Search found 562 matches

by kieranhj
Sun Feb 25, 2018 12:41 am
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

FourthStone wrote:I wonder if in another 30 years we'll have VR simulations of people reliving the 'old' 64bit age of computers with the users writing 8bit software to play on original hardware... the mind boggles.

You mean something a bit like this? https://youtu.be/AiZvGwojvS8 :D
by kieranhj
Thu Feb 22, 2018 10:22 pm
Forum: software: new games
Topic: A new version of Phoenix for the BBC
Replies: 91
Views: 9987

Re: A new version of Phoenix for the BBC

Lots of love for Tricky on this YouTube retro channel review of some "recent" BBC Micro games: https://www.youtube.com/watch?v=L0gjQW7hC0o. :lol:
by kieranhj
Thu Feb 22, 2018 2:22 pm
Forum: software: new games
Topic: New Release: Retro Software's WHITE LIGHT by Sarah Walker
Replies: 62
Views: 3613

Re: New Release: Retro Software's WHITE LIGHT by Sarah Walker

The latest issue of Retro Gamer magazine plopped through the letterbox this morning and...

20180222_140654398_iOS.jpg
White Light review!

Great work again Sarah! Some well deserved coverage and positive comments here. =D>
by kieranhj
Thu Feb 22, 2018 2:05 pm
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

I will post a new level 1 WIP when I get chance, hopefully later today. Hi, still planning a demo ver with dethmunk's marvy new gfx? Or have I somehow managed to miss it? :oops: Haha, I did promise that but then Dethmunk & I decided to keep you all in suspense for a bit longer whilst we got a f...
by kieranhj
Sun Feb 18, 2018 6:36 pm
Forum: programming
Topic: Kevin Edwards assembler series in Micro User
Replies: 11
Views: 1125

Re: Kevin Edwards assembler series in Micro User

TBH I just include my own look up tables because let’s face it, unless you’re actually Kevin Edwards, most of us aren’t going to be that strapped for RAM. We’re talking 32*2=64 bytes for the row lookup (y DIV 8 * 320 or 640) and another 40 or 80*2 bytes for the column lookup (x * 8 ). Total is less ...
by kieranhj
Fri Feb 16, 2018 11:42 pm
Forum: emulators
Topic: B-Em
Replies: 285
Views: 13792

Re: B-Em

I did post visual studio project and solution files along with a few minor changes to build on Windows, but I'm not sure where that was. The biggest problem was finding the correct versions of the libraries, but otherwise it was fine. I also have a Visual Studio (2015) dev environment set up and wr...
by kieranhj
Thu Feb 15, 2018 2:46 pm
Forum: stardot.org.uk
Topic: Stardot logo fixed and now spud and banana free!
Replies: 57
Views: 1011

Stardot logo fixed and now spud and banana free!

Looks like the Stardot logo disappeared with the latest forum software update - just get the boring phpBB logo now. Time to ask Dethmunk for a new community logo maybe?! :D
by kieranhj
Sun Feb 11, 2018 10:34 pm
Forum: development tools
Topic: BeebAsm
Replies: 30
Views: 2068

Re: BeebAsm

This is looking great guys - what a fantastic set of features & updates. Are we close to PR'ing this to master and makng an official v1.09 release?
by kieranhj
Tue Feb 06, 2018 11:53 am
Forum: development tools
Topic: BeebAsm
Replies: 30
Views: 2068

Re: BeebAsm

It's mainly sweh's work with some of my fiddling on top of it. I think the big reason this never got finished off and merged into my proposed updates branch was the slightly counterintuitive behaviour discussed in the RS thread. The thread just sort of died out without anyone strongly advocating fo...
by kieranhj
Mon Feb 05, 2018 10:09 am
Forum: development tools
Topic: BeebAsm
Replies: 30
Views: 2068

Re: BeebAsm

Is this still the place to get the latest version? As the last post is over a year old :) I could really do with having some way of specifying symbols on the command line. BeebAsm has now been "officially" moved to the Stardot GitHub repo: https://github.com/stardot/beebasm but I don't th...
by kieranhj
Sat Feb 03, 2018 1:26 pm
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

:( I’m not at all familiar with Electron hardware add-ons (despite it being my first computer - just a bit too young!) On the positive side all the source to POP Beeb is in GitHub and built from a single BeebAsm master asm file. The code is structured across about 20 reasonably well defined modules...
by kieranhj
Fri Feb 02, 2018 10:17 pm
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

I think I can safely discount the possibility of a B+ version at this point. And as for your ultra-pimped Electron... :lol:
by kieranhj
Thu Feb 01, 2018 8:17 pm
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

I must admit that I didn't even try this for AstroBlaster samples as it made my head hurt and hay it already had SWRAM. Anyway, I just wanted it out there, I'm not suggesting you do it, not even as a stretch goal! Yes, trying to read that also made my head hurt! If it’s a case of slightly rejigging...
by kieranhj
Thu Feb 01, 2018 6:18 pm
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

Looks fantastic! Will you be keeping an eye on JSBeeb compatibility too, Kieran? Don't know if this applies to PoP, but one sticking point might be write-access to disc, which JSBeeb still doesn't support -- although if Matt were to find the time to implement it, it would benefit another recent gam...
by kieranhj
Thu Feb 01, 2018 3:54 pm
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

It should, theoretically, work on a B+ 128k too, shouldn't it? How many B+ 128K's actually exist?! I'm guessing there are more Masters? Regardless, alas, unfortunately not. The 12K of contiguous RAM would appear to be more useful than ANDY + HAZEL on the Master but then HAZEL has the advantage of b...
by kieranhj
Thu Feb 01, 2018 1:08 pm
Forum: general
Topic: Today I received.....
Replies: 4439
Views: 276567

Re: Today I received.....

My 6502 collection expands again...

I think a couple of those keys need some keyswitch cleaner though. Haven't dared try turning it on yet for fear of the magic smoke! :D
by kieranhj
Thu Feb 01, 2018 9:46 am
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

This looks amazing - can't wait to play it :D =D> The sprite engine supports any 3 colours per sprite from palette of 16 in MODE 2 so the NULA version will look unbelievable.. (more like 16-bit I reckon other than the low resolution.) But first things first, so we're getting the vanilla RGB game lo...
by kieranhj
Thu Feb 01, 2018 8:48 am
Forum: off-topic
Topic: Thermistor, washing machine and hair dryer
Replies: 11
Views: 319

Re: Thermistor, washing machine and hair dryer

As a complete aside, I often read that 6502 CPU's are still used in some washing machines for control etc. but I can't find any specific examples after a quick Google search...
by kieranhj
Wed Jan 31, 2018 10:52 pm
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

I’m assuming those of us who are not members of the ‘Master race’ can never expect to see this on a beeb model B no matter how expanded it is? Unfortunately not. The original used the full 2x 64K banks on Apple II. The Master version needs all 4x 16K banks of SWRAM (64K) plus SHADOW RAM (20K) for t...
by kieranhj
Wed Jan 31, 2018 9:49 am
Forum: projects
Topic: Going great guns on a Prince of Persia port...
Replies: 203
Views: 14455

Re: Going great guns on a Prince of Persia port...

It must be time for an update, surely!?! :D Haha! You beat me to it. Whilst I haven't posted an update in a couple of months, I have been diligently plugging away during my daily commute and added / ported: Energy meters (although they look a bit wonky at the moment) Hit FX Game timer Princess cuts...
by kieranhj
Fri Jan 26, 2018 9:36 pm
Forum: off-topic
Topic: 40
Replies: 27
Views: 928

Re: 40

I was thinking what features I’d want in a recreated beeb - faster, better screen resolutions, more colours, better sound etc, etc. All accessible from basic. Clearly Acorn styling but a bit more funky and hi-tech. Reassuringly of the beeb bloodline but at the same time new and different. Then I re...
by kieranhj
Thu Jan 25, 2018 12:05 pm
Forum: hardware
Topic: Question about B and Master
Replies: 18
Views: 528

Re: Question about B and Master

Here's a question: is there a definitive list of games that take advantage of sideways RAM if available on a B, B+ or Master? There can't be many. Exile is the only one that comes to mind from BITD, plus probably some of Tricky's more recent games. Edit: quick search reveals this thread http://stard...
by kieranhj
Mon Jan 22, 2018 4:43 pm
Forum: archive submissions
Topic: RAM Wars (1988), Micro User
Replies: 8
Views: 506

Re: RAM Wars (1988), Micro User

barbarossa69 wrote:I remember this! :D

Might find time to have a go

Maybe we should try and organise a proper contest of different programs?! Sydney could run it in the high score competition. :D
by kieranhj
Mon Jan 22, 2018 12:39 pm
Forum: archive submissions
Topic: RAM Wars (1988), Micro User
Replies: 8
Views: 506

Re: RAM Wars (1988), Micro User

Thanks for posting this. I was fascinated by the concept of RAM (Core) Wars as a kid and remember these articles very well. Also a big fan of MdW's articles in general, having fond memories of Castle of Nightmare and his event driven music player.
by kieranhj
Mon Jan 15, 2018 11:51 am
Forum: programming
Topic: BeebAsm's Hello World - printing part of file name, not "Hello World"
Replies: 13
Views: 463

Re: BeebAsm's Hello World - printing part of file name, not "Hello World"

I keep putting off thinking about this, but github sent me an email about the new PR, so I suppose I just have to admit it: I've been a terrible steward of this project :( Shall we get this sorted out properly once and for all? What I suppose needs to happen: ownership needs to be transferred to st...
by kieranhj
Wed Jan 10, 2018 9:55 am
Forum: bbcmicro.co.uk
Topic: Sugar Smash missing?
Replies: 4
Views: 216

Re: Sugar Smash missing?

Permission granted! > Just a quick question - the guys that run bbcmicro.co.uk (the complete > online BBC games archive) would like to include Sugar Smash in the list but > do like to get permission from the author first (for new games at least.) > Would you be happy for them to host it on the site ...
by kieranhj
Tue Jan 09, 2018 4:53 pm
Forum: bbcmicro.co.uk
Topic: Sugar Smash missing?
Replies: 4
Views: 216

Re: Sugar Smash missing?

Just sent a note. He's not usually that quick to reply, alas, particularly since he got a new girlfriend in Montreal!! Glad he's happy though. :D
by kieranhj
Tue Jan 09, 2018 3:03 pm
Forum: bbcmicro.co.uk
Topic: Sugar Smash missing?
Replies: 4
Views: 216

Sugar Smash missing?

Should Sugar Smash be in the site? http://www.pouet.net/prod.php?which=67796 I'm sure Jules wouldn't mind (I can ask him if you really want to be sure.)
by kieranhj
Thu Jan 04, 2018 6:54 pm
Forum: projects
Topic: New game - tube type thingy
Replies: 40
Views: 1781

Re: New game - tube type thingy

Finally got chance to take a look at the video - this is amazing! =D> I don't think I fully appreciated what you were trying to show me untextured at ABUG, sorry about that!! My 2p is, sod the game, this is demo material - tube scroller anyone? :D