resurrecting a thread from the dead. Did this ever get developed into a BBC version?
A shame if not, there is a really good spectrum version, but surely the Beeb must have a better version than the Spectrum?
by Commodore
Mon Oct 09, 2017 5:57 pm
Forum: introduce yourself
Topic: My First BBC
Replies: 120
Views: 3386

Re: My First BBC

Thanks for clarifying that Duikkie. It certainly is smart!
by Commodore
Mon Oct 09, 2017 3:46 pm
Forum: other vintage computer hardware, software and games
Topic: C64 jiffyDOS & SD2IEC
Replies: 13
Views: 824

Re: C64 jiffyDOS & SD2IEC

I have an SD2iec that I use with my C64 and VIC 20. It has Jiffy Dos on it (I downloaded it from somewhere I think), and as others have said it does speed things up. It is a great device and easy to use. I even got a miniature C= Disk Drive case for it, complete with rainbow sticker. It has never ca...
by Commodore
Mon Oct 09, 2017 3:32 pm
Forum: introduce yourself
Topic: My First BBC
Replies: 120
Views: 3386

Re: My First BBC

I may have some BBC time tomorrow, with a little luck.
by Commodore
Mon Oct 09, 2017 3:31 pm
Forum: introduce yourself
Topic: My First BBC
Replies: 120
Views: 3386

Re: My First BBC

What format did you use, out of interest (re this )? Was it FAT? Or FAT32? (Or something else?!) I didn't remember, so I reinserted the SD card into the PC and had a look a Properties. It says the file system is FAT. That's probably why my solution to the Yie-Ar Pt. 2 problem worked for you -- beca...
by Commodore
Mon Oct 09, 2017 3:29 pm
Forum: introduce yourself
Topic: My First BBC
Replies: 120
Views: 3386

Re: My First BBC

OK, thanks Lurkio. Logic was telling me that I could use 64Gb, if I really wanted to (i only would if a spare from my camera was the only thing available), but I didn't know if it would have any adverse effect on the venerable old Beeb. I'll probably get a 2 or 4 Gb one then, and use that as my main...
by Commodore
Mon Oct 09, 2017 3:26 pm
Forum: general
Topic: if you make me mad, i will
Replies: 42
Views: 1362

Re: if you make me mad, i will

Sorry for causing all you guys such a headache, and thank you for solving the problem.

This really is a great forum full of friendly and helpful people.

I'm not much help at programming, but if any of you ever need anything testing on a real BBC Micro, then I'd be happy to help.
by Commodore
Mon Oct 09, 2017 2:28 pm
Forum: introduce yourself
Topic: My First BBC
Replies: 120
Views: 3386

Re: My First BBC

We're in business! I formatted the SD Card and tried Shift Break/Break again. Menu came up, I then selected various titles and they all worked, so that is absolutely fantastic What format did you use, out of interest (re this )? Was it FAT? Or FAT32? (Or something else?!) :?: Hi Lurkio, sorry for t...
by Commodore
Fri Oct 06, 2017 5:31 pm
Forum: introduce yourself
Topic: My First BBC
Replies: 120
Views: 3386

Re: My First BBC

OK, thank you both of you. That is certainly a good start. I think I will probably try both your suggestions Lurkio, they would both be good learning curves. First I will need to choose the 100 though! Duikkie, I think 6502 may be beyond me yet awhile, but I'd have ago soon. This really has been a v...
by Commodore
Fri Oct 06, 2017 2:35 pm
Forum: introduce yourself
Topic: My First BBC
Replies: 120
Views: 3386

Re: My First BBC

All working now, after trying Lurkio's idea.
Many thanks both of you.

Now, if I wanted to do a 100 best games disk of my own, on a new SD card, how could I go about making a bootable menu like the one on STH?
Or is that seriously advanced BBC engineer status stuff?
by Commodore
Fri Oct 06, 2017 2:51 am
Forum: introduce yourself
Topic: My First BBC
Replies: 120
Views: 3386

Re: My First BBC

Sounds good. Again, I'll be trying it later.
I'll let you know how I get on!
Many thanks.

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