Search found 332 matches

by chrisn
Tue Feb 20, 2018 9:41 pm
Forum: software: games - high scores
Topic: High Score Challenge S9 - R2 - Proteans
Replies: 24
Views: 480

Re: High Score Challenge S9 - R2 - Proteans

I can't cope with the gap between C and B ... why couldn't he use Z and X like everybody else ... :-({|= :roll: It is a strange choice of controls... I'd never heard of this game before, but that's the great thing about this competition :-) I got this score playing in jsbeeb, will have a go on real...
by chrisn
Sun Feb 18, 2018 11:22 am
Forum: hardware
Topic: Some software to test a Music 500?
Replies: 4
Views: 190

Re: Some software to test a Music 500?

As a slight caution, "Syncron" has some stonking great subsonics in it. Be careful with your volume control if you try it with nice loudspeakers and an amp that doesn't roll off. Back in the day, a Musical Fidelity B1 managed to bottom out the cones in my Tannoy Saturn MkIIs playing that ...
by chrisn
Sat Feb 17, 2018 7:42 pm
Forum: software: games - high scores
Topic: High Score Challenge S9 - R1 - Way of the Exploding Fist
Replies: 58
Views: 1184

Re: High Score Challenge S9 - R1 - Way of the Exploding Fist

A bit better, now up to 5th dan... 39,900

fist4.jpg
by chrisn
Sat Feb 17, 2018 10:02 am
Forum: hardware
Topic: Some software to test a Music 500?
Replies: 4
Views: 190

Re: Some software to test a Music 500?

You have a couple of options. The Music 500 came with software loaded from tape or disk, no ROMs: https://github.com/stardot/beebem-windows/raw/master/UserData/DiscIms/Music500.ssd The first thing is to load the AMPLE language: *RUN AMPLE and then run one of the example music files: "SYNCRON&qu...
by chrisn
Mon Feb 12, 2018 11:06 pm
Forum: emulators
Topic: Latest version of BeebEm
Replies: 28
Views: 2926

Re: Latest version of BeebEm

I think 4.15 is almost ready for release... here's a first beta: download . If beta testing goes well, I hope to publish 4.15 on the official BeebEm website . Please report any problems or issues in this thread, or raise them on GitHub . Here are the changes from the current 4.14 release: ⋅&nbs...
by chrisn
Sun Feb 11, 2018 10:18 am
Forum: emulators
Topic: Beebem teletext hold char (158) issue
Replies: 37
Views: 1149

Re: Beebem teletext hold char (158) issue

which is the active GitHub for BeebEm I have to date reported 3 issues at https://github.com/stardot/beebem-windows/issues but nit sure if this the active GitHub for it. Peter. That's the right one. And thanks for reporting the issues, although I might not know what the solutions are (particularly ...
by chrisn
Sun Feb 11, 2018 12:26 am
Forum: emulators
Topic: Beebem teletext hold char (158) issue
Replies: 37
Views: 1149

Re: Beebem teletext hold char (158) issue

Are we any closer to a shiny new Beebem release? :D Thanks for the nudge, it's pretty much ready to release now, it just needs doing... :wink: I've been debugging some of the Emulator Trap stuff, don't let that delay releasing a version of BeebEm without the EMTRAPs branch. In fact, that would be u...
by chrisn
Sat Feb 10, 2018 11:52 pm
Forum: software: games - high scores
Topic: High Score Challenge S9 - R1 - Way of the Exploding Fist
Replies: 58
Views: 1184

Re: High Score Challenge S9 - R1 - Way of the Exploding Fist

I'm enjoying this game... :) Now up to 4th dan, and a new high score... 32,800 Here are the points you can get for each of the different moves. Note that it's possible to get the full "perfect" score for a move if you're currently on 1 and 1/2 points, so for example using a flying kick you...
by chrisn
Sat Feb 10, 2018 11:12 am
Forum: software: games - high scores
Topic: High Score Challenge S9 - R1 - Way of the Exploding Fist
Replies: 58
Views: 1184

Re: High Score Challenge S9 - R1 - Way of the Exploding Fist

Slightly better, but still only up to 3rd dan... 21,100

fist2.jpg
by chrisn
Thu Feb 08, 2018 6:00 pm
Forum: software: games - high scores
Topic: High Score Challenge S9 - R1 - Way of the Exploding Fist
Replies: 58
Views: 1184

Re: High Score Challenge S9 - R1 - Way of the Exploding Fist

This is a good game, better than Superior's Karate Combat from what I remember. Here's my first attempt, I still have a lot to figure out with the controls... 18,600

fist1.jpg
by chrisn
Sun Feb 04, 2018 11:24 am
Forum: software: games - high scores
Topic: High Score Challenge S8 - Champion - White Light
Replies: 60
Views: 1359

Re: High Score Challenge S8 - Champion - White Light

This was a good run, for me, up to level 8... 73,180

whitelight2.jpg
by chrisn
Sun Jan 28, 2018 5:42 pm
Forum: software: games - high scores
Topic: High Score Challenge S8 - Champion - White Light
Replies: 60
Views: 1359

Re: High Score Challenge S8 - Champion - White Light

Got as far as level 5 this time... 43,610

whitelight2.jpg
by chrisn
Sat Jan 27, 2018 5:29 pm
Forum: software: games - high scores
Topic: High Score Challenge S8 - Champion - White Light
Replies: 60
Views: 1359

Re: High Score Challenge S8 - Champion - White Light

Brilliant game, and a pleasure to help out during the beta testing... Hope to do better than this, though... 25,125

whitelight1.jpg
by chrisn
Tue Jan 23, 2018 10:52 pm
Forum: software: games - high scores
Topic: Play or Not, previous challenge games?
Replies: 13
Views: 385

Re: Play or Not, previous challenge games?

Bloody great job for organising Ed, giving all these gems a 2nd light 30+years later =D> :wink: I totally agree, the HSC is great although i sometimes don't have much time to play. I generally prefer to select new games, but at the same time don't mind re-playing ones we've already played. It's all...
by chrisn
Sun Jan 14, 2018 12:31 pm
Forum: software: games - high scores
Topic: High Score Challenge S8 - R10 - Skirmish
Replies: 60
Views: 1688

Re: High Score Challenge S8 - R10 - Skirmish

Another update... 42,250

skirmish3.jpg
by chrisn
Sat Jan 13, 2018 10:02 am
Forum: software: games - high scores
Topic: High Score Challenge S8 - R10 - Skirmish
Replies: 60
Views: 1688

Re: High Score Challenge S8 - R10 - Skirmish

A little better... 32,200

skirmish2.jpg
by chrisn
Thu Jan 11, 2018 7:25 pm
Forum: software: games - high scores
Topic: High Score Challenge S8 - R10 - Skirmish
Replies: 60
Views: 1688

Re: High Score Challenge S8 - R10 - Sikimish

I never played this before, I liked Winged Warlords BITD. I might have to play that again to see they compare... Really good game, this. Hope to improve a bit... 15,400

skirmish.jpg
by chrisn
Wed Jan 03, 2018 9:34 pm
Forum: software: games - high scores
Topic: High Score Challenge S8 - R9 - Bug Eyes
Replies: 112
Views: 2842

Re: High Score Challenge S8 - R9 - Bug Eyes

I haven't and don't want to, as I like this game, not quite figured out the pattern yet, but can do levels 1-3 every time no lives lost, and did levels 5+6 first time , but yikes gets me every time and I don't know why as this wasn't a problem on Vindaloo these type of platforms, must be just me ju...
by chrisn
Sun Dec 31, 2017 7:49 am
Forum: software: games - high scores
Topic: High Score Challenge S8 - R9 - Bug Eyes
Replies: 112
Views: 2842

Re: High Score Challenge S8 - R9 - Bug Eyes

Now up to level 8, need to figure out the right timing to fall down to the bottom ... 55,220

bugeyes3.jpg
by chrisn
Fri Dec 29, 2017 11:41 am
Forum: software: games - high scores
Topic: High Score Challenge S8 - R9 - Bug Eyes
Replies: 112
Views: 2842

Re: High Score Challenge S8 - R9 - Bug Eyes

Thanks for the hint, JoolsH! Got a bit further this time... 36,450

bugeyes2.jpg
by chrisn
Thu Dec 28, 2017 10:22 am
Forum: software: games - high scores
Topic: High Score Challenge S8 - R9 - Bug Eyes
Replies: 112
Views: 2842

Re: High Score Challenge S8 - R9 - Bug Eyes

Let's see if I can catch up with JoolsH... I'm up to level 3 but can't get past the spiders... 22,280

bugeyes.jpg
by chrisn
Thu Dec 21, 2017 7:10 am
Forum: software: games - high scores
Topic: High Score Challenge S8 - R8 - Pipemania
Replies: 48
Views: 1579

Re: High Score Challenge S8 - R8 - Pipemania

This time I got a couple of bonuses for creating a number of cross-overs... 27,850

pipemania3.jpg
by chrisn
Mon Dec 18, 2017 7:13 am
Forum: software: games - high scores
Topic: High Score Challenge S8 - R8 - Pipemania
Replies: 48
Views: 1579

Re: High Score Challenge S8 - R8 - Pipemania

Getting better... 20,050

pipemania2.jpg
by chrisn
Sat Dec 16, 2017 3:37 pm
Forum: software: games - high scores
Topic: High Score Challenge S8 - R8 - Pipemania
Replies: 48
Views: 1579

Re: High Score Challenge S8 - R8 - Pipemania

Errm, I'm not very good at this game, more practice is required... :-? 3,850

pipemania.jpg
by chrisn
Sun Dec 03, 2017 10:15 am
Forum: software: games - high scores
Topic: High Score Challenge S8 - R7 - Bumble Bee
Replies: 41
Views: 1293

Re: High Score Challenge S8 - R7 - Bumble Bee

CMcDougall wrote:not played for ages, & never did BITD :shock:
but good little game!

Tis a good little game. Getting better...15,120

bumblebee3.jpg
by chrisn
Tue Nov 28, 2017 10:13 pm
Forum: software: games - high scores
Topic: High Score Challenge S8 - R7 - Bumble Bee
Replies: 41
Views: 1293

Re: High Score Challenge S8 - R7 - Bumble Bee

Getting better... 11,885

bumblebee2.jpg
by chrisn
Tue Nov 28, 2017 12:51 pm
Forum: software: games - high scores
Topic: High Score Challenge S8 - R7 - Bumble Bee
Replies: 41
Views: 1293

Re: High Score Challenge S8 - R7 - Bumble Bee

Another game I never really played BITD... I preferred Icon's Chrysalis but this is not a bad little game... 6895

bumblebee.jpg
by chrisn
Mon Nov 27, 2017 4:54 pm
Forum: emulators
Topic: Beebem teletext hold char (158) issue
Replies: 37
Views: 1149

Re: Beebem teletext hold char (158) issue

That's great! When are we likely to see this incorporated into an official BeebEm release? Yes, great work indeed :D I'll do some tests and will be happy to merge the patch. Over the weekend I merged the fixes that JGH submitted, while keeping the emulator filing system traps code (which needs more...
by chrisn
Fri Nov 24, 2017 4:53 pm
Forum: emulators
Topic: Beebem teletext hold char (158) issue
Replies: 37
Views: 1149

Re: Beebem teletext hold char (158) issue

I believe this issue is fixed in the latest code in GitHub, but we haven't released a new binary with this fix included, so you'll still see the issue if you're using BeebEm 4.14 or earlier.

I should really get on releasing the new version soon... :-